Showing Posts For Illustrious Fox.7196:
my pet still bug
- Enter any PvP match with your ranger as a spectator
- Spectate another ranger that has access to their pet
- Press “K” to open up pet management and select your two pets
- Enter any PvP match with your ranger as a spectator
- Spectate another ranger that has access to their pet
- Press “K” to open up pet management and select your two pets
- Enter a match or HotM to check if your pets will be summoned
POSSIBLE FIX
I don’t know if this will work for everyone, but:
- Enter any PvP match with your ranger as a spectator
- Spectate another ranger that has access to their pet
- Press “K” to open up pet management and select your two pets
- Enter a match or HotM to check if your pets will be summoned
It seems the issue was that our pets were both removed. Since you can only access the pet management with an active pet(impossible with bug), the only alternative is to spectate another ranger.
I agree wholeheartedly with the aforementioned complaints, as they’re definitely not trivial in the slightest manner. I myself refuse to watch sporting events due to being able to see referees. When they show some restraint, as well as dignity, and enshroud themselves from my view I will be content. Being able to gaze upon them only negatively impacts the players involved. You don’t believe me? You’re wrong.
Their presence demonstrating a sense of vigilance and promoting order/fair play? I assume next you’ll tell me water is a liquid, or gravity increases as you approach the Earth’s core? Exactly, point proven.
in pvp we have no wealth and we eat our stale bread and wash it down with a puddle of water.
Qu’ils mangent de la brioche
However, the reason Barrage arrows aren’t different is because they’re not technically a projectile as the other skills are. It is an AoE skill. Barrage cannot be reflected back at you so the projectile change for our legendary does not apply.
I think it has more to do with the fact that there is a difference between attack animations and actual skill animations. In the case of barrage the projectiles leaving the bow are classified as attacks and as such are affected by the particle effects, whereas the projectiles hitting the ground are classified as the animation for the actual skill.
According to the logic of the OP, if a necro equips Meteorlogicus and uses Grasping Dead we should no longer see hands springing from the ground. Instead we should see smoke and electricity or some other effects that detract from the actual skill animation.
The last thing I would ever want to do is defend this company, but what people fail to understand is that some level of readability has to exist for these skills.
Never going to happen.
Damage, heavy degeneration, energy denial, disables, knockdowns, enchant removal, various hexes, and counters to defense used to be called pressure builds in GW1