Showing Posts For IanAwesome.3192:

"This is maybe just not the game for you"

in Guild Wars 2 Discussion

Posted by: IanAwesome.3192

IanAwesome.3192

Let me take a second to distill the message of the original post, as it was a little to glib and unfocused:

If you are playing an aspect of the game for a “reward”, then this is not the game for you.

Sure, the various aspects of the game provide rewards, such as levels, items, and money; however, these rewards are ancillary to the actual game itself, which is instead focused on the EXPERIENCE of the game.

More or less meaning that the word “experience” itself (which is VERY subjective) now isn’t so much? We’re all catering to how people tell us we “should” play the game? Doesn’t sound much like a theme park, now does it? Everyone experiences a game differently, and will thusly want to play it differently. Telling people that those of them who want to feel rewarded for the amount of time they put into the game are playing the wrong game is simply inane.

This actual game you speak of is a number of different things put together, amongst those being rewards: Rewarded with dailies, monthlies, pvp ranks, titles, drops, etc. This game does reward people for every little thing they do; We even get rewarded with b-styled voice acting when we achieve something aswell as light particles here and there, achievement points for every little thing we do. Everything to rub us the right way. Claiming that the game isn’t for those who want to feel rewarded doesn’t make sense.

Here’s the problem, and I quote from another good sir hitting the nail on the head:

Open-world, theme parked games rewards you proportionally for the amount of effort you put into it. You spend more time, work harder, the game gives you what you legitimately earn.

Guild Wars 2 lacks this. In between anti-bot farming code (which isn’t perfect) comes the dungeon nerfs to the rewards. Making a dungeon hard is fine, but the rewards doesn’t reflect on the effort you put into it.
The anti-farming code doesn’t stop bots from farming events. Bots have infinite stamina. They never grow tired, they never need to eat, sleep or handle any other thing in real life. They exist solely to hit the same mob over and over again 24/7. They don’t care if they are getting 1% of drops anyway, they’ll just keep trucking on.
Human beings simply cannot compete with this, the time we spend on running DE is real, we spend real effort, real time, into doing events and dungeons.
However, the harder we work, the less we are rewarded.

Bots however, cannot do dungeons, so why the rewards for dungeons are reduced and a 30 minute timer cap placed on them makes no sense to me.
“But you don’t need to get that gear because normal gear gives you the same stats!”
That is a comment I hear often. Guild Wars is a game without a carrot on a stick, much like Minecraft. That’s why people complain there’s no endgame, because the game doesn’t provide them with that direction.

So what do people do in games where they’ve (somewhat) finished? People will make goals for themselves to give themselves something to do, it lengthens their game experience. People in Skyrim mod their games, some people start a new building project in Minecraft, some people start in harder game mode, or some people try to drive that motorcycle to see how high it can go off a ramp in GTA. People create goals for themselves in games all the time, and there is nothing wrong with that.
However, Guild Wars offers these goals, but they are from two extremes with no intermediates.
It is either regular gear and stuff that you can just get from levelling up, or extreme time consuming frustrating unrealistic time sinks.
There needs to be an intermediate spread of things to do that isn’t crazy easy or crazy hard (gear, vanity items, goals) that can be reached in intervals. What is wrong with having something of medium difficulty and others slowly scaling up to being hard, really hard and then to legendary hard?
Once a player realizes he can finish one goal, he will try for a harder one and so fourth challenging himself to do better.
I think Anet has the wrong idea of making things too expensive and scarce because they think that making people work longer for them will increase the lifespan of the game. It likely won’t, because there are human limits to patience, attention span, and interest.
The game needs to sprinkle a bit of reward for a player’s effort to encourage him forwards, to know that all his effort isn’t completely for nothing, instead of punishing people for putting honest effort into something.
It doesn’t come from boredom, it comes from too many restrictions on what I want to do in game, and restricting a theme parked game where you’re “freely” supposed to be able to do things doesn’t make sense."

Town Clothing

in Guild Wars 2 Discussion

Posted by: IanAwesome.3192

IanAwesome.3192

The other town clothing that’s avaliable to the players are the skins that currently are on the gem store.

For those who complain that this game lacks of endgame content.

in Guild Wars 2 Discussion

Posted by: IanAwesome.3192

IanAwesome.3192

Well what did you do in other mmorpg? Daily for faction? Dungeons/experts for gear? Raids? Crafting? Well you can do pretty much all that in GW2 except instanced raids. What were you expecting to be doing at endgame?

