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Please remove god mode from mesmer in spvp

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Posted by: Imbs.7943

Imbs.7943

Too many people think Mesmers are OP, they are not and you must learn how to fight them. Here’s some tips:
-Learn the animations, you can dodge Moa.
-If phantasms are doing too much damage then kill them.
-Downed state’s fine, practice fighting against mesmers. Here’s a hint: Nine times out of ten the first downed mesmer you see isn’t the real mesmer! Shocker!
-If you’re inflicted with confusion don’t keep spamming skills like an idiot
-Don’t shoot in a feedback bubble
I’m a mesmer and usually people inexperienced with fighting mesmer’s will get destroyed so if you learn how to fight us then you should be able to hold your own, stop crying for mesmer nerfs guys

Let me make this a bit easier to understand for those who aren’t following:

1. You need to observe the mesmer and their clones individual animation to learn which one is the real one. Meanwhile mesmer doesn’t have to pay attention to other classes animations since they are either dealing damage to you or healing/condition removal themselves.

2. Mesmer has two death delaying skills while downed, one is to vanish and the other is to clone themselves. What you don’t see is that Mesmer has two different skills to prevent them from being finished off. While other classes (other than thief) have one. Unless you are a elementist who has none.

3. If you are confused don’t attack mesmer, meanwhile they will continue to attack you.

4. Not attacking the feedback bubble makes sense.

Make no mistake, I like the concept of the Mesmer class in GW2. They are real magicians now and thats definitely cool in my book. I feel clones are a definitely problem, because when a player finally gets to the real mesmer they aren’t rewarded for doing so. I’m saying, the mesmer doesn’t take big damage for revealing himself. Instead, they can tank relatively well, enough to begin to cycle through more clones. Thus bringing the player back to step 1.

There isn’t enough time between Mesmer having a no clones and having clones up. The gap is relatively low. If any class prematurely uses their skills they are punished, perhaps they will be stunned and die or they blew their condition removal, so now they have a ton of conditions on them. Mesmer loosing their phantasms prematurely doesn’t really punish them.

I’m not going to pretend I know a solution because I don’t. I just hope Anet does something reasonable that still allows Mesmers cool concept to stay the way it is.

you are wrong on several of your points m8. firstly yes mesmer needs to learn other class animations, same as everyone else. Dodging things like hundred blades, traps, bombs, dagger/dagger ele burst is important, and claiming u need to learn animations of clones b4 u can distinguish between them and the mesmer is just absurd. spells other than auto attack being used, weapon swaps, healing, changing direction, strafing/backpedalling are all obvious indicators of who the true mesmer is. if you are losing to mesmers because u cant tell apart the real mesmer then you are losing because of ur own failings.

secondly the mesmer escape ability whilst downed is just 1 ability. the other attacks we have are all either dmge or bandage.

wtf is 3 about srsly? thats just a dumb statement. losing mesmer dmge is as possible as any other class, and even bunches up clones so u can cleave them.

and mesmers die pretty fast if u hit them and only them. you are probably just doing something wrong thar.

Downed State.

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Posted by: Imbs.7943

Imbs.7943

It is an excellent teamplay mechanic in my opinion, but I guess not everyone plays tourneys.

how do these random idiots have the balls to be so condescending on the forum? Writing that awful guide you have been trying to throw at ppl on the forum does not make you an authority on downed state, and you are not the only tournament player on the forums

Please remove god mode from mesmer in spvp

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Posted by: Imbs.7943

Imbs.7943

I got Moaed 4 times in a single match yesterday.
Killed a lot of phantasms, not so much Mesmers.
Lots of fun.
Mesmer sure is strangely popular nowadays.
Wonder why.

Bad PvP Players complaining, what’s new? There is this mechanic called “Dodge” and there is this thing called “movement”. Pay attention and you will have it much easier against mesmers

Pro Up and dominate in game or stay Bad and QQ on the forums, which choice will you make?

