Showing Posts For Jaco.7081:
Well, there are a handful of organizations.. or at least titles that group individuals into various groupings.
The Wardens; Essentially the peace keepers of the Grove and surrounding areas. They act as a sort of patrolling police force – or very similar to park rangers in many situations (handling hostile wildlife, protecting those passing through, etc).
The Shapers; these are the sylvari that create the structures in the Grove and sylvari villages. They possess the ability to shape vegetation into houses, furniture, etc. One of the Luminaries is a known Shaper.
The Menders; these are the medics/doctors/nurses/healers of the sylvari race. Specifically inclined towards being able to heal the unique sylvari anatomy.
(edited by Jaco.7081)
I feel like that answer just poses more questions. Why pull away from Tyria but not Cantha or Elona?
Okay, so I don’t post much in the forums, but I do have a possible answer to this. Though, I will admit that it revolves around further speculation about the Zephyrites. Primarily that they, the ‘Protectors of Heritage’ – which has been assumed to mean the protectors of Glint’s heritage (which may or may not be the baby dragon that we defended in GW1) – harbor and protect Glint’s child.. Assuming that all of the above is accurate..
I would assume that the primary reason that the Zephyrites have kept (for the most part) from Tyria and from adding many Tyrian’s into their ranks may revolve around the Elder Dragons. So far we’ve only seen confirmation of the Elder Dragons directly influencing Tyria, while Cantha and Elona are not their current focus. We’ve also seen that Dragon Minions are capable of transferring thoughts and memories back to their Masters (seen when corpses raised by Zhaitan relayed messages and memories to the Elder Dragon in many Personal Story instances).
Glint rebelled and eventually tried to assassinate her former master, Kralk, and may have succeeded if Destiny’s Edge had held out a bit longer. Perhaps, again if they truly have Glint’s child aboard their vessels, they are waiting for the child to be strong enough to try the attack again. So they may view it as safer to keep away from Tyrian’s and adding Tyrian’s to their ranks to further protect the dragon from the Elder Dragons (as a returning Tyrian may want to venture out to their family or friends during one of their extended trips to Tyria, such as at the festival and if they were to be corrupted the secret would be blown – where as Canthan’s and Elonian’s wouldn’t feel that strong of a reason to venture outside of the Sanctum or Bazaar).
Of course, the above is all based on various speculation.. but in my mind I think it holds some water.
Countering this argument, though, I could see mention that there are ‘supposedly’ Tyrian’s who joined the Zephyrites since their last visit. But that may be that only Zhaitan had the power to pull memories from it’s minions, and so that threat is no longer present. Though we don’t know enough about the other Elder Dragons to really state that as fact.
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Colorful Sylvari? I’ve been particularly fond of my Mesmer’s look as of late, though he incorporates primarily TA armor with gloves/boots/shoulder Cultural.
0/6/0/4/4
Fire blinding doesn’t give anywhere near the amount of protection you need in pvp. Water is needed for decent sustain and 4 in arcana is needed for the essential atunement swapping.Weapons S/F
Focus in pvp is much better than dagger simply because the air knockdown is ranged and cannot miss compared to the air knockdown of staff. Focus also has comet which almost never misses even at range compared to Static field which is quite obviously telegraphed with a giant red circle. But I guess static field could be considered more useful.
Fresh air is better by the way…
While I do agree with some of your points made, I do have to point out a few some flaws.
I agree that Focus is the better offhand, if I want to go without staff, which I noted in my second post.
I also agree that I prefer the interrupts on the Focus compared to the staff, primarily Gust which is rather easy to avoid even when used skillfully.
But I do not agree that Fresh Air is a better trait. It is a great trait for a full on S/D(F) bust spam fest. But if you want to break away from the same cookie cutter builds that everyone else is playing you cannot discredit a Lightning Rod Interrupt build. It is definitely something worth looking into.
I also do not necessarily agree that Blinding Ashes does not provide enough defense. Remember, I stated that I primarily would be focusing on PvE and 1v1 scenarios – which a constant blind every five seconds, on top of dodging, interrupting, invulnerability on Earth 5 (Focus), etc you get quite a bit of defense.
I also do not agree that it’s necessary to put 4 into Arcana simply for the Elemental Attunement. In my opinion that falls into the same assumption that many elementalists make requiring you to go after Evasive Arcana at all costs..
0/6/0/4/4
Staff
Wvw build you will interrupt ppl spamming 1. Also staff have 3 interrupts the earth 4 wall will interrupt and you can run tornado for massive intrudes. If you feel that you need more you can use the earth shield for the pull and daze. As for 1v1 you may be better off running fresh air though it seems the on air swap dose less dmg then the lightning rod but its much harder to land lightning rod if they have stability.
I didn’t think about pulling Earth Shield into the mix (though I must sayI did start theorizing in this thread just before I went to bed, so I was beat); I personally think it’s a great idea. Same with Tornado. Might make it a little more appealing as an Elite to throw on your bar. I appreciate the suggestions!
While the Trait itself sounds pretty good, the Ele just doesnt have enough access to interrupts to make it worth taking.
GOOD? This kitten sounds good to you ???? A grandmaster trait that does the same dmg as the 15 point MINOR trait in the same line with a totally random chance that you even interrupt anyone with your cc’s.It is as of now the new worst ele gm trait and should be boycotted by everyone until it gets seriously reworked.
