Showing Posts For I Hwi I.3408:

Stealth update: pet F2 skills

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

This isn’t a “huge nerf”. It’s a minor change to correct behavior that was unintentionally shortening a CD. Relax everyone, the world isn’t falling apart.

No, but it does seriously reduce the utility of any pet that has a CD of over 20 seconds. I understand that all it does is correct for the tooltip – we were getting a free skill use before, sure – but it WAS NOT IN THE PATCH NOTES. Come on, how hard is this? Pets have so friggen many problems, and they don’t tell us that they ‘fixed’ this one?

Stealth update: pet F2 skills

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

It’s not happening to me. I used a blue moa and a pink moa to check. No shared cooldown.

What do you mean by “shared cooldown”? We’re not saying that using the F2 of one pet puts the F2 of the other on CD, only that the CD persists after swapping pets (which it didn’t before, the skill was ‘refreshed’)

28.01.2013 patch notes

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

Stealth update: pet F2 skills

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

I agree with Shiren…

But, I mean, if you think about it – what’s the point in having an F2 with a recharge of more than 20 seconds if the CD isn’t maintained? Just swap, wait for the 20 second swap cd, swap back, right? So this is ‘understandable’ from a game mechanic point of view.

However, there is very little I can say that would express my anger at the ‘stealth’ nature of this. Why would I use a pet with a long CD in spvp now? Severely decreases the utility of pets with F2 CDs of over 20 seconds.

Please clarify Anet.

(edited by I Hwi I.3408)

Who's using Sigil of Nullification

in PvP

Posted by: I Hwi I.3408

I Hwi I.3408

Step into an arena with me and we’ll test it out – kinda hard to test on the golems… Message me in game if you’re interested.

Who's using Sigil of Nullification

in PvP

Posted by: I Hwi I.3408

I Hwi I.3408

I just started using it last night with my short bow, on my ranger. Before any boons I have just under 65% crit, so say 40% chance of the sigil activating on any one hit. Still higher than most of the other crit proc sigils.

I haven’t noticed anything concrete yet, was using Sigil of Earth to really stack the bleeds, and I haven’t particularly noticed it’s absence…

December 14 Patch Notes

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

Ranger

Increased the velocity of arrows fired from Short Bow and Longbow skills by 30%.
Ranger melee pets now have improved melee attacks so they can hit moving targets more easily.

These two are enough to satisfy me – spvp-wise!

Ranger Movement Speed

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

+50% =1,5 x damage

Cheers… if only it was 150%!

It is. Since the base damage is already 100%, +50% damage results in 150% damage.

maths failed.
“plus/more 50%” means 1.5 times.
“plus/more 100%” means 2 times.
“plus/more 150%” means 2.5 times

key word is “plus” or “more”

if it says “damage IS 50%”..then it means 0.5 times.

Indeed, the description as it reads should be 2.5x damage, but if you saw my other post later, testing revealed an utter failure of the active effect of the signet to work. Has anyone else tested it?

Ranger Movement Speed

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

So… upon testing I respectfully request, Jon, that you look into the active effect of SotH as well.

Using a steady shortbow with 30pts in Marksmanship for the Signet of the Beastmaster trait to have active effects of signets on myself, and no other boons or traits. I stripped all my armor and any stat boosts.

Regular damage = 24
Thus, 1.5x should = 36
and 2.5x should = 60

SotH did not work. I got one hit of 59, but 99% hit for 24 dmg after activating the signet. I also saw a couple hits of 36, strangely enough. I did not count any crits.

I can crunch the numbers if you like – draw up a big ’ole spreadsheet even. I tested with my pet and SotH only functioned as it was supposed to about 10% of the time.

Attachments:

(edited by I Hwi I.3408)

Ranger Movement Speed

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

+50% =1,5 x damage

Cheers… if only it was 150%!

It is. Since the base damage is already 100%, +50% damage results in 150% damage.

Of course, but unless I am totally failing mathematically here…

A 100% increase is double. Thus, 2×.
Therefore, saying “Damage increased 150% on next attack,” as the icon does in game, should mean an increase of 2.5x in damage.
And moreover, if it is indeed only 1.5x damage, the skill should read “Damage increased 50% on next attack.”

I am testing this as I write this. It appears to be closer to 2.5x damage than 1.5x, but the effect is not working as I expected it to. I will post results shortly. I think the subtext in the wiki is incorrect (“Attack of Opportunity is an effect that makes the next attack do 50% more damage.”).

Downed pet res only works 50% of the time

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

Ranger Movement Speed

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

FYI this is slated for the 14th of December.

Thanks Jon, we’re a demanding bunch us Rangers, but I think the silent majority understands. Those that rant need to vent somewhere

Ranger Movement Speed

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

+50% =1,5 x damage

Cheers… if only it was 150%!

Ranger Movement Speed

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

Question regarding active effect of Signet of the Hunt:

The GW2Wiki for Attack of Opportunity reads “Damage increased 150% on next attack.” as the in-game description, but then goes to say below “the next attack do 50% more damage.” Besides the bad grammar, 50% more damage is 1.5x damage, whereas 150% is 2.5x damage!!!

I’m at work, can’t verify. Has anyone tested the active effect?

Rangers are OP

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

I am glad to see this thread re-opened, I was very disappointed and discouraged to see it closed when it’s one of the few threads in the Ranger forum actually demonstrating flaws instead of just ranting about them.

Video II is the clincher for me – the opposing player can auto-attack and hit the player even when his projectile is clearly seen to physically miss the player!

Now, what about solutions?

Simply changing the messages from “Obstructed” and “Out of range” to “Miss” (when it is indeed a miss) would be a nice start. At least then we’d be sure of what was happening, instead of being obstructed by nothingness. I’m sure it’s not as simple as all that, but accurate feedback is a must.

For pets, there is no issue if you have your target snared (crippled, frozen, etc.), which a Ranger should reasonable be able to do. You can’t just buff the pets, because then with snares you’d just destroy someone. Thoughts? Is it just a matter of fixing AI pathfinding?

Has anyone else experienced difficulty activating your pet’s skill? Sometimes when I hit my hotkey nothing happens (skill is not on CD) but a few moments later the pet uses it. Is this perhaps because the pet is using one of its other skills? If so, activating its special skill should cancel out the use of another!

Happy hunting

(edited by I Hwi I.3408)

Lick Wounds Never Works

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

You may find from time to time when you are downed that your pet has low health, in fact it may even be continuing to take damage from nearby enemies when you are downed. Now, when you call your pet to come rez you, it does not give the pet full health and consequently it may die right after you call it – appearing to have “failed”.

As a side note, it would be very nice to be able to see your pet’s health bar while downed, probably helping to clear some of this up.

Lick Wounds Never Works

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

It does in fact revive your pet and makes it run to you and it will slowly heal you. The heal is so small that if you take any damage it’s not even noticed. This leads people to believe it’s broken…

Do you mean if he is down the heal is so small? Because I definitely notice the heal when the pet wasn’t downed/if I switch to my other pet with full health.

The skill definitely works – but I’m not sure it works every time either.

Lick Wounds Never Works

in Ranger

Posted by: I Hwi I.3408

I Hwi I.3408

It does seem to work quite a bit better when you actually revive the animal.

Indeed – always check what your pet is doing when you’re downed. If it’s wandering about aimlessly, it is also probably “downed,” in which case switch to your other pet before using the skill (since fortunately you still have total control over your pet while downed). I’ll even switch regardless, since 1. it means the pet that is reviving you has full health for sure and 2. it brings the pet next to you instead of off attacking your target.