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Issues with the guild system: please post here [MERGED]

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Posted by: Irdin.1743

Irdin.1743

Guild: The Silverbow Explorers [TSE]
World: Dragonbrand
Rank: Leader Full permission

My character was representing the guild. I went to the Guild Promoter to buy drinks and was informed by the NPC that I am not part of a guild. I checked the Guild screen and I was a member representing. I stood down so that I could Represent again to see if that would fix the issue. Now I cannot Represent.

Irdin Silverbow of The Silverbow Explorers (TSE)
See you on Dragonbrand!

quest "Rumors of Trouble" works as intrended?

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Posted by: Irdin.1743

Irdin.1743

The story point is being fixed. Yay!
Thank you ArenaNet.

Irdin Silverbow of The Silverbow Explorers (TSE)
See you on Dragonbrand!

Dead of Winter

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Posted by: Irdin.1743

Irdin.1743

I am not familiar with this story point, yet.
Do the steps here help? http://wiki.guildwars2.com/wiki/Dead_of_Winter

Irdin Silverbow of The Silverbow Explorers (TSE)
See you on Dragonbrand!

quest "Rumors of Trouble" works as intrended?

in Bugs: Game, Forum, Website

Posted by: Irdin.1743

Irdin.1743

This is something I’m hearing from Rangers, Warriors, Guardians and Elementalists. The others may be having issues as well but I’m only speaking for the ones I’ve played (Ranger) and helped others with.

I’ve gone into this story point at the game advised level with matching gear and again later at level 16 with matching level gear.

This story point seems a bit over powered.
The NPCs that join you tend to die quickly and are of little use.
The Imp Boss at the end has spawned along with the altar next to the corpse of Eir and Garn which makes resurrection almost impossible.

These are the tips that have worked best for me.

1 – Stay away from Varg. You can't defeat him so don't waste time and cool downs on him. [/spoiler] 2 - The bulk of the battle will take place between [spoiler]Varg and the entrance to the homestead building. Unless you are melee stay away from this point.
3 – Try to keep Garm alive. I know this will require you to resurrect him a few times. I have found him to be your best friend in this battle.
4 – Expect your NPC companions to run into combat and die. They're fodder.
5 – Death is a good thing. When you die you go back to the entrance point of the story point. This means the mobs drop aggro and you can pick which one to work on.
6 – Once you are back in the land of the living take time to decide which mob you want to kill first. You are either going to circle left or circle right as you work on them one at a time.
7 – AoE attacks are a bad idea here. Don’t use them as you will pull too many nasties at once.
8 – Expect to die a few times.
9 – Once you kill the bulk of the mobs you will find yourself facing an imp boss. This beastie will place an alter that summons more imps and makes him invulnerable. You really want Garm at your side for this. Eir would be good to have around as well.
10 – Although the game tells you to talk to Eir before the imp boss is dead you can't. Just get the altars down (you will have to go through a few but they only spawn one at a time) and kill that bloody imp.
11 – Enjoy the cut scene and then go repair your gear.

I feel like a NSA employee using the Spoiler tags.

Irdin Silverbow of The Silverbow Explorers (TSE)
See you on Dragonbrand!