Showing Posts For Jerka.3192:
Interessting. Especially the ritualist idea. I really loved that class in GW, especially from a lore-prespective. Further, a class that morphs parts of itself into usefull tools and equipments would be very neat indeed!
I also think that GW2 could use another heavy armor class. The paragon is a very cool class. It did, however, not turn out to be very versatile in GW. Though, if such issues were to be adressed I think that the paragon would be a very cool addition to GW2. After all, the Paragon is sort of the essence of what GW2 is about.
The idea with the dervish, however, is problematic since the six gods are a racial feature; only humans believe in the six gods. Hence, a Sylvari dervish worshiping Dwayna would seem somewhat odd.
Solutions to the issue of mobs being immune to being pushed (crowd controlled) over ledges
Mobs are immune to being pushed of ledges; players are not immune to being pushed of ledges. I do see a possible reason for this: should mobs be able to be pushed over ledges, one could easily manipulate the mobs rendering them, more or less, useless.
Now, I do not know the consequenses of the hypothetical removal of this immunity; maybe, the immunity is something that is required. However, should this be the case, one would find it somewhat inappropriate not to compensate the players for this imbalance in any way. The compensation does not have to be that players get to have the same immunity; however, some sort of compensation for this imbalance would be quite appropriate, if not necessary. The necessity of this compensation is extra obvious when you take the aggro range of enemies into consideration; being knocked of a ledge sometimes resets an enemy, which is quite enervating when the enemy is a more powerfull foe (veteran etc.).
A possible solution, that would look really good as well, would be to include a “save” function. When a player gets knocked over a ledge, he or she will have a chance to “save”, i.e. catch on to the ledge. (A launch, for example, would be impossible to save should the player be airborne when passing the ledge.)This “save”, if triggered, would, first, cause the player to catch on to the ledge. The player will then be hanging on the side of this ledge. This is when the second phase would start, which is a chanel that would represent the palyer climbing back up. Possibly, some sort of animation could be applied, which would make it look fantastic. Should this channel be interrupted, the player would fall. The last step of this “save” is that the player gets back on his or hers feet and is ready to resume combat.
Benefits of the “save” feature:
- The player gets a fair compensation for the disadvantage they are at when it comes to pushing mobs of ledges.
- This feature would look trully amazing.
- This feature seems to correlate quite well with the values of Arena Net and their idea of what Guild Wars 2 is about.
Issues with the “save” feature:
- I am no programer and do not know the magnitude of the creation and insertion of such a feature.
- There could be clipping issues depending on how a ledge is structured
- The “save”-feature would have to be able to distinguish insignificant ledges like small rocks, small steps, and other tiny elevations from big ledges like cliffsides, bridges, and walls.
- It would not make sense to catch on to the ledge if being launched over it, since you are airborne.
The fact that this imbalance between players and mobs when it comes to pushing one another over ledges exists and is uncompensated is dismaying. It is probably not the most urgent issue; nevertheless, it is an issue and needs to be adressed. I have presented one possible solution to the issue: the “save” feature. It is, however, but one possible solution. Hence, I would like to hear more ideas and thoughts regarding this issue. I may, and most likely, have forgotten to consider aspects of the “save” feature. Feel free to criticize and discuss it. Also, I would love to hear other suggestions or solutions rearding this issue. Finaly, I do believe that Arena Net are aware of the frustration this issue can create. I, hence, look forward to be seeing how they chose to adress this issue.
Thank you for reading,
Jerka
(edited by Jerka.3192)