Not what I’ve been doing up until that point, so to say. Their “80 things to do at lvl 80” is a mockery of what end-game should be like. Achievement hunting and doing “puzzles” isn’t real end-game content. Of course I was hoping there would be more 80 zones aswell as instances.

For those who complain that this game lacks of endgame content.

in Guild Wars 2 Discussion

Posted by: IanAwesome.3192

IanAwesome.3192

What does it offer at endgame that isn’t a total grind fest exactly?

I will get it straight for you.
You clearly take it as a total grind fest because mainly you are grinding for something. You are never obligated to do so but you still keep doing it. I don’t feel like writing an essay to explain what the endgame offers. So, good luck.

No, I played like the rest of you, enjoyed 1-80. it came around all too fast being an easy and pretty void of challenge to that point. like any other mmo levelling, although it was flashier and more immersive, I guess that’s what the kids like these days.

This may have a different approach to MMOs, but it is still marketed as an “MMO PERSISTANT WORLD EVERY CHANGING, CONSTANT THINGS TO DO” …. but those things to do are so minor compared to pretty much all the competition (in PvE at least).

All of you say you could write a really long list, all of you talking nonsense when simple bullet point format would do.

Prooblem is all you can do is make a small list look big like the stupid PR garbage they blurted out the other day “things to do at 80 – things you have already done now go through them with a fine tooth comb because there is literally nothing else other than token and materials.”

And you know full well that is the reality for PvE’rs.

I had to laugh at the “void of challenge” bit. If you want to be challenged then go to Uni or feed the starving or something. last time I checked this was a game and people came here to enjoy their travels and socialize. Void of challenge hehe, still chuckling here over that.

You’re a tool if you think that all mmo’s (this one in particular) should be a “casual” and zerging snoozefest where you pretty much can faceroll 1-5 in pvp, DE’s and world bosses. For a game that was supposed to bring so much “tactics” to the game with It’s innovative control scheme, I can see where he comes from with “void”. The victories I gain in Guild Wars gives me a little, next to nothing, and actually leaves a pretty hollow and void feeling.

And regarding the Op, I’ll simply quote what another player wrote which sums up my feelings thus far very well:

“1-80 it tells a nice story, and there is a ton of other people around, but there is no real reason for them to even be there tbh.
After that, its just a silly grind fest, all MMO’s are just a silly grind fest, so no shocker there really, only to be expected.
What is shocking on the other hand is just how buggy and badly put together the Game is.

And last but not least, a complete ‘Zerg’ mentality brought on by the removal of the Trinity system, a trinity system that in itself was not a bad thing, it just failed because Game Devs ‘failed’ to make Tanking and Healing ‘FUN’, lol
Oooh ZERG, that reminds me, WvWvW, the one thing that I thought would be GW2’s best feature turned out to be nothing more than a Zerg fest,
There is no strategy, no tactics, no nothing, there is not even any PvP lol, it’s just endless Zerging, big groups running around, smashing gates and then killing a mini boss"

(edited by IanAwesome.3192)

I would give my endgame feedback but...

in Guild Wars 2 Discussion

Posted by: IanAwesome.3192

IanAwesome.3192

“1-80 first time round it’s a fantastic game, after that it’s boring as hell.
It reminds me of SWTOR, you know that single player story game that pretended to be an MMO, but was infact just another instalment of Knights of the Old Republic dressed up as an MMO, ie a few MMO bits bolted on, (badly bolted on).
Yep, to me GW2 feels exactly the same, 1-80 it tells a nice story, and there is a ton of other people around, but there is no real reason for them to even be there tbh.
After that, its just a silly grind fest, all MMO’s are just a silly grind fest, so no shocker there really, only to be expected.
What is shocking on the other hand is just how buggy and badly put together the Game is -
Useless Skills and Traits
Vague Skill and Trait descriptions
Awkward and Clunky Combat
Bugged Events and Skill Point Quests
Eratic Camera
Boring and Ugly Armor

And last but not least, a complete ‘Zerg’ mentality brought on by the removal of the Trinity system, a trinity system that in itself was not a bad thing, it just failed because Game Devs ‘failed’ to make Tanking and Healing ‘FUN’, lol
Oooh ZERG, that reminds me, WvWvW, the one thing that I thought would be GW2’s best feature turned out to be nothing more than a Zerg fest,
There is no strategy, no tactics, no nothing, there is not even any PvP lol, it’s just endless Zerging, big groups running around, smashing gates and then killing a mini boss, lol
There you go, thats my feedback, fire away fanboys, and just see if I care.
lol"

^This. Though I’m surprised you got to 80 and started feeling like that then. I feel exactly like this and I’m not even 40.

