Showing Posts For Ianne.7496:
I tried D/D builds,tried P/D builds (both condi and power)
skipped P/P,never liked Max Payne style
but I keep ending up playing S/D.. I know it’s not good as it was,I die more often but I dont care..I find S/D to be the funnies set to play (personal taste, dont want to start another arguement about which set is better or harder/brainless to play,we still press about 15 buttons,regardless the builds
)
the build Im using is the classical 20066,the stats or the set types I mixed arent even close to be as good as urs,but I like it and I have fun with it :P
f### the nerf,keep up the fun
that’s cos there’s no pure apothecary ascended trinkets
you can use dire ones,but you will lose a bit of healing power and though in favor of condi damage
as for precision,I dont really get it on this build
I use dire jewels (ascended),to increase my EHP even more
food was just an example,I use koi cakes and quality tuning crystal
the condition damage isnt really high since condi is a secondary stat,but Ive tested it on a tanky healing shout warrior with soldier runes,and he died even with all his condi removal skills. I really like using Impale + Fear me
havent tried it,but using dual sword and lb,youìll get stats you dont really need,like ferocity or power. As for precision,it would be good for the bleed on crit proc,but it’s not worth the loss of though/healing imho.
healing shout without healing power isnt really good,I wouldnt go for rampager..as for magi,no condi damage
try this one
now Im gonna kill myself for letting you see and use this condi build on a war
I use a similar build,but with rampager set
even tho I know dire is superior,I find rampager set funnier to play
good condition damage, about 40% crit chance with proc on crit sigils and acceptable direct damage
not as good as dire,but it gives a sort of challenge being a bit harder to handle with
I run almost the similar build,but stats are slightly better (maybe due to ascended pieces instead of exotics)
I use a mix of knight and zerk gears,with zerk weaps and zerk/cavalier trinkets
I guess doing some math, stats could be even better than this
I may try switching some valky gear for zerk gear one day,when Ill be good at managing the S/D play style
but as Tachii told me,ppl tend to use 30 in SA or 30 in Acro,mixing them would mean giving up the 25 in acro or the 25 in SA,meaning the loss of dps (10% flat damage or might on stealth)
as I wrote few posts ago,traits in acro can replace traits in SA with more or less efficiency
not getting fluid strikes minor trait would be a loss of dps
thought about the 2-0-2-4-6 build,to get the condi remove,but the loss of dps isnt worth it
having 30 in Acro instead of 30 in SA gives me a bit more dps,maybe cos I dont stealth enough to get the might from the 25 in SA
SR is just another way to escape from fight
the heal from the GM trait isnt really bad,even if low,since u can heal urself while evading with flanking strikes
as for vitality,tried to replace it with though,but it’s less effective against conditions imo and armor is still low even with 300 more though
the reason I got 30 points in Acro is for the boon duration as Tachii. suggested,to maximize the bonus from boon steal and rune of the pack
as for the zerk gears,I dont need all that precision (even tho having more crit chance is always good),since I have perma fury with steal/runes,and power/ferocity is the same using valky
(edited by Ianne.7496)
Updated the build after reading all the answers and the suggestions i got in this post and via pm
this is the build Im currently running
pros:
perma fury (in combat)
perma swift (in and out of combat)
almost perma vigor,even if using HiS instead of Withdraw (heal skill can be replaced tho,just trying this for now)
Heal on initiative consumed is almost as good as the Sahadow’s rejuvenation,just a bit harder to manage (which Im not really good at,that’s why I got the heal on crit food :P)
had to remove an attack sigil in order to get the sigil of purity,just get rid of another condition every 10 secs
if you guys got other tips or criticisms or even insults please post a reply here or pm me in game (IGN: Thats All Folks)
thank you
using the rune of the pack makes the fury+swift duration almost 100% uptime
plus,they gives alot of power+prec,so I can use more valky pieces instead of zerk,which means more hp and survivability
switched the 30 points in SA for 30 in Acro and replaced blinding powder with roll for initiative,like Tachii said and works good too..my damage looks higher and I got alot more mobility
had to get a sigil of purity on sword tho,to get rid of 1 more condition every 10 secs
so basically
-shadow’s embrace from SA is replaced with pain response (even if less effective)
-Shadow’s rejunevation from SA is replaced with assassin’s reward
-the blind on stealth is replaced with the extra dodge due to the less endurance consumed and the vigor on healing skill
-the extra damage from the might on stealth is replaced with the 10% more damage when endurance isnt full
-and the extra amor from SA is replaced with the extra HP from acro
the only thing Im not sure about is: is it worth it to drop 300 Armor/Healing power for 300 Vitality/Boon duration?
I know it depends on play style,but since Im roaming,I like to fight again 2-3 players at the time
and also,with the acro trait line,I’ll need to use withdraw,means Ill lose the poison/bleed/burning remove from HiS
but the condi remove from stealth is a thing a wouldnt give up
a solution would be going for 2 0 2 4 6,with Vigorous recovery and pain response,but that would mean a loss of blind and might on stealth (I know S/D isnt really about going stealth,but Im trying to play it in a different way)
going for 4 in SA will also means the loss of regen while stealthed,but the Pain response regen and the life steal food would do the job
what do you think?
as for swapping weapons,Im still thinking about it
been trying SB and pistol/dagger,which isnt that bad in a 1v1
as for the boon duration on acro line,it is a good thing,but not really needed.
You get 10 secs of fury+13 of swift using steal and 10s+10s when struck by enemies. It means you basically have only 1/1.5 secs without fury and swift is always up
power food over precision could be a good choice actually,the loss of crit chance would be a roughly 5% in exchance of 100 power..need to test it out
it doesnt seem to me low armor and low damage honestly,being a S/D build,but Ill take your advice
didnt want to use the standard 30 points on acrobatics,since the regen and condi remove from SA are too good to get rid of,this game became all condition based with the last patch
thx for the answer ^^
edit: you can switch life steal food with power/prec food or ferocity food to compensate the lack of damage your talking about tho
(edited by Ianne.7496)
Hi guys!
Been reading about S/D build for wvw roaming/small group fights for a while, after trying many builds,decided to go for a 2-0-6-0-6 build,with valky set and zerk trinkets
Testing rune of the pack after the patch,for the extra power+precision from them,and the swift/fury buffs almost 100% uptime (with thrill of the crime trait)
what do you guys think?
this is the build
http://gw2skills.net/editor/?fZAQJAsYl0Mp0plPx7J8PNBNhwdtVz8O83yaFA-TVRSwATU+JV9Ha6BAs/gIlgkCwchRA-w
also what sigils do you recommend? fire/air+force looks good,but I also like blood or purity
Thanks in advance!
-When you eat your steak using 2 knives instead of knife-fork