Showing Posts For Jikuim.1349:

Data shows error in "2x drop rate" BL Tix?

in Bugs: Game, Forum, Website

Posted by: Jikuim.1349

Jikuim.1349

I’ve mailed support, but the answer was essentially a copy-paste of some kind of “we can’t help you here” issue, so, I’d like to see a definite answer from someone who has access to literal code.

A reddit user opened 500 chests, a guildmate of mine opened 500 chests, I opened 50 chests, another guildmate opened 100 chests, and a number of players I’ve talked to in map chat have opened 50-100.

NONE have reported a drop rate any more significant than what previously existed prior to the “2x drop rate” buff in yesterday’s patch. This buff should very well be noticeable.

The ticket SCRAP drop rate is absolutely 100% verifiable and noticeable. It’s essentially 1/2 BLC now.

The drop rate before was somewhere in the vicinity of ~1/75, but that’s not a very good estimate. If we take it at it’s worst, and assume it’s 1/100 (which I can almost guarantee it’s not, based on some statistical calculations using Wiki data), that would mean it’s now 1/50.

The guy on reddit who opened 500 reported 4 tickets, I got 0 in 50, a guildy got 0 in 100, another got 1 in 100, another got 4 in 500, a guy in map chat got 1 in 100.

I can link the statistics I worked out on these numbers, but the odds that the droprate is 2x what it previously was are astronomically low based on these numbers. So low that I can guarantee you with 95%+ certainty that either ANet botched the wording on something, or the 2x buff rate is not being applied correctly (or at all) to FULL tickets.

I REALLY need ANet to reply and let me know they’re sure they’re right, and I’ve just bumped into some insane RNG, else I’ll be wary of spending gems (which I’ve spent a LOT of money on) from now on.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Jikuim.1349

Jikuim.1349

DO NOT change :

Shadow Arts V – Infusion of Shadow – This trait functionality has been changed to “Gain initiative when you enter stealth.” 2 init.

This is a horrendous idea. I don’t even main thief, but you’re going to nerf numerous builds into the ground. Thieves will go from being alright to being completely garbage tier with this change.

Honestly, take it or leave it, but it’s a bad idea.

We need new character play options. Please.

in Suggestions

Posted by: Jikuim.1349

Jikuim.1349

I think that just arbitrarily saying “Factions was a different game” is a little bit naive.

Sure, you could buy it and not buy Prophecies, but that was more or less just a nice-guy option that ANet gave. If you liked the look of the game, you didn’t need to pick up EVERY pre-expansion (like WoW), you could just play Factions.

Factions is referred to as the second campaign of guild wars (the first being prophecies). You can’t just act like they’re unrelated and we should ignore them. People who played Prophecies bought Factions, period.

And it’s the same company, and the same servers, and the same game (Guild Wars). All of the content from Factions is STILL Guild Wars content. If you want to say we should compare GW2 to Prophecies, sure, but GW2 doesn’t have a “Factions” for me to go out and buy, does it? Nah. :/

We need new character play options. Please.

in Suggestions

Posted by: Jikuim.1349

Jikuim.1349

Guild Wars 1 was a great game, a game that ANet should be looking back on and thinking, “What did we do right?”

Now, let me say : I really love GW2. Also, I don’t want GW2 to be GW1. I want it to be a spiritual successor, but one that’s very different. So far they’re doing an alright job, I don’t have too much to complain about.

With that in mind, let’s discuss how Guild Wars 2 and Guild Wars 1 compare around the mark of their first anniversary.

Guild Wars 2 additions, first year -

Fractals were a big addition, one of the biggest in the game, in my opinion. Numerous, repeatable dungeons, with interesting/lasting rewards.

The daily/monthly system gave people a chore, which is nice. Laurels also came along.

Ascended items. I think it was smart to add them later rather than at the launch. People would had full sets in such a tiny amount of time, and then complain there’s no endgame. It’s been smooth additions, nothing I can complain about.

WvW rankings/matchup/Season 1. Pretty good overall. I’m glad there’s a decent amount of balancing done around the WvW scene, and I’m glad WvW maps are still full to the brim on many servers. WvW rankings/skills was another good addition.

