Showing Posts For Ivan Truthe.6318:

Meet the Dragon Hunter article outdated

in Guardian

Posted by: Ivan Truthe.6318

Ivan Truthe.6318

The articles are meant for the point of time they are posted and rarely ever updated. I’m pretty sure they would rather point people to the main HoT website as a better reference to the current state of each specialization. Problem is that in this case, it still links to that article. I’m sure it will be updated once HoT hits.

Reference:
https://heartofthorns.guildwars2.com/game/specializations

That said, I am actually quite said they decided to remove bleeding from Dragonhunter. I was really looking forward to it. Was hoping they would make Dragonhunters a viable option for being able to do condition damage aside from burning. While burning on guardian is great, it still leaves it vulnerable to content that has mobs that are immune to burning, condi cleanses, or periods of time where you can not hit the mob.

BWE 3 Dragonhunter Specialization Changes

in Guardian

Posted by: Ivan Truthe.6318

Ivan Truthe.6318

I’ve been meaning to make a long-winded feedback post about Dragonhunter, but honestly it echoes much of what has already been said and addressed. So I am just going to post the one suggestion I think would be greatly beneficial to traps.

I do like the fact that traps will now daze targets when activating, however, I am quite said that we will no longer get bleeds. One thing about specialization is that it promotes a different play style whether it be making melee/range more viable or giving access to more condis/boons. I always wanted to make a more condition based guardian and I thought Dragonhunter was headed down that path, but that is no longer the case.

So here is my suggestion as a medium: make a trait in which each trap gets an additional effect when triggered/on hit/on use.

Fragments of Faith – In addition to Aegis, each fragment will give Protection (8s)

Light’s Judgement – In addition to Vulnerablity, each hit will Blind (2s) or Burn (1) the target

Test of Faith – In addtion to Cripple, each trigger will Immobilize (1s) or apply a set stack of Bleeding (2~3 stacks?).

Procession of Blades – Each hit will cause Bleeding (6s). Pretty much the BWE1 trap trait.

This can be included in the trait already for traps or a new one. If a new trait…name it something like Trapper’s Vengeance. Just make sure that 20% cd is available in the Dragonhunter trait line because it is necessary for people who want to specialize in traps.

Edit: Oh, and I forgot Dragon’s Maw. I actually pretty happy with this trap as is.

Dragon Maw – In addition to the Slow, targets are also Stunned or Immobilized.

(edited by Ivan Truthe.6318)

Crash Site Tier 4 - Dust Monster [Feedback]

in Living World

Posted by: Ivan Truthe.6318

Ivan Truthe.6318

As dirty as it feels to suggest this… I think the tier 4 merchant needs to offer something like crafting material bags, tomes of knowledge or scrolls of knowledge (for geodes of course, so players would have to contribute) – something the bulk of players would want access to. This zone has so much potential and I really love every aspect of it, but I can see it being pretty empty after we move on a bit.

Give us a reason to strive for tier 4!

I agree except tomes and scrolls of knowledge. Crafting mats would be nice.

Crash Site Tier 4 - Dust Monster [Feedback]

in Living World

Posted by: Ivan Truthe.6318

Ivan Truthe.6318

I definitely agree for more incentive for Tier 4. Maybe an achievement (if this is permanent content) or even more geodes would be nice. Right now as it stands, it is lackluster for the amount of effort put towards getting it.

Crash Site Tier 4 - Dust Monster [Feedback]

in Living World

Posted by: Ivan Truthe.6318

Ivan Truthe.6318

TTS decided to get together and try to push for tier 4 to see what would spawn during the sandstorm. It took a lot of coordination around the map and completing almost every event on the map, but we got it (10:39 AM EST)!

At the 5:00 mark during Sandstorm, the Dust Monster spawned. Basic mechanic of the fight is to kill the adds it spawns to make it vulnerable, then burn it down. We managed to kill it…and got 10 geodes. Worth it? Well, I would say so from a team work stand point. Loot wise, not so much aside from discounts!

Had a lot of fun doing this!

Attachments:

(edited by Ivan Truthe.6318)

NA's First Marionette Kill!

in The Origins of Madness

Posted by: Ivan Truthe.6318

Ivan Truthe.6318

Woo! Ebay! I’m a little frustrated because I was there and crashed when we were at 4/5 and the champ was at 10%… Oh well!

Scavenger Quest/Map Fragment - What now?

in The Lost Shores

Posted by: Ivan Truthe.6318

Ivan Truthe.6318

I would like to know this as well. I made a post about it not too long ago and it got flooded down to now page 3 …hopefully yours will be seen.

Satisfaction Poll.

in The Lost Shores

Posted by: Ivan Truthe.6318

Ivan Truthe.6318

Overall, I am happy. The loot was a plus. Main reason I enjoy Guild Wars 2 is the story telling of the world and how it moves.

Now I will say I am disappointed with the server conditions. They need to improve on them quickly or more people are going to lose interest in playing.

Is Kiel's Investigation Over?

in The Lost Shores

Posted by: Ivan Truthe.6318

Ivan Truthe.6318

First off, despite all the bugs and server problems, I enjoyed the design of the event overall. Good job ArenaNet!

Now my question is… after confronting Canach and now slaying the Ancient Karka, does this mean the investigation is over? I talked to Kiel and she said that Canach had escaped. We still have items in our inventories from Phase 2. Is there something more to the investigation, and if not what do we do with them?