Showing Posts For Ixyt.5486:

(Everlasting) Gem Store Purchases

in Black Lion Trading Co

Posted by: Ixyt.5486

Ixyt.5486

Gathering tools are already account bound. If what you are asking for is that each of your characters should get one in the mail then you are asking to receive more than one for the price of one. If you need to swap it to another toon just put it in the bank and pick it up on your other toon. Mailing all your toons the same account bound item each doesn’t make sense.

You’re kinda missing the point. I already swap the tools to my bank when I need them on another character. But, for the price of these items, a convenience factor isn’t asking too much. I’m sorry that you don’t think it makes sense. We receive a new bank golem on each new character we create (if you’ve upgraded your game edition), so the ability to do a similar thing with gathering tools already exists. I do like the idea of an account-wide bag that can hold such items though.

(Everlasting) Gem Store Purchases

in Black Lion Trading Co

Posted by: Ixyt.5486

Ixyt.5486

The issue I find is found from gem store purchases. It seems to me, and a few others I’ve spoken to, that items such as the everlasting mining pick, harvesting sickle, and logging axes should be an account wide purchase. Armor is purchased for a specific character that wears a specific armor type, so it makes sense that they remain individual items. Picks, Axes and Sickles however should not fall under the same category and should arrive in each characters mail upon login to that character, much like the rewards for starting a new character already work.

I’m not writing this to create a debate on acceptable business practices and whatnot, I simply think for the gem cost associated with buying these types of items, they should be reworked to become account wide. I would like to hear other people’s opinion on the issue. But, please keep it troll free.

Lost everything in the last hour since login servers crashed

in Account & Technical Support

Posted by: Ixyt.5486

Ixyt.5486

Server: Crystal Desert
Zone: Blazeridge Steppes
Character: Ixyt

Lost: roughly half of a zone completion, loot, completion money rewards and an entire level.

Server rollback

in Account & Technical Support

Posted by: Ixyt.5486

Ixyt.5486

I just spent the last hour and a half attempting to complete Blazeridge Steppes, and finished all but the bugged skill point. Then I move on to work on my class quest only to be disconnected from the server due to a “login” issue, even though I was already ONLINE. Come to find out after being able to log back in that I lost roughly half of the zone I had completed, along with an entire level.

Seriously, this is absurd. Low fps on machines that far exceed the game requirements (for some), network issues making anything that involves multiple players nearly unplayable (for some), and now rollbacks without any warning whatsoever are the signs of amateur administrators running the show. I appreciate that you have quite a few headaches to deal with, but then again you shouldn’t launch a game until you’ve worked out the basic kinks that are supposed to be addressed during the beta.

I’ve refrained from speaking poorly until this point because I do understand that a new game is going to have its quirks and issues that are unforeseen prior to launch. Network issues and engine optimization are almost an intrinsic part of any new mmo title. Rolling back peoples characters without any heads up is not. Not responding to the concerns of the player base is not. You guys (Anet) really need to get your act together.

Network Lag [Merged]

in Account & Technical Support

Posted by: Ixyt.5486

Ixyt.5486

Since the sept 18 update, I have been getting massive lag spikes whenever I’m around more than 1 or 2 other people. I have even noticed a slightly less annoying version of the spike while solo, though I can usually avoid dying when I notice the spike coming on. The lag gets particularly bad during WvWvW and if a large world event is happening. My skills are delayed 5 or more seconds, and I’m a sitting duck should someone/something decide to attack my character. The strange part about it is, that it feels as though I’m disconnecting; but as long as I let the spike play out, my system recovers and a flurry of spells/action is played out in a fast forward mode on my screen.