Devs: Trait Challenge Issued
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Devs: Trait Challenge Issued
I hope this is not an infinitely discussed topic. If so I apologize in advance.
I have seen many people frustrated with trying to find others to join a story mode dungeon. The rewards are a bit dismal for it to be something others want to do for any other reason than to help out someone.
This should be reward enough but we all know that is not the case.
I wanted to suggest that by making the storymode dungeon solo-able while still providing low rewards, it will provide many players with a much needed introduction to the particular dungeon.
The player can take their time learning the mechanics of the dungeon without the pressure to finish fast or all at one time. Meaning if RL takes them away in the middle they have to start over but no one else is penalized.
I don’t know if this is even possible but thought it was worth a mention.
Explorable mode is all that anyone wants to do for its rewards. And storymode would seem the perfect place to introduce a person to a dungeon’s particular mechanics without all the pressure.
EDIT: Just to be clear I don’t want explorable mode to be solo-able; only story mode.
Feel free to point out all that is wrong with this suggestion.
Devs: Trait Challenge Issued
(edited by Infernia.9847)