Showing Posts For Isomorphic.4630:
When you waypoint to a different map after a new build is available, it forces you to restart your client and download the new build. When you log back in, you’re still at the original location but the waypoint cost was still deducted. It’s only a few silver each time, but if it happens a lot it starts to add up.
If this exact thread has been created multiple times, then it means it’s an actual issue right?
Mounts.
There’s a difference between asking for a completely new feature and asking for a change of a poorly designed one.
Doesn’t it work that way already? Might have changed for episode 3 but for episode 2 I know for a fact when I did the episode on my alt I was unlocking some achievements.
It only works for some achievements. For example in “Recalibrating the Waypoints” instance, “Mischief Maker” didn’t activate after the correct dialog when I was doing the chapter on an alt after finishing the meta on my main. Problem is, there’s no way of knowing which achievements work on alts and which ones don’t, so you can try doing them on a new character, but there’s a chance it will be a waste of time and effort.
Well, as have been said after every single S2 release (since this exact thread have been created multiple times after each one) they did it this way because otherwise people would focus on the achievements, miss out on the story and then whine about not understanding the story.
If this exact thread has been created multiple times, then it means it’s an actual issue right? If they allowed them off the bat, I really doubt anyone who wants to understand the story would focus on achievements yet not pay attention to the dialog they’d be listening to at least twice (since the achievements often conflict).
I wonder if the people who defend ANet’s decisions on this even do all the achievements..
What i would like instead is that after the first playthrough achievements become unlocked for all your characters.
The funny thing is they actually said they would do this. I guess they forgot.
https://www.guildwars2.com/en/news/introducing-the-story-journal/
Once one character on your account has completed an episode in their story journal, every character on your account will have access to a set of challenging achievements.
For example, it’s currently necessary to make us do “Discovering Scarlet’s Breakthrough” a minimum of three (okay, 2 and a half) times just to get all its achievements. I understand achievements are supposed to be something to work for, but spending an extra 15 minutes listening to NPCs say the same things and killing the same mobs over and over makes these achievements not very rewarding.
Is it such a bad thing if we can get them on our first playthrough of the story to save at least one repetition?
Players who can only play limited hours per day (e.g. after work) will be pushed even farther behind, have to play many more days to be able to accomplish the same old things with their money/resources.
- Instead of using event timers to see where they can join any world event in progress and then move to the next one, they will be limited to the specific events in their available schedule.
- If they choose to do dungeons or fractals, they end up completely missing the daily rewards of certain world events.
- They’ll be required to spend their limited time on pre-events that other players with more time/reason would be doing (in the current system)
- The lesser amount of income they’ll be making will be hit even more by having to waypoint twice to get anywhere, or to dungeon maps to find that the dungeon is closed to them (and if they have a party, everyone else will be put on the same instance: can’t avoid the pre-events)
I wasn’t even in EotM, I was fighting Marionette. And now I get the error trying to load ANY of my characaters.