Showing Posts For Ignarel.7916:

Dragon hunter traps instakill thieves?

in Thief

Posted by: Ignarel.7916

Ignarel.7916

Only if traited, but yeah, piercing 1200 ranged instakill.
Did I mention that it’s on 5s cooldown?

Edit: and a burst skill, so it can be traited to get a 100% crit chance without precision

(edited by Ignarel.7916)

Stupid but fun idea:

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Posted by: Ignarel.7916

Ignarel.7916

That’s…not acrobatic at all. It’s literally facetanking!

My weapon of choice for HoT

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Posted by: Ignarel.7916

Ignarel.7916

Yeah, this is bad and you should feel bad. You have more utility in 5 skills than rangers in all their skillset. No way anything even remotely similar to this gets in the game.

Specialization F1 mechanic idea.

in Thief

Posted by: Ignarel.7916

Ignarel.7916

Yeah, as long as the thief has a different name and apearance, I could see the shadow thief thing happening.

I sincerely hope it doesn’t, though. Mesmer and ranger already have enough problems having to deal with the AI, watching a summon trying to get to a higly movile thief would be painful. Also, if you make it stronger because the thief can be killed then using it in melee will probably be op. We must remember that the new weapon will be an option, not mandatory, and the new mechanic and trait line must work with the weapons we already have.

Specialization F1 mechanic idea.

in Thief

Posted by: Ignarel.7916

Ignarel.7916

As I said in another thread, clones are a mesmer mechanic. You can argue that they can get them through utilities, but we can also get initiative through ours and that doesn’t change that it is our class mechanic.

Clones, the same as initiative or life force, are part of a class mechanic and I can’t see them being spread around.

How good are thieves at dueling?

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Posted by: Ignarel.7916

Ignarel.7916

It “makes them suffer” if you see them coming. A thief getting the jump on you will instantly eat at least 50% of your HP, forcing you on the defensive. A thief getting jumped on by you will try and reset the fight to gain the upper hand. We may not be the most “honorabru 1v1” fighters, but our main strength is dictating the terms of the fight. A thief will not fight if he doesn’t want to.

Speculation on new Skill Type for Elite Spec

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Posted by: Ignarel.7916

Ignarel.7916

I think thieves will get more mobility.
I also think that they will get mesmer-like abilities.

My guess is we may get shadow clones and we may be able to swap place with them.
Imagine, you send a clone to the target, swap with it and finish in close combat.
OR you start with melee, summon a clone away (somehow), swap with it and you can retreat.
Whenever someone figures which is the real you, you swap with a clone and the guess game restarts.

It would be AWESOME (I think… maybe)

While professions are indeed getting bits and pieces of other profession, no one copied the signature mechanic of the other. Guardians didn’t get a pet. Necros didn’t get adrenaline. Mesmers didn’t get death shroud.

So it’s pretty unlikely we’ll get clones, virtues, toolbelt skills or attunements. The skills taken from other prof will be utilities only.

mesmers got wells, guardian got traps, necros got shouts, and as a mesmer you can get clones from utilities though

As a thief you can get initiative from utilities, but it’s still our class mechanic. Same with clones, I’m sure no one will get them.

Speculation on new Skill Type for Elite Spec

in Thief

Posted by: Ignarel.7916

Ignarel.7916

I think thieves will get more mobility.
I also think that they will get mesmer-like abilities.

My guess is we may get shadow clones and we may be able to swap place with them.
Imagine, you send a clone to the target, swap with it and finish in close combat.
OR you start with melee, summon a clone away (somehow), swap with it and you can retreat.
Whenever someone figures which is the real you, you swap with a clone and the guess game restarts.

It would be AWESOME (I think… maybe)

While professions are indeed getting bits and pieces of other profession, no one copied the signature mechanic of the other. Guardians didn’t get a pet. Necros didn’t get adrenaline. Mesmers didn’t get death shroud.

So it’s pretty unlikely we’ll get clones, virtues, toolbelt skills or attunements. The skills taken from other prof will be utilities only.

New specialization thief

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Posted by: Ignarel.7916

Ignarel.7916

You are thinking about the TF2 Spy. This forum is about the GW2 Thief.

