(edited by Jawbreaker.5968)
Showing Posts For Jawbreaker.5968:
I seriously think Anet’s working their butt off for their limited staff to deliver on the story and their PvP platform, but I would be willing to wait once a -year- for new hairstyles, if they got an actual design specialist to sort out what would look good on each class and take the time to do the textures right.
Personally I’m a fan of the Asura and have been very disappointed with the new goodies they put out. At best the hairs I use are the k-pop ponytail styles, or the sproingy antennea hair with the double braids and the one in the back.
There’s only a those few ‘gems’ in the stock of what they’ve provided, they could do better, and I mean I like the attitude they tried with the row of hair they did that includes squid-hair, but the latest set they released was the -same three boxy uninteresting and stiff hair for both male and female… it just screams ‘We rushed this, sor!’ —and don’t get me started on the unisex faces. It’s quote ‘neat’ to have attempts to portray Asura as gender-neutral… but don’t use it as an excuse for obvious laziness/no time but had to put something out…
I’d rather see these things be released -once- a year and with -decent- unique effort put into the quality of these styles, because unless they take those skins away for the few people who can pull off a good look with what they were given, that content is in the game. For good. and it will soon clutter the system with these kitten releases that are designed to make people spend more money to make their toons look unique!
Anyways, I also heard they pulled other corner-cutting stuff like giving norn hairstyles to humans and vice versa, so that’s bad, but I don’t play any characters other than Asura, so I can’t rant/complain about that part of the system… but it’s not good.
The makeover kit system is obviously a limited resource. I’d rather they slow down, take time to release -good- upgrades/options for every race, a fair shot for every race and gender to have that pizzazz of ‘I just bought a kit, look at my new look people~!’ not, “I didn’t buy a kit because that hair is… ew, can’t make it work.”
It’s not just an isolated opinion. I look, I see plenty of those ‘winner’ styles they come out with on all the toons I roleplay with, and it’s super obvious that by and large some hairstyles are really sub-quality and undesirable and just wasting space on a thing that will soon have to be revamped and possibly risk taking some okay stuff off the kit to make room for new content, or possibly someday never getting good styles because they’ve hit that cap and people can name off like 8-9 styles that could be tossed, but they can’t or wont because of how the system is set up, so it’ll all just be gg for Fashion Wars 2
Anyways, that’s my opinion on the matter, they really should figure out how to release content that people will use more often. On a final note, I still find the original faces, like, the original nine on male/female faces to be of better quality than the new faces. There are some new faces that I’ve managed to make work, but the original ones are still top-notch and I’ve unfortunately yet to see them actually meet the benchmark again, instead we have literally unisex faces with just different tatoos/iris shapes, and it isn’t interesting or attention grabbing, it just looks like corner-cutting where they should really put in an effort to make unique and meaningful content that will incline people to break out their gems and give it a try.
Thoughts? I sort of splurged my words onto this post, a little scatter brained so sorry for any confusing bits. But yeah, I support the OP’s reason for making this post, and I like the examples of what hairstyles ‘could be’ but currently aren’t because Anet probably isn’t dedicating enough attention or effort to something that is kind of a mess imo right now and heading quickly towards disaster.
saw the whole thing from 3am to 6am on a work night
worth it
Having just completed the look of one of my newest characters, Prodigy Alsanna, I noticed one glaring oversight and it’s one of those things once I saw it, I just can’t un-see it.
Roleplayed as an 11 yo Prodigy Progeny, that is a ‘progeny’ (offspring) who’s a ‘prodigy’ (exceptionally talented, usually young person) —yes, the name is intentially a joke, a stab at those with questionable vocabulary skills, but it’s sad how many people don’t seem to know the difference… lol-- I use the new mini-tonic from LD so she comes up about a forehead shorter than NPC progeny… it works, people love it. BUT! You just don’t understand… you—
—Y’know what? I made a picture to express what I mean so I’ll just let that speak for the -pain- I’m experiencing now every time I see this so nearly perfect look I got for her!
This outfit works so well except it looks like she needs to pull up her skirt, ugh! lol
The look is fine I guess but I guess late night I just had to rant about the one thing that makes me wish there was just a bit more material hanging off the Aurora Garb shirt that works so well with her whole look ^^ (it’s the pants fault btw, just fyi ;p)
Anywho, starting a -totally- original thread about our ‘hall of monuments’ or our fashion-flops we’ve got tucked away in that screenshot folder
In the end, ya done good Anet... ya done good
in Guild Wars 2: Heart of Thorns
Posted by: Jawbreaker.5968
Honestly, just want to give a shoutout to the team for a really really good job done with the expansion. I can’t -imagine- how huge of an undertaking this has been, but you guys really outdid yourselfs imo.
