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What Should Change In WvW!

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Posted by: Jedex.4261

Jedex.4261

Why focus on defending our Garrison versus controlling the enemy Garrison? The answer: Waypoints. Because we have a waypoint (Citadel) near our garrison, it’s much easier to run down a short ways to defend Garrison than trudge halfway across the map to defend/control the enemy Garrison.

basically want a glorified waypoint? And how is that different than creating a glorified waypoint on the enemy map?

Having a waypoint is very important…. for hills and bay defense is one of the examples…
Taking structures can be so fast and easy if u know what ur doing that if u run from spawn it will to late….

Still its the home borderlands… has much WvW is useless gameplay at least players see some pride on keeping their side clean of enemies.. so loose stuff is bad.

Not having waypoints only delay response time. It’s not a very harsh penalty to losing these keeps. You also lose your waypoints if the enemy does paper. So how is that much different from now? With that said, I’m not seeing that much of a difference between owning your Garrison or the enemy one.

it is……
for how the game works..
u gain nothing in loosing stuff, but will loose alot….. cause if u arent of the server with more population on the match yoiur gona have a bad time, and the gap at the momment in WvW is really a large gap.

- you will loose point ticks
- total HP(more structure more HP… so zerg servers with more players have 3-4k hp advantage already…. over the smaller and outmaned servers).
- Chance of structures starting to get ktrained (wich is super easy already when they are t2, and on t3 a full stack zerg will melt that structure in 1 minute.. )
- Hard time to get it to t3 again for waypoint and more ticks points.
- much lower response for recap structures and camps

Would u mind if u go to your home and steal the tv or the ocmputer??
well u can still steal your neighbor tv and computer, i dont see much of diference in that… trade per trade….

1. That’s already assuming an automatic defeat without considering the offensive advantages. You have the same ability against the enemy. The point of what you could lose is irrelevant because they can lose it too.
2. Um, what does a theft of your neighbor’s property in RL have anything to do with a war game? LOL.

What Should Change In WvW!

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Posted by: Jedex.4261

Jedex.4261

Why focus on defending our Garrison versus controlling the enemy Garrison? The answer: Waypoints. Because we have a waypoint (Citadel) near our garrison, it’s much easier to run down a short ways to defend Garrison than trudge halfway across the map to defend/control the enemy Garrison.

basically want a glorified waypoint? And how is that different than creating a glorified waypoint on the enemy map?

Having a waypoint is very important…. for hills and bay defense is one of the examples…
Taking structures can be so fast and easy if u know what ur doing that if u run from spawn it will to late….

Still its the home borderlands… has much WvW is useless gameplay at least players see some pride on keeping their side clean of enemies.. so loose stuff is bad.

Not having waypoints only delay response time. It’s not a very harsh penalty to losing these keeps. You also lose your waypoints if the enemy does paper. So how is that much different from now? With that said, I’m not seeing that much of a difference between owning your Garrison or the enemy one.

it is……

Nice Counter lol

What Should Change In WvW!

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Posted by: Jedex.4261

Jedex.4261

Why focus on defending our Garrison versus controlling the enemy Garrison? The answer: Waypoints. Because we have a waypoint (Citadel) near our garrison, it’s much easier to run down a short ways to defend Garrison than trudge halfway across the map to defend/control the enemy Garrison.

basically want a glorified waypoint? And how is that different than creating a glorified waypoint on the enemy map?

Having a waypoint is very important…. for hills and bay defense is one of the examples…
Taking structures can be so fast and easy if u know what ur doing that if u run from spawn it will to late….

Still its the home borderlands… has much WvW is useless gameplay at least players see some pride on keeping their side clean of enemies.. so loose stuff is bad.

Not having waypoints only delay response time. It’s not a very harsh penalty to losing these keeps. You also lose your waypoints if the enemy does paper. So how is that much different from now? With that said, I’m not seeing that much of a difference between owning your Garrison or the enemy one.

What Should Change In WvW!

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Posted by: Jedex.4261

Jedex.4261

The question is: “What makes it the ‘meat and potatoes’ to you?” There is nothing special about owning your Garrison vs the enemy Garrison. The only thing it does is increase/decrease the morale depending on who’s Garrison was lost or defended.

Reverse the question.

It can apply both ways.

Owning it boosts morale.

did you reword it and say pretty much the same thing? redundant hahaha

What Should Change In WvW!

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Posted by: Jedex.4261

Jedex.4261

Why focus on defending our Garrison versus controlling the enemy Garrison? The answer: Waypoints. Because we have a waypoint (Citadel) near our garrison, it’s much easier to run down a short ways to defend Garrison than trudge halfway across the map to defend/control the enemy Garrison.

basically want a glorified waypoint? And how is that different than creating a glorified waypoint on the enemy map?

What Should Change In WvW!

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Posted by: Jedex.4261

Jedex.4261

The question is: “What makes it the ‘meat and potatoes’ to you?” There is nothing special about owning your Garrison vs the enemy Garrison. The only thing it does is increase/decrease the morale depending on who’s Garrison was lost or defended.

What Should Change In WvW!

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Posted by: Jedex.4261

Jedex.4261

. But also, taking it from the enemy servers makes it desirable because you know it would cost them

Re-read this.

The home BL is like your meat and potatoes. Set amount of ppt. Owning anything on other maps is the gravy.

Back to the above sentence: If taking their map would cost them, what does them taking your map cost?

What Should Change In WvW!

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Posted by: Jedex.4261

Jedex.4261

That makes no Since Novahh

What Should Change In WvW!

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Posted by: Jedex.4261

Jedex.4261

So my friend came up with a cool idea for wvw this is it.

So the main reason I think people are stupid in WvW is they think you must absolute protect your EBG corner and your BL
That’s so stupid because if a server takes our Garrison and we take their Garrison, is that an even trade? yes it is. Then why in the F do people have such a hard on about protecting our own Garrison if we own another BL’s entire map? If Garrison or EBG was to matter there needs to be a penalty in losing it: You get a reduction in your progress in your PPT If it was at 2100., losing it brings you back to 2000. At this point, holding onto those objectives make more sense. But also, taking it from the enemy servers makes it desirable because you know it would cost them

(edited by Jedex.4261)

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Posted by: Jedex.4261

Jedex.4261

hey guys check out http://www.twitch.tv/lycarous he is a awesome pvp engi streamer

want to watch a awesome tempest ? go to

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Jedex.4261

hey guys wanna watch a good tempest go to http://www.twitch.tv/taylorisop

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Jedex.4261

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Best Engi Streamer NA

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Posted by: Jedex.4261

Jedex.4261

hey guys check out http://www.twitch.tv/lycarous he is a very cool guy and he is good for all of you wanting to watch someone play engi

Best Engi Streamer NA

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Posted by: Jedex.4261

Jedex.4261

Hey everyone check out Lycarous at http://www.twitch.tv/lycarous brand new streamer but he is good….trust.