Specialization F1 mechanic idea.

in Thief

Posted by: Ignarel.7916

Ignarel.7916

No.
It’s not that is a bad idea. It isn’t. But our “get over here” skill is scorpion wire and they refuse to fix it. I don’t want a downgraded version (scorpion wire can’t send you in the middle of their team) get passed as a “new elite” thing.
Give us real new tricks. And fix the kitten ed wire.

You bring up some good points. What abilities do you think would work with our steal trait?

I have no idea about what the new mechanic could be. What we know is that, similarly to necro or guardian, we can expect it to take advantage of current traits that affect steal. So let’s take a look:

- Serpent’s Touch, Mug, Sleight of Hand and Bewildering Ambush → Apply poison, damage&healing, daze and confusion respectively when using Steal. This means the skill must be a ground targeted, targeted or close area skill, since a self buff or similar wouldn’t have a chance to apply these effects. Close area would end up similar to the reaper’s new shouts, so I would mark that one as unlikely.

- Hidden Thief → Stealing grants you stealth. This means the new mechanic probably won’t be a source of blocks, invulnerability or evades since it would be redundant. Also can’t give stealth untraited if this is going to remain.

- Kleptomaniac, Thrill of the Crime and Bountiful Theft → Stealing gives you initiative, fury, might, swiftness, vigor and you rip 2 boons from our target and share them with nearby allies. That last one is the kicker. If we rip 2 boons from each target, our probabilities of getting a skill that can affect more than one target go down significantly. We can probably say we won’t get a ground targeted or close area skill. Also these traits offer a significant amount of self-buffs, so adding more is also unlikely.

- Long reach → Increases the range on stealing. So, it must be a ranged skill for this to make any sense, don’t you think?

When we put it all together we get a ranged targeted skill that won’t give us boons or stealth us or affect more than one target.

What could that be? If I had to say something, I’d bet on a skill that let us unload our conditions on a single foe, but that may prove op (the necromancers can already do that, but we are thieves, Anet likes to nerf us).

Just saying unless traits work differently in the specialization than they do currently, a ground targeted, close area or self-buff seems unlikely. I hope to be proven wrong and get a new and exciting new option.

Specialization F1 mechanic idea.

in Thief

Posted by: Ignarel.7916

Ignarel.7916

No.
It’s not that is a bad idea. It isn’t. But our “get over here” skill is scorpion wire and they refuse to fix it. I don’t want a downgraded version (scorpion wire can’t send you in the middle of their team) get passed as a “new elite” thing.
Give us real new tricks. And fix the kitten ed wire.

Taking All Bets! Name that nerf!

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Posted by: Ignarel.7916

Ignarel.7916

I’ll bet for no nerf next patch, just for us to relax before nerfing pw stun and bs base damage without touching the assasin’s signet or haste.

Thieves vs Guardians

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Posted by: Ignarel.7916

Ignarel.7916

Leaving aside the opness of the thief (which I don’t agree on), you ask for answers and the thief forum delivers.
First of all, armor is not that relevant in this game, so I would just stop thinking about “I am a plate wearer”.
Guardians are really well suited for countering the most used specs, backstab burst and pistol whip.
For a backstab thief, you want to pop a block as soon as they jump to you, it should be time between the steal and the backstab (unless you are caught from behind, but you said you had no issues with the thief surprise attack beating you). Also, if you are really confident, a retaliation is hilarious.
For pistol whip ones, you have a shout (stand your ground I think it’s called) that gives you stability (so you cannot be stunned and walk away from the flurry) and retaliation (so the hits they connect hurt them as well as you).
You may ask why you should slot an utility to counter them, but they slot 1-2 or even 3 for killing you, so it’s a good deal if you ask me.
Hope this helps.
(Sorry if my english is bad, but it’s not my mother language)

(edited by Ignarel.7916)

Legendary skins

in Crafting

Posted by: Ignarel.7916

Ignarel.7916

You complain about bifrost? I am a thief, we have the dreamer!! Have you ever seen a thief stealing and killing arround with a “my little pony” bow?

CoF path 3

in Fractals, Dungeons & Raids

Posted by: Ignarel.7916

Ignarel.7916

Keep calm! It’s not a qq thread!
Just wondering how do you guys do the defend part, my group and me must have been doing something wrong as we can’t clear the waves.