Technical issues aside, this has renewed my faith in the game and I’m -so- so glad I stuck through the long boring months of lack-luster LS content to see the gem you guys have been working so hard to complete. I don’t know if one voice or ten voices will be enough (especially on a forum) but this really has made me feel encouraged and excited for what the future of this game may still hold. If you can pull this off as good or better with each two-three years of waiting for a new dragon to come out, or five, I think you guys had a 25-year business model for the game, I pledge to be there as one especially appreciative player, to be there to be apart of this experience.
I’ve been playing this content for a solid week and only just starting to dig into the story content, which I hear from friends that you took all you learned from the PS and LS seasons 1 and 2, and did it better. I’m excited to complete my personal journey to defeat Mordremoth, and I feel like I have a personal stake in taking down a -dragon-.
Don’t get me started on the roleplaying aspect of my gameplay. There are -so- many places and nooks and crannies, peaceful places, ominous caves, fearsome game, and amazing backdrops, to play out some of the most engaging player-made content, and I’m ecstatic about this. There are times where I could imagine spending a whole day, or week, in character, just in a few meters of ground.
There’s the verticality… sweet geebuz, you have -no- idea how refreshing it is for a game to tell the player ‘Look up!’ and then amplify that by the power of roleplay (or by 10~ish) and you’ve got someone who’s going to find their own entertainment, on the days you guys are tirelessly toiling away, until the next content release or new item on the market pops, or whatever that will slowly trickle in.
You guys have so much you’re getting right more and more, and you still got four more dragons to play around with new ideas and new challenges/experiences to drag your community through. I’d be hard pressed to say the game has so much lore (which can still be worked on for fixing plot holes) but like there are supernatural things, chomping at the bit. What if after the dragons, you guys had one of those monsters from the mists come (like the Shadow Army, or the Titans get back out, or even Palawa Joko decides he wants to move into war-torn Tyria for new lands.) there is just so much potential, and a crazy large world… if Tyria ever is free from the dragons, between exploration and the other massive dangers waiting at the doorstep, there’s potential to go -anywhere-.
And if it’s as good or better than Heart of Thorns, I’ll do my part to be there and experience what you guys craft. You haven’t just set a benchmark, you’ve set a new standard. I personally don’t wish to leave this world and I have a renewed faith that sticking it out through the slower days, things -will- pay off. You guys are just that awesome.
Thank you, Anet developers… you really have done a good job! Keep up the good work!
—JB
This is just a suggestion, but the flamethrower animation that came with the Engineer revamp is giving players headaches. This is coming from me and a few of my friends, but when the screen is filled suddenly with flashing white and yellow lights, either due to a poor camera angle or a troll player, it makes the entire area light up.
I don’t know if anyone’s complained before me, but this is borderline similar to that Pokemon episode that sent kids into seizures before the producers cut out the parts that were the culprit.
I’m not asking much, just bringing to light if anyone else hasn’t that it’s causing regular players headaches to see their screens filled with flashing fire animations. Like I’m a regular gamer and don’t normally have photosensitive responses, but like right now here in Dwayna square, someone isn’t even pointing the flame at my screen, it’s the flashing lights reflecting off the stone that’s still causing irritation. Getting a screen full of that, I have to turn away.
Anyways, please look into this? I think you should be aware when lights in your game are posing a risk to normal players.
P.S. This is disorienting in PvP. If it’s a game mechanic to have what you see on the screen prevent you from playing optimally, cool, but if not, fix it, because if someone got the bright idea, they could win unfairly by blowing a team of engineers up in people’s faces, not killing the character, but affecting the player personally and I don’t think that’s fair.
honestly, just having the exit shroud ability on another profession skill would work wonderful. Someone earlier mentioned just switch it to how an engineer does it where the remove shroud is treated like a kit.
This or Meow’s suggestion would both work well. Just remove the double function of the one key, people can still flash, but no accidental double pressing. Beautiful compromise, no?
