Showing Posts For Jaegga.8475:
Basic Format:
1. When did you begin playing? (post bw’s) Beginning of October
2. how many hours total do you have? (/age) No idea. A few hours almost everyday.
3. What’s your most gold banked so far? None
4. Do you have a max level character (s)? (number if more than one) One lv.80 Ranger
5. List 1-3 areas / zones / events / tp; where you spend most of your time for income. I don’t spend any time working on income. I just run around and enjoy the game.
6. Do you mainly use MF or not? What is MF? I guess my answer would be not.
7. Have you ever got an exotic weapon from a mob? If so, how many and total? No
8. Have you ever got an exotic weapon from a chest? If so, how many and total? No
9. What’s the most number of rare weapons you have looted in one day or 8hrs time? No idea, I disenchant everything I get to keep my bags empty.
10. How many rare or exotic weapons do you “expect” to loot in one hour of time? No expectations at all.
11. How many lodestones have you looted total so far? (all types) None…I think.
12. Do you craft? If so, do you have a 400 crafter? if so, how many? Yes and No.
13. Do you sell your looted crafting mats? (specify optional) Yes and No.
14. Do you feel your return, (in terms of items, completion, income, etc) for your time, has been worth it? Yes, because I don’t place value on my time in the same terms as this survey does. Play for an hour. Did I enjoy myself? If yes, I felt my time was worth it.
15. In ONE word, what needs improved most; from your perspective? Solo Dungeon mode….three words
I play alone because there’s no rhyme or reason to where I’m going or what I’m doing. It’s one of the things I really love about this game. Add to that I have an 8-year old running around, so I can end up being away from my screen for long periods of time, sometimes like for the rest of the night.
Prior to launch I actually thought story mode was going to be solo and explorable was for groups.
I did as well.
However, instanced dungeons have traditionally been group content mini-games within a persistent online world. This and the rewards that go with it needs to be preserved and not taken away from the players who enjoy group content. That said, GW2 does have an unique opportunity to appeal to more than just this type of player by making Story mode either solo or able to be completed with npc assistance while not messing around with the explorable mode and it’s group requirement.
Also, I tend to disagree with the attitude that MMO means you either need to learn to play as part of a group or go play some other game that is meant for solo play. That is old school thinking. Times have change. More types of people are playing and we don’t always fit into this classic mode of online gaming.
To me, the pinnacle of MMO-ness means a massive persistent online world to be enjoyed by many players and many play styles. GW2 is very well placed here and the open world with scaling zones, scaling events, the way that waypoints and inventory management are handled, etc. allows for this without the needed commitment to large amounts of time to either complete content, to find a group, to travel or to be stuck at a hub. This makes for an exciting and immersed open world with challenges for all types of players and the desire to explore all zones and content. Adding a solo mode to instanced dungeons would only enhance the accessibility of the game.