This game needs PvP Arena

in Suggestions

Posted by: IanAwesome.3192

IanAwesome.3192

Signed. I’d love to see it aswell. The zergy nature of the current pvp modes get somewhat tiresome.

Please help us understand your philosophy on grind

in Guild Wars 2 Discussion

Posted by: IanAwesome.3192

IanAwesome.3192

To the above poster, for some reason I can’t quote:

Farming hearts and DEs? Seriously? Hearts are meant to be done once. Doing hearts is not grinding, it’s part of the game. If you want to farm DEs that’s a choice. I don’t even remember doing a DE more than twice, especially after the lvl 1-15 zone.

How about instead of inspecting players, ask what they are wearing? I don’t get why people are having social issues in a very social game.

“Farming hearts!” was badly put of me, sure, since you can only do them once. So end-game isn’t strictly limited to farming DE’s, dungeons and content you’ve already done 1-79?

Please help us understand your philosophy on grind

in Guild Wars 2 Discussion

Posted by: IanAwesome.3192

IanAwesome.3192

The grind sounds crazier than it was back in Vanilla Aion and Tera ._.

Rather than get into specifics as it could go on and on and on… Having played these games I can assure really the grind is minimal. this is of course subjective to my experiences but having played these games I can reasonably compare I’d hope.

I don’t know about you, but I’m really trying to get back into liking the way Guild Wars 2 is constructed. Aion as it is now feels less grindier than Guild Wars 2. Why?
Because farming hearts and DE’s is the only way to level up and their constructed the same way. In Aion and similiar games I could at least duel buddies, inspect their gear, get into groups (which was rewarding in itself), do dungeons pre-30’s and feel that my characters power grew and that I got somewhere. If I ever got bored of “questing” I could get into building a house, do dungeons, skin items, trade, etc.

I just don’t feel like my character’s evolving, aside from the fact that I discover new areas. Skill wise I don’t gain any new skills, and dungeons are none up until lvl 30. I’ve tried two classes up to 25 and I can’t see myself hold out to 30 where the dungeon probably won’t be anything “else” from any other mmo with a dungeon. As far as I see it: I and many others didn’t buy Guild Wars 2 because the lore and story is mindblowing.

The most important aspect for me was the MMO-elements such as gameplay (which is near perfect), graphics (which are fine) and pve/pvp (which in my opinion are too segregated). They just made the WvW sound more epic and grand than it is, which in my opinion, after spending countless hours in both sPVP and WvW feels more like a zerg than anything else.
The list could go on, but my main gripe is that pvp and pve is too segregated, where the pvp feels like a lobby-based ?pvp? game, but more zergy than anything else. I have actually never experienced or joined an sPvp game where people actually communicate, never, and I’ve played alot.

I have grown tired and jaded beyond imagination, and I really can’t figure out why. Doing hearts and DE’s which all are designed the same just isn’t fun after 20 levels. It’s all the same.

As I pointed out in another post: I miss alot of socializing aspects in the game. Running around and chatting up people, inspecting them, dueling them and justkitten around. No-one can in their right mind claim that Gw2 is more socially oriented because DE’s force strangers into half-existing groups where no-one communicated anyway. Hell, even the DE’s are a ALT-TAB zerg fest. I guess I’ll stay away from Gw2 for a week or so and hope that the joy of playing returns.

(edited by IanAwesome.3192)

Please help us understand your philosophy on grind

in Guild Wars 2 Discussion

Posted by: IanAwesome.3192

IanAwesome.3192

As far as I can tell, guild wars 2 is an MMO trying as hard as it can be to not be an MMO.

Which is really quite sad, because they’re squashing out any potential enjoyment to be had.

Lets run down the list of things im probably never going to do.
1. renown hearts/poi/vista’s a second time around – I have quite literally been there done that once. I dont want to do it again.
Anets response? Lol suck a bag of D’s we’re nerfing the exp from other things that arent the above
my solution? Never bother to even attempt and level another character. I’ve had a ranger sitting there at level 8 because god help me I dont want to do all the zones ive already 100%‘d, and there’s now no longer a way for me to just rush my levels (and dont give me that “the whole game is endgame” bullkitten. I need levels to actually compare in WvWvW, and also to be able to do dungeons)

speaking of dungeons
2. Explorable paths more than once per character – low rewards, high difficulty, distinct lack of fun. Too tedious to bekitten with doing them more than once.
Anets response? “lol lets nerf the non-tedious dungeons!”
My solution? Never bother with them at all. I seriously just wont bother getting the gear from them. You can buy exotics with the best stats already, and the looks are literally not worth this kitten.