I have won gold several times in tournaments, and my hardest class to kill by far on my guardian is a mesmer. Even the ridiculously bad rank 5 mesmers can still kill me with half a brain.

mesmer has been an amazing 1v1 class for the entirety of their existence, and guardians are pretty amazing themselves at 1v1ing other classes. Seems somewhat hypocritical for you to complain because of this but ye, mesmer > guardian in 1v1s and guardian is still the better, more necessary tournament class.

Downed State.

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Posted by: Imbs.7943

Imbs.7943

Broken, the section titled “Why does it exist at all?” might interest you:

“To discourage full teams of burst damage. There are no dedicated healers, there is no one that can save you from a focused spike of damage. If the downed state did not exist, the fastest way to victory would be to concentrate multiple people on one target and kill them quickly, rinse and repeat. This was a very popular tactic in GW1, and was only mitigated by healers “catching” the spike, often needing split-second reactions. If you take away the healers, you need some way to “catch” spikes. Downed state accomplishes this by giving more balanced teams a chance to get a handle on the situation, interrupt finishers and rescue their teammate.”

In that case it’s a band-aid solution to an actual serious problem introduced by the lack of healers in this game, and not at all reassuring like you think it is.

Downed state: Thieves and Mesmers

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Posted by: Imbs.7943

Imbs.7943

the entire downed mechanic should really be removed, and as a mesmer who has also tried elementalist it’s plain as day that mesmer downed state is absolutely overpowered compared to other’s. even our dmge during downstate is >>> elementalist’s where illusionary thief often crits for 4k+. If arenanet doesnt just remove downstate like they obviously should, at least in pvp, then mesmer/thief downed state should be nerfed/brought in line with others for sure.

Please remove god mode from mesmer in spvp

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Posted by: Imbs.7943

Imbs.7943

the only real obvious problem with mesmer is moa at least in pug stuff. I think arenanet should definitely nerf it, altho it is fun to immune/dodge it when u see it being cast. Additional nerfs may be necessary also though im not sure.

Get Rid of "Downed" all together in PvP

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Posted by: Imbs.7943

Imbs.7943

Imbs what reasonable arguments have you got against downed state

makes gameplay less interesting (esp with the 3 second self-stun thing slowing everything down when u do it) and too forgiving. You shouldn’t have to die >1 times to actually die. Ressing another player is overpowered whilst they are downed, if you just use one of your immunities (as a mesmer for example) whilst you do it it becomes absurd.

Often you will die because you make a mistake or a series of mistakes and getting a second chance so cost-free is counter-productive to good gameplay.

It makes pug groups far worse, 2(or more)v1ing players is often just impossible if they spam rez vs certain classes.

As i touched on a bit earlier it also makes certain classes better than others. Those with peels (for the f button finisher for example) become stronger because their rezzing is better. Those classes with higher passive defense (heavy armor wearers like guardian for example) also gain artificial strength from being able to tank better whilst finishing/ressing. I play mesmer and our immunities give us the opportunity to ress ppl like most classes cannot. Not to mention actual downed abilities for some classes – you can stomp some straight away, whilst others are a pain to land finishers on (like mesmer, thief) creating more unnecessary balance factors.

It makes the game worse in basically every way. The only even close to legit argument that i can think of for it is that it adds peeling to the game, but peeling is already in the game to a great extent and good teams will do it whilst their players are both downed and up, making this argument weak at best.

Get Rid of "Downed" all together in PvP

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Posted by: Imbs.7943

Imbs.7943

downed state is hilariously bad in every game it’s implemented in and some of these arguments for it are just ridiculous or just blatant platitudes at best.

-Seperates the bad players from the good? are you serious? a platitude at best, and wrong besides; if anything it shrinks the gap.

-Makes gw2 gameplay unique. This is another atrocious argument for it. First of all if gw2 pvp actually relied on this mechanic to have “unique gameplay” then that would represent a major problem itself. gw2 gameplay should be unique because the spells and mechanics themselves are good, original and well thought out. and the downed mechanic is not at all original or unique, and in every game it’s in the players with brains hate it.

these are just 2 of the terrible arguments i have seen on this page, and there’s almost no doubt that there are no good arguments on the other pages either. Every player i’ve played with or against that wasnt terrible or dumb in some obvious way wishes arenanet would remove it.

(edited by Imbs.7943)