Showing Posts For Jazirian.9840:

Make new Teq. a Raid (INSTANCED)

in Tequatl Rising

Posted by: Jazirian.9840

Jazirian.9840

how do you solve these without making him instanced?

…and how would you solve the problems that instancing would introduce?

How often would you allow people to run the instance?
How many people should the instance allow?
How would you ensure that people have fair access to the instance? Those people with non-standard builds (should we all go cookie cutter?), those people with non-standard playing hours?
How would you encourage people to run the instance one month from now? Six months from now? A year from now? Placing content in an instance requires organisation, as soon as a certain mass of people have those rewards, few will organise an instance again.

I can’t help but feel that if instancing is the answer, the question is wrong.

(edited by Jazirian.9840)

Tequatl is Elite Content

in Tequatl Rising

Posted by: Jazirian.9840

Jazirian.9840

(read: eventually people will who have failed, ot too ‘casual’ will leave the event. After that the dediacated people will remain on your server and will succeed! Mark my words, they WILL succeed!)

Maybe they’ll succeed once or twice. Most of the time they’re going to be trolled by a couple of people sitting in turrets.

Tequatle could have been THE Thing

in Tequatl Rising

Posted by: Jazirian.9840

Jazirian.9840

Achievements and skins are finite rewards – are you telling me that you would continue running the content after you get everything you want?

It’s not good enough to say ‘people would run it repeatedly’. Unlike champ farming, raid activity isn’t ‘people’, it’s ‘members’, and that makes all the difference. Beyond the initial couple of weeks’ interest, the amount of effort required to assemble and coordinate a large group of people would be too much.

Tequatle could have been THE Thing

in Tequatl Rising

Posted by: Jazirian.9840

Jazirian.9840

noone asked for a gearladder

Then why would you and 40-50 other people run this raid boss repeatedly? You wouldn’t; after you obtain your achievements / skins you would do something more productive with your time.

Your model suffers the same problem; after 1-2 weeks of Tequatl, no one will ever go back.

Welll.... THAT was pointless...

in Tequatl Rising

Posted by: Jazirian.9840

Jazirian.9840

The problem with Shatterer, and many of the boss fights, is that they’re more boring now. Do ANet play their own game?

Previously, I could stand by Shatterer’s right claw, auto-attack for two minutes and receive a reward. In buffed version I stand by Shatterer’s right claw, auto-attack for five minutes and receive a reward.

A more interesting change would have been to buff the HP and damage-output of his adds; they should represent a danger, not trash that dies to incidental AoE within a second of spawning. To keep the group mobile, Shatterer should be casting some ground-based AoE.

Mechanics are interesting. Increased HP – usually not.