Showing Posts For Incarne.4927:

In regards to health bars (healers)

in Fractals, Dungeons & Raids

Posted by: Incarne.4927

Incarne.4927

I remember reading a developer statement at some point. Something along the lines of healthbars not fitting the minimalistic UI style they are aiming for.
Sounds pretty outdated nowadays with dedicated healers and their need to place a big number of ground targeted healing skills.

Either way, following options would be nice if we are ever going to see proper health bars outside non-compliant 3rd party tools. The latter two seem even more unlikely considering how we are yet to see proper customization options for any part of the UI.

Disabled
Enabled for:
Party
Squad
Allies closest to you
% Transperancy
Size

That is actually an amazing idea. UI is a big part of a game, and I’ve learned that through my game dev courses. I understand about staying true to the minimalist UI design(I actually prefer simple design), but there should be options for people that do want more from the UI. The support classes have to deal with game mechanics + an extra difficulty of not knowing where party members are, because of the lack of health bars. UI should not be a part of the difficulty/ challenges in the game >.<

In regards to health bars (healers)

in Fractals, Dungeons & Raids

Posted by: Incarne.4927

Incarne.4927

Hey guys, I created a ticket about this issue that has been around for a while now. What is your stance on this situation:

“I am currently playing this game as a support role in scenarios such as fractals/ dungeons, and I plan to do the same in raids. I’m having an issue with health bar visibility, and was wondering if there is any way to enable the bars of my party members in 5 man content? It is a real problem that a lot of people are having and they have brought it up on the official Guild Wars 2 Reddit page and the official forums throughout the years. However, there has not been any word regarding this issue from any GM or developer. From what I have seen, they are enabled by default in squads, but I would like for there to be a way to enable them for groups of 5. With the new specializations from Heart of Thorns, and the ones soon to be released in Path of Fire, there will be various builds that people will be able to choose from including the support roles. This game allows us players to play however we want, with different play-styles, and playing a support role should allow us to see the health bars of our team in order to tell where they are which will cause us to perform at that role more successfully. Support roles outside of raids are slightly looked down on, but in reality it is a great thing to have and can prove to be really useful. Things tend to get really hectic in the heat of battle and when we have to battle with the UI as well, it’s not really a fun time for the person playing that role. I am sending this ticket hoping that this gets read by the right person, who will understand this request, to make this happen. Thank you for taking the time to read this ticket and thanks for creating such an awesome game!”

[Suggestion] How to fix condition builds.

in Necromancer

Posted by: Incarne.4927

Incarne.4927

I find it sad and disappointing that condition builds don’t have a place in PvE at the moment, but I have an idea that might fix the cap problem, so hear me out.

How about a skill that eats conditions? What I mean is, using skills that place conditions on a target, then using this skill (which would be a utility) that would devour all conditions on the target.

This utility skill would remove all conditions on that target, instantly deal the remaining dot damage, and amplify the damage based on how many conditions were devoured.

I forgot the name of the skill, but the Scepter weapon has a skill similar to this concept, except it doesn’t remove conditions.

What do you guys think? Sorry if my concept isn’t clear enough.

Don’t forget to think about what happens to the wvw and pvp side of things if this is introduced :P

How would it negatively affect wvw though? I don’t see any problems with it so far.

[Suggestion] How to fix condition builds.

in Necromancer

Posted by: Incarne.4927

Incarne.4927

Another idea. This wouldn’t be a skill, but instead an effect added to all conditions.

When the current target has a condition that is capped (25 stacks), the condition will explode and instantly deal the raw damage of how much the condition was suppose to do over time.

[Suggestion] How to fix condition builds.

in Necromancer

Posted by: Incarne.4927

Incarne.4927

I find it sad and disappointing that condition builds don’t have a place in PvE at the moment, but I have an idea that might fix the cap problem, so hear me out.

How about a skill that eats conditions? What I mean is, using skills that place conditions on a target, then using this skill (which would be a utility) that would devour all conditions on the target.

This utility skill would remove all conditions on that target, instantly deal the remaining dot damage, and amplify the damage based on how many conditions were devoured.

I forgot the name of the skill, but the Scepter weapon has a skill similar to this concept, except it doesn’t remove conditions.

What do you guys think? Sorry if my concept isn’t clear enough.

(edited by Incarne.4927)