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Guild Synthesizers

in Bugs: Game, Forum, Website

Posted by: Janus.1940

Janus.1940

Two bugs to report:

1.) Guild Ore & Lumber Synthesizers (first tier) state they can potentially give Iron ore or Soft Wood, but have only ever yielded Copper/Green Wood.

2.) Synthesis Output 1 is not properly giving the lumber synthesizer a 4th hit. My guild only receives 3 strikes on it.

Our guild hall is in the Gilded Hallow, if that makes a difference.

Guild Hall Swiftness

in Bugs: Game, Forum, Website

Posted by: Janus.1940

Janus.1940

My guild members are reporting that Guild Hall Swiftness doesn’t work for them because apparently it requires the “Use Placeables” permission according to the tooltip on the main guild window.

Also, 45 character limit on topic titles? That seems… way too short.

Auto-Attack Is Overriding Player Input

in Bugs: Game, Forum, Website

Posted by: Janus.1940

Janus.1940

I can’t imagine this is by design, because of how frustrating it is.

In a nutshell: if you try and do something else milliseconds before auto-attack would go off, you’ll start to perform the action you wanted, then it will be interrupted in favor of your auto-attack going off. This goes for dodge rolling as well as interacting with stuff. It’s extremely frustrating for me to try and pick up boulders if playing a fast attacking ranged class; I literally have to mash my F key until it goes through.

Here’s a 12 minute fight, and 80% of the damage I take is because of this issue. Every time it happens, you can see several things happen: I expend the stamina to dodge, my character plays the roll animation except I don’t move in the world space, and I fail to evade the incoming attack.

http://youtu.be/Vq5V7_LrW7g

You can see it at 00:50, 1:45, 3:15, and finally at 6:34. The hit at 10:06 is my own fault, I start a couple frames of the dodge roll (due to client-server latency I’d expect) but don’t actually expend any stamina because I waited too long to dodge.

As an aside, an interesting glitch happens at around 5:50 where my auto-attack quits working, I have no idea what the cause of this one is. It fixed itself after the giant moved again, probably something to do with his foot being stuck in the world terrain.