Disconnection grace period

Disconnection grace period

in Suggestions

Posted by: wildmanviper.4351

wildmanviper.4351

Can we get at least a 5 minute grace period to re-enter our homeworld, shard, overflow, instance, dungeon on disconnects?

I realize I’m on an undesirable internet connection because I’m currently deployed in Afghanistan. I am able to play but continue to have interruptions in my connections. Having the grace period to re-join our previous game-play would make this game much more enjoyable. We all realize that stuff happens, hardware sputters, internet lags, programs block and interrupt, etc.

Im pretty sure that Guild Wars 1 had this ability. Its been over a year since Ive played. All my interests reside in GW2.

Glancing at map chat, I am not the only person having these issues. People with great connections and hardware are also having this problem.

Playing a 45 minute Chaos event and being disconnected 1-5 minutes before it ends is very disappointing. Sometimes logging back in and finishing the event does not keep track of the portals that you have closed and the returns for completion are diminished. Furthermore, to log back in after disconnection and find that all the work you did was lost to an overflow without the event running makes for a bad taste in ones mouth.

I’m sure it is not much work to implement this subtle change and greatly increase the appreciation from the community and the game-play experience from many who want to enjoy the game when they have a chance to play it.

Appreciate the time and work that went into this game. I truly enjoy it when I do get a chance to play, even on a laggy network from Afghanistan on my off time.

Disconnection grace period

in Suggestions

Posted by: wildmanviper.4351

wildmanviper.4351

This is becoming frustrating, Its happened twice today. Cannot get rewards for completion/partial completion. Cannot get achievements. Blocking progress.

Disconnection grace period

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Absolutely. I cannot +1 this enough.

And it is not just about putting you back on your original server & map: it is also about running PvP matches, any map-exclusive buffs (such as the aspect buffs in Labyrinthine Cliffs and the Settlers/Consortium buffs in Southsun).

Here’s what I wrote in another thread:

[…] put us back on the map AND server that we DCed from*. And on the same map and server, maybe retain any active buffs required to complete the content.

I’ve had random disconnects before and it screwed me up quite a few times, examples:

  • DC in Southsun, reconnect, end up in a completely different overflow in the middle of an angry mob instead of the event that you were just partaking in / a liberated camp / the zerg you were running with
  • DC in Southsun, the Settler/Consortium buff is gone, and you have to WP (if you’re not in combat immediately, see above) and fight your way back to your original location
  • DC in Labyrinthine Cliffs, logged back in, be somewhere up the airship stripped of all aspect charges, left with no other option than to WP and start over
  • DC in Chaos Clockwork zerg, you come back in, different overflow or original map where the event has been finished
  • DC in Scarlet dungeon, entire party was kicked even though I never left the party and was back in game within 2 minutes

I don’t know what’s so hard about remembering the ID of the actual server and map that a player last played on and placing the character back THERE, with buffs intact, should they reconnect within so and so many minutes.

DCing is bad enough without the game’s memory blanks. It would spare us a lot of heartache.

Disconnection grace period

in Suggestions

Posted by: Onshidesigns.1069

Onshidesigns.1069

I have a very fast connection, disabled router/windows firewalls, disabled real time anti virus scam, reinstalled game. May try plugging directly into the router next. But still get disconnects too often to complete achievements.

Disconnection grace period

in Suggestions

Posted by: Kalarchis.8635

Kalarchis.8635

It took them years to add this feature to GW1. It always takes them years to add things that should have been in the inital release, and I’m getting tired of it.

Disconnection grace period

in Suggestions

Posted by: Faowri.4159

Faowri.4159

100% support. The barriers to completing and enjoying Clockwork Chaos because of this problem are ridiculous.

Disconnection grace period

in Suggestions

Posted by: Adminir.8140

Adminir.8140

Cannot stress the importance of this enough. A grace period is necessary in a game that is filled with so many instances. Multiple instances of different zones (overflows), dungeons, mini-dungeons, fractals, WvW, and PvP. Almost every single part of the game itself runs on instances. I can live with the crashing every now and again, I would even be perfectly fine with crashing twice a day, BUT not being able to log back into the game and get back to exactly what I was doing when I crashed, is the real issue.

If I crash 11 minutes into Scarlet’s invasion, I am now forced to wait approx. 49 minutes until the next one begins because I am no longer within that 10 minute time frame from the start.

If I crash 5 minutes after getting into RBL (WvW), after sitting around LA spamming my F key on the portal during a reset night, I am now stuck sitting around waiting HOURS to get back into the same BL I was just in.

This is unacceptable to me and should be unacceptable to anyone else.

Disconnection grace period

in Suggestions

Posted by: Grodin.5736

Grodin.5736

This needs to be done right now.

Disconnection grace period

in Suggestions

Posted by: Solid Gold.9310

Solid Gold.9310

A 45 minute event and we get kicked in the last few minutes.

