Showing Posts For Ishammael.5462:

WvW Tactivators: War Room Banners Broken

in WvW

Posted by: Ishammael.5462

Ishammael.5462

Agree with Grim. I think everyone voiced my concerned as well. The new BLs and mechcanics killed my play style. I was typicaly a roamer/upgrader/scout/siege builder…and now I find myself wandering in empty maps…upgrading nothing. Only EBG has a little life now. And those banners… Unfortunately i went from 85% wvw to maybe 10% now. I wonder how long I can keep this up b4 I stop playing.

Elizabeth Jade

Error when updating client

in Account & Technical Support

Posted by: Ishammael.5462

Ishammael.5462

I just turned off my Windows firewall AND my Bitdefender firewall and now it is working, Im downloading atm.

Error when updating client

in Account & Technical Support

Posted by: Ishammael.5462

Ishammael.5462

Same happend to me except that when I restarted the client it says that I have a connection error… dunno what to do now

Ideas to improve WvW

in WvW

Posted by: Ishammael.5462

Ishammael.5462

I forgot to mention, the rewards for defending vs attacking should be the same and they should introduce a new achievement based on upgrades that you start on camps/towers/keeps.

Ideas to improve WvW

in WvW

Posted by: Ishammael.5462

Ishammael.5462

So, thought I would create a thread for us all to share some ideas on how to improve WvW as a whole.
/snip

4. Condition resistance – Some sort of condition resistance stat would be nice like armor to on hit damage.

/snip.

There’s already condition resistance in the game. It’s called condition removal, healing over time and vitality. :p

I would like to see custom colourized commander tags, mobile anti-zerg/zerg vs zerg siege, more variable siege in general, more merc recruitment, more specialized mercs that are tough to kill and more varied maps or changes to old ones since they’re getting… well old.

What I really want is server numbers and the imbalance from it fixed. I know this won’t happen because it would be a coding nightmare and take a complete redesign of WvW. In my perfect WvW… world, I “think” I would love to see 3+ servers per team, with each server randomly chosen from each tier/league and also chosen to balance server population. Maybe tracking how many participate and for how long in WvW on each server per week. This would expose smaller WvW servers to larger server tactics, numbers and expertise. Although winning as an “alliance” would count towards weekly bonuses etc., individual server performance could be tracked as well in order to sustain a semi proper rank system for the following week’s matchups.

Then WvW maps could be expanded or new ones implemented. Latency issues would have to be seriously addressed, but lower server populations or those with major coverage gaps wouldn’t have to worry as much and sink more into WvW depression.

Everything that you said.

Also, I understand that they want WvW territories to be taken by factions back and forth but I really think they should reward the defensive type players a bit more. I mean by that that a lot of times nobody cares upgrading camp/tower/keep because they know that a 4 man team can take a whole map by themselves if undefended. I find ridiculous that 2 guys can take out a fully upgraded camp and 3-4 guys can take out Garrison… They have got to make those upgrades count for more I think. And those Omegas…they suck the fun out of WvW. Finally, id like to know how they “award” the “outnumbered” buff. Sometimes we are clearly outnumbered 5 to1 but we dont get the buff. Maybe add an NPC faction that could come balance the game play.