Showing Posts For Jethro.8725:
Hey good point. How cool would it be if the legendary defenders (more like legendary observers) did something to spawn campers. First I think you have to rouse them out of their dark depression of standing listlessly on steps for 3 years. Then have Seigerazer and his trusted Super yak plow through the front gates like a rugby team. Anything would be better than being outnumbered and having trolls drop siege and spawn camp.
Funny how people comment about bumhurt or go out other exits HAHA probably the dopes who spawn camp. Going out other exits without a commander, good luck, Yaks Bend had thiefs spawn camping those exits and once had an arrow cart thrown by the exit to Mendons.
Nice idea though. Would be killer to see Anet solve the imbalance in cases like that with Legendary “Observers” punishing the trolls.
(edited by Jethro.8725)
Oh here it is. Too bad I missed the supply hut rings and the rings that hit all the way down the steps and wall to the right.
My cata spot is just fine, I’ve been using it effectively for years. I use it on T1 and T2. In this spot (just under the vista on inner Garrison) I’ve been able to clear siege thrown at the back of the garages, the eastern outer wall, gate and anything in between. It’s better than a bali up here or a treb. The bali doesn’t reach that far back and does little damage to golems. A treb can’t hit things at close range so wrong spot for a treb. Ony the cata here can do heavy and sustained damage especially against golems. This spot will be useless now that ACs can be expolited to reach that far in.
And I don’t care about GOM blobbing all through Bronze. Most servers have blobbed at some point and that’s not the issue. I want to be able to have a chance to counter the blob with siege. I want that siege to be effective and not burned off walls from ground AOEs or exploiting the LOS on ACs.
In this pic I have attached it shows the red rings, I missed the ones that hit the ground in front of me and I was freaked to see a full red ring on the top of the supply hut. No chance for us to throw any siege anywhere in Durios. We tried and it got melted by red rings no matter where we had it.
It also seems if you don’t have siege down first or you get on it late you are done. Once they get under you they are in like an Alabama tick and their aoes have almost full interior coverage now.
Right not the way the game is set up it does not allow wall siege to be effective and apparently interior siege either. Still trying.
At least with win/loss you won’t see the same teams. And if you win and move up that is incentive enough to fight even harder to stay up. If you slack or can’t handle the upper tier then you drop back down. Same theory applies if you lose, you go down and either fight or give up but either way after a few mathces a level will be found that keeps things more fair and balanced.
Enough with needing a masters in Chaos Theory to figure out that SF should be higher, YB should be T1 and IOJ should be T7 or T8 right now.
All the 1000 2000 and glicko has us in this problem with blobs dominating and other servers in Fractals or Dungeons.
Yeah Shadow, I agree with that. Just like the oil mastery gives you that or rams. I hate that cannons are so easily hit and you can’t stay on them to use them. Blobs are taking over so they need to make siege more important to counteract the blob.
sephiroth.4217
Just leave T2, let it rot and let YB PvD and 50 v 5 all they like.
Everyone I know that has left so far hasn’t looked back.
I agree with you on that. YB can 50 v 8 like the other night at Hills. They woke up half their server to chase us out. It was like a red river pouring over the edge of the wall just to take out 8 of us who dare try to take out the WP they built in our hills lol
YB runs blobs 24/7 so it may be in actuality two BG official guilds but in their wake they had to drag a lot of other people because the size of YB is unreal. And to see BG dip in points just a few weeks ago seemed natural since ones gain is anothers loss. YB surged and BG dipped but now BG in a locked situation is surging with less people, hard not to have a red flag go up on that one.
Yeah but I’ve never had my cata on that spot hit before by an ac I couldn’t even see much less two of them. I’ve been going to catas more lately because of their ability to lob boulders over and not need a LOS. This one I put allows me to keep the walls to the east clear and the garages I call them by the laurel port spot free of cats as well as hitting golems. If I can’t put siege deep within the inner wall and the walls and steps are no longer viable what’s left? Trebs from the ruins?
I was in FC for a bit. My guild decided that they wanted to go to a lower tier server and have more impact. The problem I faced in FC as a commander was it was dead by 11PM Eastern. I stayed on longer with our guildies and tried to recruit and build a stronger server but what happened was that too many times FC was outnumbered so people got used to foresaking EB and turtling up in the BL. That was hard for us to come into a lower tier server and not see a decent zerg running around EB. We would upgrade and scout and defend towers when on IOJ which got as high as 6th before we moved. We would spend reset upgrading our corner so we had a good base.
FC has some great people on it but only because the population at the time was lower many would jump to pve or just disappear. There is a lot more activity in the top servers depending on the matchup. T1 is always something but T2 FA and SOS are having problems with the blobby YB so its dead too often for my liking so I go to my alts.
I think you mean the TS channel that has all the different guild spots available if they ever got on and used them. In other servers you will see the guilds using their TS in their spot but when I was on FC it was mostly the EB channel we used since not as many came on.
Interesting. Gudradain. I’m a bit old school though. I don’t mind ratings but I am about wins and losses. Nothing moves someone more than the simple fact of busting butt to win because there is a reason to win.