Well, true, Gravedigger’s mechanic has been switched to instantly return to zero on it’s CD if the move is used correctly. I just have personally never come across a situation where twitch-finger reaction was more important than strategic play of one’s moveset, until I tried out Necromancer recently. Maybe I’m not seeing the fairness of having one class’s most important mechanic also have a manual flash before, I’ll try incorporating that sometime, but Anet is trying to make this game a MOBA like where Dota and League are at. It’s getting there, but I see much more solid control of my moves in those other games than here in GW2. I’m not sure this game has quite found it’s niche because it constantly pulls, at least imo, on both the action side where kids with ADHD are better and can do 360 no scope from Halo 2, and then more a thinking game like League or Dota where you have much more consequence for over-committing and you have pretty balanced moves that allow someone to -out think- the other player.
(Yeah, segued a little, but I like games that don’t rely on reaction so much as choice of action, and I feel like gw2 wanted to draw in MMO players with familiarity but now they want to shift it into something different and so I might nit-pick at other classes and moves later, but here, a move that has such a wide room for error, doesn’t exactly create a ‘standard’ for the class so much as “Break my train of thought, lower my reaction time, because I have to tell myself that that one move? I can’t be going ‘tap-tap wasd’ and then expect muscles to not do the same when I press my shroud key.” — Like, not to ramble, but seriously… playing a Necro feels like someone telling me to pat my head and rub my tummy while dodging fireballs and spike dmg dealers, -and- sustaining that pressure to hold your post.)
Well, from initial polls here, I’d say it’s worth looking into while Anet is working on rebalancing classes anyhow.
In all fairness though, if a dev had any thoughts on this function of Death Shroud, let’s keep talking game theory until it’s noticed.
Also ^ to Mikau.6920 — sounds like a valid compromise to me.
Let’s continue with this discussion more on the grounds of what is the function of -not- having even a minor CD for this move. I’m not looking necessarily for preference in play, but if the action of of flashing the shroud in less than the blink of an eye is conceivably functional and worthwhile to double-tapping.
IMO, is there any skill out there, where even using it to trigger a trait, is it worth the ten second CD for accidentally turning it off unintentionally? Do the pros of a flash move like that outweight the cost of breaking the shroud unintentionally? From my perspective, it should count as a move and a move shouldn’t double trigger so fast.
Seems like a mechanic oversight and a disadvantage on something that isn’t necessarily a result of player skill.
Just the double-tap has probably limited advantages for flashing in and out. And it’s ten seconds of vulnerability for the players that count on using the shroud for protection.
Is that flash really worth the room for error? Seems unbalanced and punishing to a player that might bump that key on accident.
(edited by Jawbreaker.5968)
I hope this is the right place to ask this question.
I’m playing a necromancer competitively and am questioning one minor thing with the Death Shroud ability…
Think we can have a one second, or even a 0.5 second CD before it allows us to break out of Death Shroud? I’m not sure why I can’t find any posts about this but my issue is my keyboard is designed to detect double taps, and there is no CD between activating the shroud ability and breaking it, but there’s a ten second -penalty- (I say this because it sucks in PvP when this happens) when you break shroud and maybe there should be a slight buffer from double tapping out of shroud.
I can’t conceive any functional reason you shouldn’t have some sort of CD protection from double pressing a move, even skill one has a little radiating CD effect before you can attack again (if you don’t have the skill set to auto attack).
Like Death Shroud is sort of my necro-armor… I sometimes pop it in a panic to help save my butt from an unfortunate end. I don’t know if anyone else has considered this, but really, even having a 0.5 CD wouldn’t cut into the mechanics of playing a necro -that much-. It would just help players that are busy trying to survive, not have the grief of having a finger twitch and then suddenly that saving move is on a ten second CD, life force bar completely full still, taunting me as I wither and die.
Long winded, but let’s see if others agree or reasons they would disagree that you can break Death Shroud -immediately- with no CD buffer. What’s the thinking behind that? If this is an oversight, I’m sure lots of players would love something in there to keep them from double tapping their shrouds in the future.
Thanks for the intel anet and any knowledgeable players!
Just starting a thread for Anet design team a thank you for the Monk outfits released this week. I think they should get kudos for their effort, mostly because positive feedback can promote more content like this.
Anyways, as you may or may not know, I love my Asura that I play in this game and I’ve always wished for the option (as so many others have) for Asura to wear slightly more feminine clothes. Now I know they are suppose to be practical but honestly, if they were being practical, they’d let male Asura wear more free-fitting clothes like dresses and skirts (also stuff people have discussed in depth in the past.)
