Showing Posts For JabaVakie.4327:
There is a LOD slider, but there isn’t one for draw distance. Probably GW2 devs want to keep the beauty of the PVE landscape to a certain quality. I play PVE just to look at the landscape half the time, but its in WvWvW I don’t care too much and want more FPS.
LOD settings practicly don’t change much, it’s supposed to change detail of far away objects or smth, not your view distance, so it hardly adds fps. I changed it a lot of times but there is now seeable change. I suppose the far away objects should be more blured, kitteny looking on lowest setting but it’s just the same as on ultra.
I agree, abscence of visual range customization kills the playebility of GW 2 for low-mid range CPU’s. You’re practicaly forced to play on max visual range all the time and it lag’s like hell. For example in Skyrim or even in such unoptimized game like Lineage 2 you can atleast improve your perfomance by configuring visual range, draw distance and stuff. If i play PVE i don’t care about seeing too much i just want smooth perfomance, not crazy FPS jumps every time i turn around.
(edited by JabaVakie.4327)
Don’t even bother asking coz everybody will start their geeky mumbo jumbo talk about pc bottlenecking, and how you have to sell your home for PC upgrades just to play gw2 normaly. So what i want to tell you is, wait and hope that the secret super special fix for pc lag update will come someday.
Very likely your CPU is being bottlenecked. (see Q4-9 here to understand why)
If you can’t upgrade, then try overclocking
In other words, game is so unoptimized that lazy developers instead blame players specs and forces them to burn their chips and upgrade them, just for one game, though other games run fine already. I want to ask whats is more reasonable, thousands of people upgrading their pc’s, spending lot’s of money just for one game or developers fixing the issues with their OWN game and serving the customer rightly??
(edited by JabaVakie.4327)
Massive FPS-Problems since the Patch (seemingly worldwide?)
in Account & Technical Support
Posted by: JabaVakie.4327
Could it be that a lot of lag is originating from large draw distance? It’s no matter what you set your settings to, draw distance of objects, npc’s are still pretty far. No wonder why we get stutter lag then we just turn around coz to much stuff is rendered at same time. So i think for mid-low systems this could be a huge fps killer.