Showing Posts For Jack Smith.2354:
Oh yes. As soon as we zoned in, BOOM HEADSHOT.
Yep. Got a laser shot in the face right after loading screen, achievment failed immediately, with no chance of getting it done.
Second time. I arrived on the scorched zone, ticking down ma health (got 1500 left when I dodged out), achievment failed, AGAIN, no chance AGAIN.
No matter, I can wait another hour … just to get shot in the face right after porting in.
What the actual, flying <you know what> ?!
Three hours wasted … for big nothing (since knights have no loot, I only got greenies, blues, and some yellows … not worth the time at all!)
You gotta be extremely lucky to avoid the first shot, and then have a chance to do the achievment. This is frustrating and very unfair. The targeting mechanism is just broken, bad, poorly designed (btw I love the patch in whole, but this thing drives me insane …)
You have my support.
Waited 1 hour for Tequatl, then spent another 30 mins with organizing the event, got DC just when it started, and I lost everything … please do something!
Do it. This is good, challenging and fun. But please improve reconnection possibilites!
This is ridiculous … I waited 1 hour 40 min for the event, and got a DC just when it began.
My net was fine, I was not afk, the game just decided to kick me out after I spent 30 mins organizing the event.
This is just friggin unfair that I can’t get back to the main server when I get disconnected …
Please, do something about it (if you even read this)
“The map limit is fine – if it was higher you would have bigger server problems, greater amounts of lag and it would become harder to arrange kills at other times.
If it hard to organise ~100 people, imagine what it would be like organising ~300 and how long that could take?
It is also likely that individual player PCs may struggle more than they do with all the extra client side processing and gpu requirements leading to more DCs. I we got 300 in a zone – does that mean it would only be kill able if 300 people got in?”
Ofc I didn’t want to imply that Tequ should be only killable with 300+ participants, and I do agree with that the event should scale better in both directions.
If that would happen it would be possible to kill him on an overflow, if it was well organized, as you said, while allowing more players that arrive ‘only’ half an hour early to participate. (the other option is waiting for two and a half hour)
I personally don’t think it would be harder to organize if more players are present. It’s not an RTS game, where you manually controll all units, commanders usually tell the general must-know-about-Tequ stuff, then form four groups and give orders like ‘10 more to west def’ to portion the players into balanced groups. It’s up to the players if they follow the orders or not. That would be no different with more people.
Also there is one more thing I forgot to add: afkers. Tons of afkers to be precise.
They stand at the east turrets, causing lots of champions to spawn, making the day of the defense team miserable. Sometimes there are 100+ slackers standing there / on the jump pad, while there are 100 would-be-active player stuck on the overflow, who can’t get in because the server is full. I think there should be a mechanism that kicks out players if they stand idle for ~10 min in the given area. Of course it would be enough to ‘turn this on’ for let’s say 15 min before the event starts.
Hello there heroes of Tyria!
As the title says, I personally think the mentioned map needs a little improvement. Yes, it’s because Tequatl decided to evolve, and the whole event simply became bigger than what the map can currently support.
First of all, let me introduce myself. I’ve been playing with Guild Wars 2 since the headstart, I have over 10k achievment points, I kill Tequatl every day, and most of the time I help organizing the event.
The problem is, that the map gets full very fast. I don’t know the limit, but that’s not enough. Sometimes if you arrive 30 min early, you end up on an overflow server, where the event is most likely going to fail.
Well then, get there an hour early and problem solved, could one say, but what if the player gets disconnected for a reason? This has happened to me more than once and it’s pretty d@mn annoying. A little fault in my connection, the game disconnects, and I can say goodby to the event even if I was there an hour early.
I think there should be a way (other than having party members as “anchors” to let you join back – also this is not working, if the server is really really full) to get back to the server where you were disconnected. For example the game reserves your place for ~5 min.
Also when I end up on an overflow, and decide to wait and the “server is ready” window pops up, when I click travel I get an error message “network error” and nothing happens.
The second problem I encountered was the map chat spam protection. I get it, this stuff is useful, but when the sky falls down, and the commanders have to give orders fast, it’s a hard disadvantage if you get suppressed for a minute.
Use TeamSpeak, could one say, but not everyone is going to use it. Map chat addresses all players (let’s just not hope they come to a mega-group-event with disabled map chat).
If you participate the event frequently, you know that there should be commanders, taking the lead. Experienced players, that can see through the whole image and give orders to the foot soldiers. This is not “idolizing” these commanders, but the common players need to be directed, because there are a lot of things to keep in mind, and they might need to get reminded for a thing or two. Without organization, the event can be successful, but most of the time, it turns into a headless-chiken farm (in panic mode).
I don’t have a suggestion to this one (the obvious one – disable spam protection for commanders – won’t work, because then it will be like "pay 100G to spam all you want), but I hope there will be an improvement about this.
TL;DR – need more player slots for Sparkfly, a way to get back to the main server after a DC, and some improvement on the map chat spam protection.
Thanks for reading!
Raugharr