Showing Posts For Jasekak.6352:

Laziness or ineptitude?

in Fractals, Dungeons & Raids

Posted by: Jasekak.6352

Jasekak.6352

I’m the OP and perhaps need to clarify my point.

First, I can complete dungeons; have been doing it since week1.

The Devs had a problem — people (often those saying “don’t suck”) were exploiting by chain-running one boss ever 5 minutes. Needed to be fixed.

EVERY game has this type problem. The simplest, fairest, and cleanest way to fix it is a lockout on repeating a dungeon. Therefore people get credit for what they’ve actually done, but can’t farm the easy part.

Instead ANET chose to screw over anyone who, for whatever reason, can’t finish more than 99% on any given run. Perhaps personal life intrudes, perhaps the particular group just can’t get it done. The point is, to stop you original exploiters, they’ve moved to a cumbersome, silly system – all I can imagine is they didn’t want to put the programming effort into a lockout system.

That’s my open request – keep them hard, I like that, but consider giving people who spend several hours, and get 99% done, a fair reward. It’s not rocket science.

(and yes, of course dungeons are easy for people in large enough guilds using vent/TS3/mumble/skype – not all choose to play like that – I’m asking that we make it possible for more casual players to get partial credit for what they can do))

(edited by Jasekak.6352)

Laziness or ineptitude?

in Fractals, Dungeons & Raids

Posted by: Jasekak.6352

Jasekak.6352

I understand correcting the problem with exploiting dungeons and farming the first boss.

Why didn’t we get a simple lockout system instead of this hacked approach of rewarding nothing at all when working with a PUG for 4/5 of a dungeion?

This is insulting to those of us who came here hoping to have a game that supports PUGs and casual play.

You have solved a minor farming issue and destroyed our ability to have consistent and good PUGs.

Could we have a lockout or something instead, please? Just don’t let people run dungeons over and over 5 minutes after one another – devs in every other game seem to be able to manage this.

At this point I don’t want to log in – I love dungeons, I love PUGs, you have made it near impossible because of lazy design.

Pile of Foul Essence

in Crafting

Posted by: Jasekak.6352

Jasekak.6352

Is there a way to get the Pile of Foul Essence outside a moldy bag drop?

Two of us play together, and we can’t seem to figure out how to get these at a rate that’s at all consistent with the TP price, or with the number of cheap runs for sale that use them.

Thanks much