1) It really need to be ground targeted. However I do not want the skill to require manual targeting of an ally since supports skills don’t do that in GW2 (and I like it like that!). So only option I see is to make it ground targeted.
2) Symbols don’t hit hard because they also provide a boon to allies on it. So it is sort of a trade off. If you make then punish your opponent for stepping in them, then they just become like traps or marks. I like the symbols as they are. However, we really need more symbols! We can have only 1 symbol on a weapon, meaning only 2 symbols available at most with 2 weapons set. With so many traits that are based on it we need more skills with symbol. I would like utilities skills that are symbol and make a new weapon that focus on symbols. The necro got a bloody weapon with 4 marks on it, so why not us??
I agree with you on 3 and 4. Scepter need a buff.
5) The GS was nice with the SoW on skill 2. Nerfing the damage of the GS because of a retaliation problem was a mistake on Arena’s part in my opinion. They should just bring SoW on skill 2 like it was before and make the symbol grant might rather than retaliation. Might make more sense anyway for the GS since it is primarily a DPS weapon. I agree the range on skill 5 make it hard to use in PvP, but it’s a very good skill in PvE. Maybe make it range 900? But that might make it too good.
6) I don’t think Bane is supposed to be a interrupt skill. It’s the knockdown that make this skill good since we have so little CC.
7) Smite Condition alreay have a very low CD and the damage is AoE which is nice when surrounded. Compared to CoP it will remove 3 conditions and do it’s damage 3 time in a rotation of 60s so I think the skill is nice where it is.
8) Like many have comments before, we should have acces to our skills 6-9 when in a tome form. Not having our utilities while in a tome make them very hard to use effectively. I think I speak for any professions when I say that all elite that transform you should only switch your weapon bar and not touch your heal and utility bar. It is not fun making a build based on the skills you equip and not have access to them when using your elite skill. This make the elites not build friendly. Elites should not restraints our options!
9) I agree the healing on it is rather meh. However with only 5 points in Virtues it is already good. Combine it with Renewed Focus and it will provide 10s of regenration with ok healing instantly. If you have +healing gear it is even better. So it is hard to say if it need a boost or not. Since all guardians have the virtues, boosting it boost all guardian. Right now I think it’s not too bad as it is.
10) I agree the staff need more focus. Either make it more pure support but making skill 2 a AoE quick heal or make it a ranged weapon by improving skill 2 and putting a good AoE damage skill on skill 4. I don’t have problem with skill 1, 3 and 5 though.
I agree with 11 and 12 also.
13) The problem is that Arena doesn’t seems to want to split skills for PvP and PvE. Reviving defeated player is clearly a problem in PvP and WvW. However there is no excuse to not being able to revive defeated player in PvE. In PvP it should only revive downed player and have half the cooldown. In PvE make it revive a defeated player and keep the 240s CD. Being able to avoid a total wipe is worth a high CD, but 240s CD with a 3.75s of cast time to hope of reviving a downed player is useless. EDIT : Also when you use this skill and there is no downed player nearby the skill fail BUT will fall on it’s 240 CD. This need to be fixed as well!
14) The problem is the passive provide condition damage while we are probably the worst profession with conditions since burning is the only thing we can apply easily. Make it give Precision as a passive and you might actually see it used more. The active is really not bad.
15) Shelter not bad, might need a small boost in healing, but the damage it potentially block can be much better than the signet. Healing Breeze should be an AoE circle centered on the guardian, having to target the cone to heal others is not reliable and often you miss 1-2s out of the 3s of healing meaning you waste 33% to 66% of the healing you do to others. I would even add a remove 1 condition on healing breeze to make up for the small healing it provide to others.
(edited by Istaril.9578)