Showing Posts For Jackel.3625:
Did the icon show up on the map and/or minimap?
Which vendor sells:
Recipe: Commander’s Orichalcum Imbued Inscription
Recipe: Commander’s Intricate Gossamer Insignia
I can’t locate these items at all. I assume they are account bound and sold at a vendor because they haven’t shown up on the TP yet.
I think they should listen to one of the last wooden potatoes videos, where this feature is one of the top 10 things he’s waiting for feature pack 3, which probably is BEFORE the expansion. Besides, this is one of the top wanted things even when the game was still in development.
I was surprised that it was #5 on WP’s list of wants. I would have expected it to be higher. I think his video is actually stirring the pot on this subject.
I fully understand that ArenaNet is very busy with the new content coming out. They have a lot on their plate at the moment. They need to create new content to keep the interest of the fan base. It’s good business practice. It seems to me that new content creation is causing templates to be continually kicked down the road (just an observation, not a complaint). There is probably never going to be an easy time for them to insert this feature. I think they need to do this in small manageable chunks if it’s possible. Maybe just start with a basic save/load of traits. Then worry about pingable trait builds in the next iteration. Then move on to Skill builds…and so on. Easier said than done of course but I’m good with features that continually evolve.
What really needs to be included from the PvP side of things;
Traits
Amulet
Rune
Sigils
Utilities+Elite+HealThe only way to ensure weapons would work is to revert to a basic model of pvp weapons for characters
As for PvE..
The only real thing that is needed is traits and Utilities.
PvE/WvW has personal weapons that are tied in with sigils and armor with runes so that really shouldn’t be too difficult.
I agree with the basic concept here. Simple approach, simple solution. My opinion is more biased to the PvE side of things but I liked the Stronghold beta so much that it pushed me to make an input for templates.
/bowsdown to ANet WHEN you implement this
What do you mean no word from ArenaNet?
We absolutely want to make build templates. They could work similar to GW1, but there are more components to a build now. Using the old string-code method may prove to be unwieldy.
Things that must be in a template:
- Weapons
- Sigils
- Rune
- Amulet
- Skills
- Traits
What could be in a template:
- Skins
- Dyes
- Outfit
- Finisher
Things to consider:
- Sharing (chat links? codes? urls?)
- Viewing (seeing some else’s vs. seeing your own)
- Saving (notepad vs. local vs. account vs. web)
- Building (one spot in UI vs. multiple spots)
- Websites (third-party sites should work with in-game)
- APIs (Could expose an API to third-parties)
- PvP vs PvE vs WvW (each mode requires different configuration options)
How would you like to see any/all of these work?
From https://forum-en.gw2archive.eu/forum/game/pvp/Suggestion-Favorite-builds-button
@Warcry: Thank you for this thread ref.
I had not considered most of whats on this list. I agree with what MUST be in a template but would be happy at just having trait templates. I can change weapons and stuff easily enough ooc. Skins a dyes are above and beyond my vision of it. I don’t know the coding required and how it’s all tied together.
Based on this post I can see why we don’t have them yet. Here’s to hoping we do some day. I will respond to the thread above with my input.
Ty again.
I am a huge fan for most of 10 years now. Keep up the good work. Zero complaints from this guy! During the course of GW1, players such as myself developed enough knowledge of the game to customize our builds for each adventure we went on. You gave us the ability to create and save templates. This was, in my humble opinion, the greatest and most useful feature of the game.
Most of the fan base has moved on to GW2 now and have enjoyed the story for almost 3 years. A lot of us have created and maxed many, if not all, classes in the game. We have had time to get to know the classes inside and out. Each player has had the time to develop many different builds for all the classes they play. Personally, it is becoming increasingly difficult to remember all the builds for each character I have. I actually keep a physical piece of paper next to me with all the builds I use. I also use it to track changes to builds that are “in-progress.”
I have a request ANet: Please include “Trait” templates in HoT or in a future feature pack. My suggestion is to limit the templates to traits only and to not include armor or weapons. I believe this would be the simplest approach. A simple Save/Load option on the current Trait window should do the trick. Much of your fan base would be extremely thankful. I know I would.
Thank you for the great game and story.
LF Uncontested EU, ty