Showing Posts For Jaron.1820:
Some research I’ve done:
http://www.guildwars2guru.com/topic/66279-how-do-conditions-that-stack-duration-work/#entry1953370
He is saying:
“When a boon or condition stacks in duration from multiple sources, its strength is applied in the order of application, using the relevant stats for each source. For example, a stronger stack of poison applied over a weaker one must first wait for the weaker stack’s original duration to expire before the increased damage takes effect. "
Which means its queueing any conditions in order of application.
On the wiki link however:
“The effect from the source with the greatest intensity will be used for calculations for the duration of the effect. If there are two unique sources of Burning, the effect with the greater condition damage value will be used until that source ends, at which point, the intensity from the second source is used for the remaining duration.”
Which means that it is not queueing, but prioritizng the HIGHEST condition damage.
example would be:
condition damage in gear: A < B
burning damage: A < B
A applies, then B does before A’s condition has worn off. Resulting in a queue of:
A (part of his condition damage)
B (all of his condition damage because he has more than A)
A (the last bit of A’s condition damage)
Right?
Thanks. Will try that tomorrow and then post my conclusion here.
@Might: Lets say you play an engineer with 0 condition damage at level 80. Stacking might to 25 will get you a bonus of 875 according to gw2 wiki. I as a ranger have 1081 condition damage without any might stacks. I too get might stacks from various skills/traits.
Is there a 100% accurate way to actually test you thesis?
I was in a group just now and it appears to me that it’s actually like C). When I applied my burning effect (and I was certainly the one withthe most condition damage) it didn’t show up right away but only after a few seconds (after Guardian or Engineer burning effects).
Hello there.
Long story short: How does stacking the burning condition on mobs effect the “final” damage output?
according to the gw2 wiki:
“Burning is a condition that inflicts damage over time and stacks in duration”
“(0.25 * Condition Damage) + (4 * Level) + 8 damage per second”
Example:
2 people (both 80) are in a group, fighting a mob, namely a Guardian WITHOUT any condition damage and a Ranger WITH say 1000 condition damage.
The Guardian now applies 3 seconds of burning.
Damage in 3 seconds = 984
Damage per second = 328
After 1 second the ranger applies burning with a duration of 10 seconds.
Damage in 10 seconds = 5780
Damage per second = 578
This means there is a total of 13 seconds of burning on the creature. The damage calculation could be one of the 3 possibilites:
A) The burning damage gets overwritten by the rangers burning effect, dealing 1 second of the guardians damage and 12 seconds of the rangers damage.
(the damage would be: 328+12*578 = 7264)
B) The burning damage of the ranger gets overwritten by the guardians burning effect who applies first, which is why his burning effect is the one dealing damage. Effectivly this means that the Guardian deals 13 seconds of burning damage.
(the damage would be: 328*13 = 4264)
C) The creature continues to burn, dealing 3 seconds of the Guardians burning damage and 10 seconds of the rangers damage.
(the damage would be: 328*3+578*10 = 6764)
@A): This would mean that it’s a benefit for the character with high condition damage to have some others in the group who deal the same condition resulting in a minor increase of damage.
@B): This would mean that having a Guardian in the group as a character who is focused on condition damage is a huge loss in damage output.
@C): This would mean that it sucks for the ranger if the maximal condition duration of the burning effect has been reached – this would effectivly kill ALL the damage the ranger would do with his burning condition.
PS: The wiki lacks detailed information about this, making it very hard to determine the effectiveness of “duration-stacking-conditions”.