I’ve been reading forums for awhile now and I’ve seen some referencing how BG helped keep JQ in T1 last summer. And it’s common knowledge that BG lost a bunch of guilds to YB recently. I wondered if JQ would repay the debt and help BG out so they could stay in T1. It was never easy to get into T1 so now that there is a lock I wonder how BG could have a resurgence after losing all that manpower? Leading this week but all three servers still relatively close makes this an interesting week to watch. JQ still has the mega blob but finds itself in second but the megablob of YB wins by over 200K each week in T2.
There has to be a way to figure how many people play per hour and for how long for a particular server based on their location. And see what totals come up.
Map cap is good but dangerous too. Don’t want to penalize active servers for the sleepy heads. How about making outnumbered deal out more damage and take less on a greater scale.
How about making Legenday defenders have greater range and not allow siege to be thrown by the other team on the path from spawn to the keep.
Get rid of the crafting booths too. Sometimes I see people sitting in there while we are losing our stuff. Aren’t there enough places in PVE to do that.
They may need to look into combining the bottom 6 servers into 3 and that should jump start things too.
Make siege usefull again. Reduce the aoe on top of walls for eles and necros. Allow less populated servers that have really dedicated people who like their server to be able to siege and protect. No one likes to sign in to EB and see everything paper. I would spend more time again in a tower while watching tv and upgrading it and sieging it out if I could hold it with fewer people. Right now no siege lasts on a wall. But this whole blob mentality of too many servers and aoes that reach the ground inside towers/keeps is too much. I just leave and won’t spend any gold or buy gems.
I hear what you are saying but I disagree Tex. Population is important but all I know is what I tracked for a long time. You could still transfer into FA yet it used to have Queues of 140 plus in EB on reset and 40 plus in the BLs when they were dominating T2. In order to play WvW I would go to my alt on TC. The Queues were much shorter if there were any at all. And if T1 WvW pop allowed more in it wasn’t reflected in zerg size because for a long time FA and YB were running larger zergs than TC or BG for the most part.
The only way to find balance is letting teams fight one another and use win/loss as the deciding factor, not some point system that is so convoluted no one knows what the heck is going on.
There are 8 tiers and you promote the winner, demote the loser and find a balance. You can’t use points scored for the week since some teams total points would be skewed either up or down based on the matchup from the previous week. So that’s why I say just do wins or losses.
We want fairer matchups that give servers a chance to compete. The only way to find one’s level is to see where the ceiling is and where the basement is, no?
English soccer uses this way. The bottom three teams from the Premier League are relegated to the Champions league and the top three teams from the Champions League move up. This clears out the dead wood and rewards good play. After awhile teams find their balance. They are either sent back the next year or move up the rankings to stay where their skill level is proved.
FA dominated T2 for most of the winter and spring, bottom line. There was no need to have a tag team partner. FA did fine alone. That doesn’t mean that it didn’t happen. I’m sure with all the $10.00 alts some friends would have made deals at odd times but to say it never happened would be as silly as saying SOS was FA’s slave.
Having SOS, DB, and YB made a nice T2 but FA should have moved up to T1 at least once to see how they would have faired. YB should be allowed to try their blob against JQs blob now as well.
The PPT was never that close on a regular basis. We won by substantial amounts so we weren’t eeking out 20 points per tick.
FA didn’t need any help from SOS, DB, or YB to win and who in this game can really make a deal and speak for the whole server. This isn’t JQ and BG on T1 keeping the glicko set.
Whats happening right now is that matchups are stale on some tiers. YB is killing it in T2 and SOS/FA are losing each week by 200k. What’s the incentive to come into that matchup at all? FA used to have Queus of 140 on EB and 50s on the BLs but not anymore. We need new blood to make things fun again.
Right now YB could hang with T1 but they have no chance because of the glicko and how T1 works their matuchup. FA is slipping and is more a T3 server. IOJ is facing GOM and SF, SF is super blobby at some times and IOJ is awol and GOM people come and go fast if all is paper and the SF blob is out KTraining again.
But the promotion/demotion system should allow servers to level out where they belong. It works in sports that way so should here. Better to be where they belong than being locked or glickoed in the same matchup.
You don’t get it. It’s ok. Read other forums about the deals with JQ and BG and keeping T1 locked up. Please.
Here is the most simple way to fix the stale matchups.
If you come in first you move up, if you come in second you stay, if you come in third you drop down. This way you will be fighting two new teams each week.
This would even apply to both T1 and T8. The top 2 servers stay in T1 and the bottom 2 servers stay in T8. Gives incentive.
Dump the stupid glicko, win move up, lose move down. Simple.
And what better way is there than to see how you could do against better talent than having to prove it. If you’re down by 8K on a Thursday night (NA time) then wouldn’t it be more fun to have to fight to stay or fight to move up? Wouldn’t more people wan to come into WvW if there was a chance to move up or at least a new matchup the next week? And how about giving the winner something silly like a few laurels or silver or some sort of token that could be traded in after enough are acquired to make it even more lucrative to want to win in WvW?
What do you think?