The point here is that yes, there have been some female outfits released already that Asura fans can put on their femsura. The reason I want to give the design team praise today is because these monk threads are really really cute and well made, and it’s a dress… for female Asura to wear <3
Now, the parts I love about this outfit are the loose pieces of cloth that wrap around the shoulders and the top part of the dress fits very well with the Asuran chest. Not sure if other people have noticed how silly boobalicious dresses look on Asura, but sometimes it doesn’t even really look good as a design (no offense to the oriental outfit, but the chest hole doesn’t exactly work when you have no cleavage x3)
I noticed or perhaps I think I notice, that the dress has been stretched out more on an Asura, making it appear to be more of a dress than a skimpy desert skirt like we see on the human designs, but here’s my take on it: Asura should have the option to show more leg. There are some marking patterns like the speckles on my Asura, that show really well on the thighs and rest of the legs and since Asura normally all wear male clothes scrunched down to fit their body type, you don’t normally see that. Like, the only pants that ever showed decent leg before they turned it into a casual clothes tonic, were the khaki shorts. They should release more summer-y clothes for all types since we’re in the middle of summer,— but I’m getting on a tangent.
Now, the dress length might be just how it worked to fit the outfit to the Asura’s skeletal structure, just like how most clothes are designed on the human body and then stretched and shrunk to the Asura body type, post-design. But whatever they did with the top part of the outfit, it looks -really- really good and naturally fitting— anyways, the dress part looks like it was elongated on purpose. Whether it was or wasn’t if it was, I speculate it’s to keep Anet’s nose clean because of the hyper sensitivity people seem to have when a short person (or thing on two legs) looks like it might be more exposed than necessary.
My point here is that if they’re going to do that, do it, but I love that they’re offering more feminine clothes to Asura. If they haven’t realized fully what they’ve stepped into, make even more feminine clothes, make shorts and a tank for summer time’s sake, offer alternate bathing suits (if I can squeeze in that request) because it’ll sell BIG and your player base will love it. The supporters will overpower anyone with a bug up their butt about some slighted moral agenda. I am broke and I found the money to buy that monk dress because I was so in love with the design. I want more, I’m sure others do too!
Anyways, there’s my two bits for the month, sure I complain about stuff now and then but figured I’d express when I was rather satisfied with something in this game too.
Anyone else want to join in the thank you? I think we could all tell Anet something they did right and let them know the player base they’ve already established care what our devs do~<3
(edited by Jawbreaker.5968)
I wanted to discuss with anet and fellow rpers about Omadd’s machine existing inside the main map of Tyria, and how it should/should not be addressed by characters ICly.
I see virtually zero people rping even remotely close to Omadd’s Machine or the caverns, and the general consensus I’m getting from roleplayers is the entire area is taboo because we may not have enough information to properly incorporate it into character’s story.
But my concern is that it isn’t something like an instanced server or mission the machine is in, it’s real and a constant in the main world of Tyria. Maybe there is going to be more explained in a future release about how the machine should be handled in the rp community but as it currently stands, no one wants to even touch the thing with a ten foot pole. Something this major of significance in the world shouldn’t be ignored forever. Eventually some one or a group should logically occupy and conduct research on the device. It just wouldn’t make sense to have a fully functioning piece of asura tech be left completely untouched by the world.
People are already roleplaying in Dry Top and treating the region as part of their stories, and Omadd’s Machine is part of that region so by lateral logic should be considered just as valid as say, Prosperity or the Zephyrite Sanctum wreckage.
So let’s speculate how Omadd’s Machine should be properly recognized in the roleplay community since it is something that exists in the world, just like the Ascalonian Catacombs or The Brand, or Orr (which -still- is hostile, 2 years in game post Zhaitan’s defeat.) The asura in me would jump at the chance to conduct extensive research on the device and unless Anet’s got a plan for it in the next release or two, it’s just sitting there, waiting for someone to stake a claim.
My speculation is it would eventually be cracked and anyone could see the eternal alchemy if they learned how to activate the machine. Other speculation is it’s like a magic focal point and one could potentially use the magic there like a magnifying lens uses the sun to focus on a point.
Okay, must resist head canon. Let’s start discussing how it should be treated ICly and hopefully a dev can help, because it’s going to be annoying trying to ignore something that’s clearly in the main world.
“Stop staring at my ears…”
My female Asura said that when I used Boast in a Belcher’s Bluff game.
“Could I possibly get any stronger? scoff Of course I could!” (Leveling)
“Must lift with… legs.” (sometimes when lifting heavy things)
Some of the best ones I’ve heard, I’ve only had happen once since playing asura. I love this class.
PS: I’m advocating for the “/snow angel” animated emote. Then I could die happy