Showing Posts For Iskandar.3679:
Hmm, from experience kiting does get the job done… eventually. The only problems are if you’re up against a boss that can’t be kited (immune to control like Risen Aboms) and/or has movement buffs and/or is ranged with no LOS to counter.
In terms of warrior combat it’s rare to actually fall in a straight up melee unless: a) you’re taking on more than you can chew, b) kitten gone down in dungeons or c) you’re in the middle of WvWvW zerg.
a) and b) aren’t so much problems as tactical errors or situational mishaps. c) however is a cause for concern as the only people you’re going to smash without fear of kitten are stragglers. Coupled with our relatively weak support abilities (banners offering a constant ~33 of all stats does not compare with other classes’ support abilities), our role in wvw is a tad limited.
Solutions to the problem without throwing balance into the winds escapes me. I guess it would be nice to have a pulling ability or a range-closer.
Out of curiosity, how many raw permutations of skills across all classes were there in GW1 and how many are in GW2?
Occupy Lion’s Arch?
Logical fallacies and their techniques should be a mandatory part of education across the world. Thank you SpectacularYak for taking the baby steps to demonstrate at least some of them.
EDIT: and statistics, specifically sample sizes.
Deal, so long as you let us shack up in your fort.
I still wake up in cold sweat. After the long wait following Super Avatar Bros came… Ultima IX. The Mass Effect 3 ending barely scratched the surface of EA’s depravity.
SpectacularYak that was inspired. I only wished you hadn’t raised the ghost of Ultima IX though. I don’t get the whole casual v hardcore argument. Battletoads or 7th Saga scarred me away from that nonsense.