Speaking of looks
3. make a legendary – needs a metric buttload of mats
Anets solution – “Hey, people are gonna need like 750 of every t6 mat. Lets nerf the drop rates for these if you actively attempt to get them!”
My solution – just not to even try. I do like the idea of legendaries being legendary. But actively hindering farming, which is the only way to get them strike me as a dumb move.

and finally, currently,
4. WvWvW
This one isnt really Anets fault, brackets are just too silly right now. In a while they’ll even themselves out and WvWvW will be more fun.

Now, i’ve put ~300 hours into this game. So ive certainly got my moneys worth. But there’s no re-playability as far as I can see, and there’s very little reason to continue playing my level 80 character anyway. (and the only reasons keep getting nerfed every patch anyway…)

Guild wars is great for a first experience going through. Lot of content for the money, but dont expect it to hold your interest past your first character.

The grind sounds crazier than it was back in Vanilla Aion and Tera ._.

Repeat Hearts

in Suggestions

Posted by: IanAwesome.3192

IanAwesome.3192

Is there actually no content on 80 besides repeating the content you did up to 80?

Standard MMO features.

in Suggestions

Posted by: IanAwesome.3192

IanAwesome.3192

How is forcing people to mail trade, not making scamming more prevalent?

The excuse that “removing player to player trading= removing scamming” is utter bull. Both players have to agree.

With ‘mail trade’, it only takes one player to scam you.

I don’t know about you, but I wouldn’t risk my account getting banned for some pety silver and gold. If you scam a player the word will get around. Keep scamming players and you’ll get reported, ending up with a ban sooner or later. I’ve always “charged” the players I traded with the gold before they get the actual item, and no-one has complained, simply because they know that they can report me and get me banned. It’s just not worth it.

That stopped me from getting scammed didn’t it though? That made me get my wool back…

No, in a player to player trading there is no risk of scams, just a risk of being stupid. But not scams. Because a scam, is a deal that is not on the terms of what you agreed.

If you agree that 500 gold for 1 copper ore, then it is a bad deal, but not a scam.

If you agree that 20 silver for 100 wool, but you don’t get your 20 silver, that is a scam.

I don’t know what happened to the guy who ran off with my stuff, probably changed server, seeing as how it is so easy. But the point is, it is much easier.

In game restrictions>player penalties, in the case of preventing scamming.

I never claimed that there isn’t a risk of getting scammed, which makes the fact that you actually explained the process for me unnecessary. What I simply wrote was that scamming people over some gold isn’t worth it if you think about the fact that you can end up getting a perma-ban.
I’ve done alot of trading and consider that I’ve played for a good amount of time each day, and I’ve never heard of a mail-trade scam, ever. With that said, I don’t doubt that they have happened, and if they have, you can still get the crook banned, regardless if he changed server or not. It’s possible if you put some dedication and communication with Anet into it.

Standard MMO features.

in Suggestions

Posted by: IanAwesome.3192

IanAwesome.3192

How is forcing people to mail trade, not making scamming more prevalent?

The excuse that “removing player to player trading= removing scamming” is utter bull. Both players have to agree.

With ‘mail trade’, it only takes one player to scam you.

I don’t know about you, but I wouldn’t risk my account getting banned for some pety silver and gold. If you scam a player the word will get around. Keep scamming players and you’ll get reported, ending up with a ban sooner or later. I’ve always “charged” the players I traded with the gold before they get the actual item, and no-one has complained, simply because they know that they can report me and get me banned. It’s just not worth it.

Standard MMO features.

in Suggestions

Posted by: IanAwesome.3192

IanAwesome.3192

Agreed and signed. For Guild Wars 2 to be calling itself a very “social” mmo, I rarely see any socializing around, since there’s not much reason for people to “chat” with eachother. Character inspection isn’t possible, so chatter about gear isn’t going on. Player dueling isn’t there, so there’s no
need for players to “chat” or brag about their skills, and furthermore, try them out.

I’m guessing these are two of the reasons as to why my guild chat has been completely empty each and every time I’ve joined a guild (have been in five so far), and why people that have gotten bored with exploring and what not mainly are just standing around in town and jump, side-strafe or simply “look” at each other. The basic socializing features from the game are missing.