Showing Posts For IcyFlame.9705:

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: IcyFlame.9705

IcyFlame.9705

I can agree that this would be good when you time aegis of something very well. You should be rewarded for that kind of play, but on the other hand you have some active defenses that can be repeated way too often that it would be impossible for a thief to land a BS.

the initiative cost discussion was because i read it in one of the comments. What are your thoughts on the antispam idea?

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: IcyFlame.9705

IcyFlame.9705

I think this is a really bad idea. Against skilled players it is kinda hard to land a proper backstab. And with this idea you would just have to wait +/- 5 seconds to attempt another backstab, while each time your initiative drains.

What about a mesmer with scepter? He can block 90% of the backstabs is he uses his stealths when thief stealths and dodges when the thief is stealthed. No way for a a thief to kill him then, heal is recharged before you can land a backstab.

I think you should try thief yourself before you make any suggestions, because vs newbs thief is superior in anyway, because they don’t know what to do vs a vanished target. But if against skilled players i think stealth is pretty balanced as it is now.

I do agree that Shadow refugee noobs are pretty annoying, but there are also plenty ways to push or pull them out.

I have an idea to stop spamming skills like heartseeker and it might work for BS too. The idea is that each time you use the same skill, the initiative cost goes up by 1. So it you heartseeker 3 times in a row it would cost 3+4+5 ini. But when you do another skill in between or do an autoattack then it will be reset to the original cost. This could apply for BS aswell that the cost goes up from 0→1→2 each time you try to backstab. Simply giving BS an initiative cost goes against the idea of stealth and is just too initiative intensive.

[Suggestion] Resilience: The cure to condition problems

in Profession Balance

Posted by: IcyFlame.9705

IcyFlame.9705

What about just make protection do 33% less condition damage as it does for direct damage?

"MF-change stats" message keeps appearing

in Bugs: Game, Forum, Website

Posted by: IcyFlame.9705

IcyFlame.9705

Yes, I checked all my gear.

"MF-change stats" message keeps appearing

in Bugs: Game, Forum, Website

Posted by: IcyFlame.9705

IcyFlame.9705

Hello,

Since the new patch with the removal of magic find I keep getting a message to change my stats in the top left corner, the message is as follows: “You have an equipped item that does not have stats selected. Double-click it to assign stats.”.

I checked all my gear and the only thing with magic find I could find is my necklace but it has a magical infusion, which you can still buy with laurels so I think it is still valid and when I double-click it is doesn’t do anything.

This only happens on one character, all my other characters don’t get the message.

I have put the necklace on my bank and I would still get the message.
It is not really a big bug, but it is quite annoying, hence I would like it to be fixed.

I hope I gave enough information with this.

Greetings

Attachments:

glory boosters

in Suggestions

Posted by: IcyFlame.9705

IcyFlame.9705

Hello,

I’ve been asking myself why the glory boosters are the only boosters that are depositable via the deposit all button. You often press the button and then when you go pvp your boosters are gone when you are already in a game. That is really annoying. My suggestion is to either make them not depositable like the other boosters OR maybe with the new wallet-system it would be good to make all boosters part of the wallet.

thank you