Showing Posts For Jerakor.1678:
You have 5 slots so I think the more important question is what 3 classes do you really not want to play.
If you prefer dual wield and bursty damage with no ramp up, Engineer, Ranger, Necromancer, Mesmer should be off the table. Mesmer has some burst but it is awkward at best, Ranger has a lot of DPS and you can ramp that DPS up in short burst but you never really get a hard hitting ability. Plus Sword main hand is either love it or hate it. Engineer and Necromancer just don’t burst in a normal way if at all.
Elementalist with Dagger/Dagger is a good choice. Warrior Axe/Axe + Rifle is a great choice. Guardian Sword/Focus + Scepter/Shield is a good choice though not traditional dual wielding. Thief with any setup is great as well for what you want.
I would make those 4 and then save that last slot as a just in case for trying the other 4 out.
Not every personal story mission can you take friends with you unfortunately. I don’t know if this is a bug or working as intended.
This is exactly how I felt in WoW. I personally hate raiding in X man teams since I had it better before that idea came around (NToV <3) and so I’d get level 80, run all the heroics 100 times and I’d be bored.
I can say that your solutions to this come in what you find fun. In WoW my solution was to take long breaks between expansions. That is an option for you here as well. Other options involve crafting, finding a guild for WvW to help make it more meaningful, grinding out more Karma for the future, playing an alt, working on Legendary weapons.
There is a form of tanking and a form of healing in this game it just isn’t the same as most games. I can tell you from experience that having a nice high defense person dancing around an enemy in melee is really helpful. Also having someone dropping Protection and Regen at the right times, pulling conditions off people, can be REALLY helpful.
That said… thinking that you can “tank” in this game by standing in melee and just mashing keys is the wrong way to go. Tanking is about dodging, interrupting, immobilizing, crippling, blinding, Aegis. This is why a lot of people interchange tanking with control for this game. Most importantly though, you need to recognize that your job is to help kill things, you can’t JUST tank. A good tank will be rezzing people because they can live through the hits for example.
You can “tank” but what you cannot do is stand in melee 100% of the time and rotate through a rotation and expect to live or be useful.
Poison damage ignores Toughness, so if you built “Tanky” by building Toughness and ignored Vitality then Poison and Bleeds are going to hurt badly.
It sounds like you are getting in over your head and forcing yourself to overdo it on dodging on a regular basis rather than timing it for those real emergencies. You shouldn’t be letting things just beat on you for no reason.