Showing Posts For Jayseric.9341:

Necros are overpowered

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Posted by: Jayseric.9341

Jayseric.9341

A vid where you fight afk players ? or players without any clue how their classes work ?

I'd rather have reanimator disabled until a fix is ready.

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Posted by: Jayseric.9341

Jayseric.9341

It’s late. I’m tired. So I’m going to be unreasonable about this.

Reanimator is probably the worst trait, minor or major, in the entire game.

1) Reanimator benefits none, nada, zilch, of the builds available to the Necromancer. The minion’s either weak as a kitten due to lack of trait support for condition/power/support builds, or doesn’t last long enough to help out in combat for a Minion Master.

2) Reanimator, while fitting the theme of Death Magic being centered around minions, does absolutely nothing for anyone who wants to dip into Death Magic for a little extra toughness/boon duration, staff efficiency, or protective wells. As such it has abolsutely no place being the first minor trait in the Necromancer toughness tree when compared to other professions, as I shall do so now:

Warrior: Extra armour when health is above 90%
Guardian: Gain Aegis when you reach 50% health
Ranger: Increases Endurance regeneration by 50%
Thief: Use Blinding Powder when your health reaches 25% (90 second cooldown)
Engineer: Gain Regeneration for 10 seconds when you are attacked while under 25% health
Elementalist: Gain 1 toughness per level while attuned to Earth
Mesmer: Gain 10 seconds of regeneration when you are uner 75% health (30 second cooldown)

If you have the 5 points to spare in any other professions’ toughness tree, they are universally useful towards the professions’ survivability. Reanimator is not.

EDIT: It’s actually really interesting to see this play out. Initially I was perplexed as to why the Mesmer regeneration kicked in sooner than the Engineer regeneration. The only conclusion I can draw from this is because Engineers have better defense stat because they wear a higher grade of armour. This also accounts for just how good that Elementalist minor is, and is even more condemning that the Necromancer got lumped with something functionally useless to the profession. Could we chalk this up to another “lolDeathshroud”? Possibly.

3) Reanimator has synergy with Protection of the Horde. Unfortunately it’s a paltry extra 20 Toughness for 8 seconds, right where the toughness is least useful – at the end of a fight when you’ve killed your enemy, severely hampering the pathetic window the summoned Jagged Horror has to do anything, even passively boosting your toughness.

4) Reanimator keeps you in combat after the Jagged Horror has bled to death, delaying the regeneration of health, and waypointing.

So, here I am with a couple of suggestions, which I’ll arbitrarily switch to lettering instead of numbering because it’s late:

A) Provide a cap on Reanimator at say, 3-4 Jagged Horrors. Give it a 30-second cooldown and remove the self-bleed-to-death so you can at least get a pack of the little critters going.

B) Make Reanimator summon a Blood Fiend instead that you can’t sacrifice to put it roughly on par with Engineer/Mesmer getting Regeneration.

C) (The idea I’m most biased towards) switch Reanimator with Deadly Strength and make Reanimator summon something more noticeably useful. Which at this point barring just a 4-5 strong squad of suicide horrors or a temp flesh golem, is going to require more forethought.

D) Swap Reanimator with Shrouded Removal. It’s probably the most noteworthy Major Trait in the Adept stage of the tree that could be made into a good Minor. The only other real option option that fits the criteria of “universally useful” is Dark Armour, but Dark Armour is reviled for being terrible due to its’ lack of ability coverage (Two channels exist on our weapons, both of them on main-hand weapons, and one for Life Transfer. Whoppee), so let’s go with something that’s actually passable as a trait.

Excellent post (:

Full Power Necromancer WvW PvP Video

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Posted by: Jayseric.9341

Jayseric.9341

Dude are you serious ? You really thought you made 40k dmg on that warrior ? -__-

Why more people don't play Charr - The Simple Answer.

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Posted by: Jayseric.9341

Jayseric.9341

Winterstrife.2865

The Black Citadel is easier to navigate for me then say… Rata Sun.
The reason why more people won’t play Charr is because of how the armor sets looks on them.
Most if not all of the armor sets in game (save the cultural sets) looks horribily bad on a Charr. There is so much clipping & the armor looks kinda stretched just so it can fit a Charr rather then be designed to look good on a Charr as with every other races.

This !

Light armor looks so awful on Charrs, heavy armor on the other hand looks great, and T3 heavy is the best looking helm in the game !

The Great Disappearing Act of GW2 (Necromancer WvW)

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Posted by: Jayseric.9341

Jayseric.9341

That warrior is extremely bad :/

Elite Skills Fixed!

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Posted by: Jayseric.9341

Jayseric.9341

Legendary thread, keep going guys !

You know, if I were a dev, I wouldn’t even fix the Necromancer. The amount of cynicism is just disgusting.

But then again it is the Necromancer forum.

Well, the amount of fun playing a Necromancer in WvW / sPvP is 0, so …

PHEW...

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Posted by: Jayseric.9341

Jayseric.9341

Sprawl.3891

i play mesmer and necro and mesmer is MUCH tougher to both escape and kill, so I’m really not sure how your design philosophy is playing out. I have rarely played my necro since playing my mesmer since it does just everything better than the necro. Even with a tanky necro build my dps spec’d mesmer with zerk amulet can survive longer with clones/stealth/blinks/dazes/sword immunity/etc while still pumping out great dps. For my necro to survive anywhere near as long as my mesmer i have to fully kitten my dps and use some sort of crappy DS/toughness build.

Exactly !

I though I was playing a good class until I met that mesmer who destroyed me with little effort :’(

I asked a good mesmer from my guild :

- Hey, do you have problems beating necros ?
- No, I lost one fight against a necro, but it was when we couldn’t see enemies in WvW, I took like 4 hits from Deathly Claws and died …

This is the reality, necros sucks

Lets see your Necromancers/Reapers!

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Posted by: Jayseric.9341

Jayseric.9341

Sorry for UI :p

Attachments:

Shroudstomp 2 INTRO: Necro versus Thief

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Posted by: Jayseric.9341

Jayseric.9341

Well, a good mesmer will never stay more than 1 sec on your wells : tp / swap with clones, plus they can stay stealth for a good amount of time :/

During this time you get pwned by the clones :/

"The necro still needs a lot of love"

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Posted by: Jayseric.9341

Jayseric.9341

It’s insane !

I mean come on, when the 3rd BWE finished ANet stated that the Necro was the class that needed the most “work/attention/whatever”, and the only thing they did is :

-Conditionmancer > nerfed
-Foot in the Grave > nerfed
-Fixed Last Gap (reported it on 2nd BWE)
-Minor changes …

Where is the possibility to see my health bar and boons/conditions while in DS ?

The axe is a joke …
Our melee dmg are a joke (compared to other classes) …
Our mobility is ridiculous …
No escapes …

Let’s be honest the only thing we’re good for is stick the bus and aoe …

Shroudstomp 2 INTRO: Necro versus Thief

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Posted by: Jayseric.9341

Jayseric.9341

Very nice video, but may I ask you about mesmers ?, for me it’s the hardest class to beat in 1v1 :|

What makes an item Legendary?

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Posted by: Jayseric.9341

Jayseric.9341

I love the idea !