Showing Posts For Ires.5480:
In a way it makes sense not to have weapon stats added to kits since only equipped items seem to count. (like aqua breather stats are only added when underwater). On the other hand, when I fully focus on grenade kit I don’t have to invest in either rifle nor harpoon.
Thanks for the builds btw, they are great suggestions. I’m still worried about the static discharge though, if it won’t pull mobs in pve.
What’s with this ‘Freeze Grenade’ from patch notes.
“Freeze Grenade: This skill no longer benefits from the Explosives trait Grenadier for 5-second cooldown reduction.”
On my screen I only see increased range and grenades for Grenadier, nothing on CD. What did I miss?
I’m having an issue with the Elite skill Mortar, each time you ‘use’ it, the camera centers automatically (turns horizontal), which makes ground targeting impossible without moving the camera back up. For some reason my Mortar is usually on higher ground ^^.
As a grenade engineer I’m switching a lot between mortar and grenade kit to make best use of times between cooldowns but the camera shifting gives me motion sickness.
Please reserve the automated camera change for vista’s and movies but hands-off during combat.
Thanks,
Ires
Split a stack – drag the stack to another slot while holding down CTRL, you will get a pop-up in which you can enter the number of items
As far as keybinding.. 6 to 0 is just a pain. This is how I bound them, it might help others.
a-d: strafe
q: weapons swap (since I use ` for push to talk)
e: for healing ability
shift 1 to 3: utility skills
shift e: elite skill
Ctrl: swim down