First, this deals more damage than Electric Discharge has a base damage of 287 and Lightning Rod has 513. It’s also not random, if you know how to play an interrupt build. Second, I do agree that it is significantly harder than on a Mesmer, where I also play interrupt, but it’s not random.
Either way, great to wake up to so much discussion. I’ll be revising my first two posts sometime today and hopefully will have come up with a few more ideas.
(edited by Jaco.7081)
Stealing a list of elementalist interrupts from another user, which can help in the theory crafting here:
To the best of my knowledge, Gust, Static Field, Shocking Aura (proc), Updraft, Earthquake, Comet, and Gale, plus a couple underwater/conjured skills, all interrupt.
I also feel like Unsteady Ground interrupts if they run into it, but I’m not sure.
That gives us the following interrupts on the following weapons:
Staff – Gust, Static Field (2)
MH Dagger – Shocking Aura (on proc) (1)
OH Dagger – Updraft, Earthquake (2)
Scepter – None (0)
Focus – Comet, Gale (2)
Since my above idea focuses on also using Burns to Blind via Burning Ashes I would also need sources of burn. Which leaves me with the following:
Staff – Flame Burst, Burning Retreat (2)
MH Dagger – Dragon’s Breath, Burning Speed (2)
OH Dagger – Ring of Fire (1)
Scepter – Flame Strike, Dragons Tooth (2)
Focus – Flame Wall, Fire Shield (2)
Judging by access alone this leaves me with two suggested weapon sets that would provide the most interrupts and burn chances; Staff or Dagger/Focus. Though it is worth noting the burst potential of having a main hand Scepter if I feel my damage is too low.
Which leaves me thinking of something along the lines of:
Traits: 6/6/0/0/2
- Fire: V – X(VIII/VII) – XIII
- Air: VI – X – XIII
- Arcane: II
Any constructive criticism so far?
So, I do not post much in this thread, however I am interested in seeing how the community has begun using the new trait: Lightning Rod
Lightning Rod
Interrupting an enemy causes them to be struck by a damaging lightning bolt.
Damage Damage: 539
Weakness: 4 s
My biggest issue with this is that Elementalist interrupts are so hard to land, which yes I understand that puts a bit of skill into playing a build that revolves around this trait, and that is exactly what I’m wanting to play. However, the only build that seems to spring into my mind is combining the traits Lightning Rod, Electric Discharge, and the Superior Sigil of Air for damage while using Blinding Ashes for survivability.
Basically going 6/6/x/x/x with offhand Dagger for interrupts and sustain.
When it comes down to this build, I’d presume I’d be playing PvE or possible 1v1 scenarios as this trait should be used with Staff for Static Field for anything larger scale.
But yes, thoughts? Theories? Preferably some builds my fellow elementalists are running that makes good use of this trait?
So, I’ve been a part of Guild Wars 2 since launch, pre-launch if you count the betas, and pre-beta’s if you count my many years in the original Guild Wars. I absolutely adore this franchise, and find it’s lore and game play fascinating. However, I’ve yet to truly find a (role playing) guild that feels like a good fit. So, I’m on the prowl for a new guild, and am debating simply making a guild of my own altogether.
So, if you are a role playing guild (I truly don’t care which server as I’m more than happy to guest wherever), and are looking to recruit someone who has role played for over a decade and truly adores this game, please drop me a reply! I’d love to chat it up with you!
On the flip side, I’ve noticed that many of the ‘Looking for Role Play Guild!’ threads seem to go by without replies.. so if you are another role player looking to find a guild feel free to pop in as well! If there are enough of us, I may just forgo looking for a guild and create one for us all to join!
Here’s my little guardian, though he’s only level 69. 80 here I come!
(edited by Jaco.7081)
Updated the OP slightly.
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A United Tyria [LGBT] is always recruiting!
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A United Tyria is a Guild Wars 2 Guild that makes it’s home within the Jade Quarry. Our growing family aims to pull the LGBT (lesbian, gay, bisexual, and transgendered) Guild Wars 2 community together so that our members can have a safe and supportive place to play the wonderful game that ArenaNet has created for us!
While relatively small, we are a multi-server group that is always growing and making new friends! But don’t fear! We also welcome LGBT friends and supporters, so non-LGBT are welcome as well!
Our home server is the Jade Quarry, however, as mentioned, we are multi-server and eagerly are looking for fresh members! So whether you are new to the Guild Wars franchise or a veteran player from the original Guild Wars, you are more than welcome to call our guild home!
[LGBT]‘s members are always up for a good conversation, and often gather to chit chat on Skype as well as guild chat – though voice chat is not required in any way. When it comes to representing, we understand that it may not be possible for everyone to always represent the guild so no worries. However! If you do represent you also are able to chat in guild chat and stay up to date with what’s happening!
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A United Tyria [LGBT] is a primarily PvE Guild with some PvP elements. Our members often look to group up and take on:
- Story Quests
- Dragon Champion Hunting (The Shatterer, Tequatl, Claw of Jormag, etc)
- Dungeons
- Dynamic Events
- Special Events (Halloween, One Time Story Events, etc.)
- Occasional WvWvW Runs
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Coming Soon (features [LGBT] is looking into acquiring)!
*Vent/Other voice chat program (other than Skype, which is currently used)
*Website/Forums
*Weekend Long Guild Bonuses (we’re currently stocking up on Guild bonuses for our members so we can host weekend long events)!
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Links
(edited by Jaco.7081)