Living Story. We’ve seen numerous dungeons come and go, unique events with unique rewards. Essentially, a reason to check in at least every 2 weeks to keep your character decked out with all of the limited time items.

Skins. No one can complain about aesthetics, we have piles of new options added every week.

Balance. A few big balance patches that have addressed clear issues in the GW2 community. Buffs where they’ve been needed, too.

The karka/southsun shore. A big map addition.

Obviously this isn’t everything, but this is some big ones.

Now, those are respectable additions, and they keep coming, but I want to compare it to the big release shortly after Guild Wars 1 first anniversary, which was an expansion, Factions.

Factions added -

An entirely new story. Probably about as much “Living Story” content as has been released in Guild Wars 2.

Alliances. Kurzick/Luxon, which allowed for players to accumulate a new type of currency and spend it. This also brought the “ownership” of certain areas of the maps, as well as battles with the opposing Alliance. Similar to some additions we’ve seen in GW2 (new currency, new way to accumulate it, though in GW2 it hasn’t been very story inspired).

Two new ways to play PvE. Challenge Missions/Competitive Missions.

Most importantly, two new classes, and 25-30+ new skills for all of the existing classes.
I think this is clearly, clearly the area where GW2 is falling behind. You could argue one way or the other regarding most of the updates to GW1 (including Factions) vs GW2 in year 1, except on this point.

The addition of Factions completely flipped the meta on it’s head. It made everyone excited to dive into new builds, new options, come back to the game to try and find your niche in PvP again, or build a new type of dungeon running PvE group.

GW2 has had no gameplay additions on a character/combat level. You’re playing with the exact same skills you’ve played with since Day 1. Maybe, just maybe, they’ve removed a skill and replaced it with another, or removed a trait/combined it and added a new one, but essentially it’s the same.

If the meta changes, or your character changes, it’s generally because of meta+balance, not because of new options.

Guild Wars 2 is on a collision course with stagnation. One year of the exact same characters with no new options isn’t crazy, but it’s worse than what ANet has given us before.

I still enjoy playing, but every day I’m wishing more and more I could unlock some new weapon skills, an elite skill that’s actually interesting, or a bunch of new traits. It’s starting to get painful.

I think ANet desperately, desperately, needs to buckle down, get their heads out of the “black lion ticket skins” and “meta achievement for another 2 weeks” department, and head towards the “GW 2.0” department. A patch with new weapon options/new skills/new traits would surge the games population and create a fresh sense of enjoyment, which GW2 is starting to lack.

tl;dr : GW2 hasn’t had a single new addition at the actual level of how your character can play, ever. GW1 added 2 new class options (which, with dual classes, affects every other class), as well as 30+ new skills to EACH class, at the first anniversary.

(edited by Jikuim.1349)

Looking for a team.

in Looking for...

Posted by: Jikuim.1349

Jikuim.1349

<Player looking for a team>

Ingame name: Jikuim.1249
Main Class / Potential Classes (Incase team requires): Thief
Region: NA
Practice Times: 9AM-5PM weekdays.
Experience: Um. Lots of WvW and solo sPvP. None in teams.
Other (Anything else that you would like to add): Can use Vent/Raidcall/whatever. 23, mature, friendly. Looking for a serious group to get competitive with.

Final Rest - Current Theories

in Guild Wars 2 Discussion

Posted by: Jikuim.1349

Jikuim.1349

Everybody’s harping on the drop rate, but let’s scale that some :

10 people doing the event only 1 time in a day would take 7 months.
Thus, x% * 10 people * 210 days ~= 100%

This means x = 0.047, or, roughly 0.05 as the devs have stated.

What does this means? It means that the event only needs to be done 2000 times before a drop is seen! 2000 is NOTHING. Think about it. There are 54 servers.

That means only 37 people PER SERVER need to complete this event. This is a decently large sample size too, so we’re probably not going to be seeing 5000+ kills before it drops, it should drop around the average.

You could also look at it as : if 1 person ran the event on each server per day, it would take 37 days.

So, with that in mind, doesn’t this CLEARLY rule out Shadow Behemoth/Catacombs? They were my front runners for the drop because of their style elements, especially Shadow Behemoth with his named chest… but it just seems like it can’t be it now.