(edited by Jethro.8725)
Ok, keep it civil. We don’t know one another but this is my opinion and it’s based on what I’ve witnessed over the last month or so. I do play on TC. I wanted to see what the fascination was about T1 so it took me forever to transfer my alt there. As far as I was concerned after months of playing, FA should have been brought up to T1 and now YB deserves it. It didn’t happen for FA and I don’t think it’s going to happen for YB sadly. It would make for a better rotation.
JQ has numbers and just won a few weeks ago. BG came in third and I was surprised by how low their score was but then figured it was the effects of losing guilds to YB. But the following week BG won which sent up a red flag. I’ve noticed odd things like when a large JQ blob took QL and Dane then ran to take Durios and Umber and then disappeared. They clearly had the numbers but didn’t even go for the sentries by Lang or Bravost. I can guess where a zerg is going to go next as I’m sure most hardcore WvWers can. We called out to get ready at the inner towers and keep, we didn’t have many on, we had some siege and nothing happened. JQ and their 50-ish disappeared. We watched the Red zone, nothing, we watched the BL’s nothing. That week the scores were super close and again very odd. Never seen a zerg with the manpower not even try to paper a corner especially when they had no resistance.
And too often I see BG and JQ avoid one another with us being double teamed. Especially in our Keep (Red) where BG either stops us from going in or they clear the siege then run to take Veloka as JQ takes the keep. Again, odd behavior I’ve never witnessed on any other tier other than T1 between JQ and BG.
So are we killing WvW? I think if T1 is keeping scores close, like this week especially, then it’s not good for the health of the game. Players will go on their alts and play on lower tiers keeping T1 locked.
Yeah you can’t even toss an ac on the back lip of the wall anymore. They need to make it so the closer you are to the tower the less vision you have inside it no matter what. And you should not be able to stick siege in the alcoves of the corners. Building canons, whats the point. Try staying on a cannon at blue keep, outter wall facing Bravost. You can’t all the ground aoe. I used to be able to put a Sup Ac right behind it on the back lip and protect it some but not anymore, aoe rings reach the inner ground.
I don’t think WvW is dead. There are some servers that do pretty well. I know I have a couple alts on TC and GOM and there is a lot going on. GOM has a decent turnout most nights but SF is very blobby. IOJ is not doing too well, they were as high as 6th but plateaued and lost a lot of guilds to FA and YB and other places.
As for TC well its T1 which means JQ has control. YB gained a bunch of T1 guilds so they can push T1 but the way T1 fights is so odd. They seem to keep scores close even when you know if it were any other tier JQ would be winning by 150K. Glicko messing I think.
FA has no OCX anymore. Insider politics and a mentality coming into that time slot not caring for PPT just fun bags and trolling. You know how it goes, so good guilds left for Maguuma. FA will be T3 real soon. SOS has a nice OCX and YB is blobby on the level of unbelievable but T1 is locked unless JQ works it out with BG to continue double teaming TC and drop them eventually.
I think the issue too is blobs vs inability to siege walls. If we could handle 2 or 3 to 1 ratios with siege working and not being AOEd from below or ZOOM hacked or continued LOS issues by ACs you would not have as many people coming in, seeing all paper, mid to low PPT and saying time for a fractal or dungeon, I’m out. AND the spawn camping. EEK YB uses siege and trebs to cow and bomb spawn, who wants to come out to that.
Friends have gone to Maguuma and DB and seem to like them. ANET does have work to do in WvW with the LOS and Spawn camping and making siege viable to defend again.
(edited by Jethro.8725)
Ok great fight going on with SF. They outnumber GOM almost 4 to 1 and have taken everything in the BL and now we are turtled up in Garrison. We can’t siege the walls because…… well anyone who plays WvW knows you can’t put siege on walls anymore with the red rings of death that touch the ground on inner. Now I have a cata way back just below the vista on north inner and I’m dead from ACs that I can’t even see.
I am finding it next to impossible now to siege anything anymore. I figured a cata way back in inner with no ACs in sight and anything they put on the east wall was blown apart. But a you can see by the circles how easy it is for them to take any siege out in that whole north inner supply area. What do you do? Any ideas? Losing to a blob when you’re outnumbered 4 to 1 is tough enough but having siege destroyed like this, having siege made irrelevant wherever its put has created the KTrain blob mentality. Spam and AOE and LOS and move on. When it’s the only thing you can fight the blob with and its been rendered useless then ANET any ideas?
What happened to the OCX FA guilds that transferred in and did a great job like Adv, XIII, Dawn etc? I know there were trolling issues that forced one very dedicated and decent sized guild with a really good driver who ran during the OCX/SEA to transfer to Maguuma. (Having troll siege being thrown on another comms ram prints was not cool and did not help FA). And the issue with the other OCX guilds refusing to run with that comm or even be on same map probably had something to do with the current state of things in FA besides the mass influx of kitten YB. Talking with some YB roamers that was a big problem for them until the problem moved to FA. But hope a new leaf is turned now that one can’t stand alone but just move. So if the problem transfers from FA then things will look up for OCX in kittenain. Good luck. Hope the transfer is stat.