Get your act together ArenaNet, nobody wants to waste their time like this.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Disconnection grace period

in Suggestions

Posted by: Lady Mimic.3247

Lady Mimic.3247

I am surprised they haven’t added a grace period. In GW1 if you were disconnected you was allowed to go back to where you was before. Even if it was in a middle of a mission or a vanquish, you had the ability to go back to it.
I really think they should add the grace period here. It’s so frustating going through the event and crashing or dc and not being able to get back to the event. I then have to wait until the next one starts and pray the same doesn’t happen again

Disconnection grace period

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Well, unfortunately this has been a problem long before Scarlet’s invasion. (See examples above)

I’m a big fan of the Living World concept because it keeps things fresh; all the more frustrating it is to trip over the same sticks and stones update after update.

Now with the new Tequatl fight – again – you DC, you’re out, ending up on a completely different server with little hope of finishing the event.

Disconnection grace period

in Suggestions

Posted by: Alfador.7649

Alfador.7649

This is a great game, but it needs polish, and of all the polish it needs, this is the single most pressing issue on the pve and wvw side of content. The fact that a disconnect can punt you to the back of a multiple hours queue is unacceptable.

Disconnection grace period

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

It took them years to add this feature to GW1. It always takes them years to add things that should have been in the inital release, and I’m getting tired of it.

It took them years to add the feature to THEIR GAME. Why would they not make it a base part of the very next game they make? If it were a feature of a game produced by a different company that would be one thing, but it’s their own game. It shouldn’t take them years to implement again, it should already be in.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Disconnection grace period

in Suggestions

Posted by: mercury ranique.2170

mercury ranique.2170

I know it is annoying, but the idea’s given here so far are hard to implement or having too many side effects.

The comparison with gw1 goes away cause that was instanced. The mechanic like that is already present in the game for instances like dungeosn (though party leadership should pass on to the next person in party just like in gw1, that should be easy enough toi implement, if partyleader of instance dc’s, player number 2 gets partyleader, if partyleader returns, he becomes player number 5).

for PvE maps it is a lot harder. The biggest problem with even 5 minutes is that you will be missed. missing e.g. 10% of the players at Tequatl can make the difference between win and loose. The only mechanic that would be fair is the following:

The game remembers your location and map (including overflownumber if in a specific overflow). Every zone has a softcap and a hardcap. (softcap is the moment you get redirected to a (different) overflow. Hardcap is the moment you can’t join in anymore if you are i nthe party with someone)
If your connection get lost and log back in within 5 minutes the game tries to get you back in the map where you where. But your place will not be reserved. If the hardcap is reached you get (sadly) diverted to a different map.

I think that would be the only way to make it fair for all.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

Disconnection grace period

in Suggestions

Posted by: khani.4786

khani.4786

1 minute, 5 minutes…something. Yes please. I have a good connection and I finally got into a main instance of Sparkfly to take down Teq and we’d tried three times, gotten close and were going to get him down finally the next try. And I disconnect. I try frantically for the next 20 minutes to get back in with the rest of my party and nothing but overflow because I disconnected. I rage quit for the first time ever. SO angry because I wanted to be able to help take down Tequatl as I’d never gotten to yet despite my server having killed him a number of times already.

Seriously, save my spot for a short time before you give it to someone else.

Disconnection grace period

in Suggestions

Posted by: Im Mudbone.1437

Im Mudbone.1437

They had a 5 minute reconnect grace period in GW1 for those that got disconnected, why it wasn’t implemented in GW2 from the beginning is beyond me, makes me wonder if they put ANYTHING that was the best of GW1 into GW2 as they claimed(and yes they made bold claims of this during GW1) during the production of GW1.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

Disconnection grace period

in Suggestions

Posted by: Dand.8231

Dand.8231

+1

also 15 chars

Disconnection grace period

in Suggestions

Posted by: Lonesamurai.4852

Lonesamurai.4852

I know it was easier with GW1 as it was fully instanced, but they added this feature in GW1, I’m surprised not to see it in GW2

Owner and GW2 DJ, Sanitarium.FM
Guild Leader – Wolf Pack Samurai
Owner and admin, The Guild-Hall2.net

Disconnection grace period

in Suggestions

Posted by: Jack Smith.2354

Jack Smith.2354

You have my support.
Waited 1 hour for Tequatl, then spent another 30 mins with organizing the event, got DC just when it started, and I lost everything … please do something!

Disconnection grace period

in Suggestions

Posted by: juno.1840

juno.1840

I’d like this feature as well, but for different reasons. My GW2 client crashes at least once per day (yes I’m on the latest nVidia drivers). Inevitably it’s during a world event (maw, claw, karka queen, whatever). By the time I get back into the game the event is over, or I’m in overflow. Either way I lost out on the reward. Sad face.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

Disconnection grace period

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’d like this feature as well, but for different reasons. My GW2 client crashes at least once per day (yes I’m on the latest nVidia drivers). Inevitably it’s during a world event (maw, claw, karka queen, whatever). By the time I get back into the game the event is over, or I’m in overflow. Either way I lost out on the reward. Sad face.

It used to be the same for me. I started turning the camera away from the action after (sufficiently?) tagging the boss, so there would be a minimum of particle effects on the screen, especially when the boss died.
It seemed to help a bit.

Anyway, I feel your pain. There are many good reasons to allow for a grace period.