Showing Posts For John Fuego.5634:
How about different home instance maps?
I would have thought that the Salma District was technically architected as such that it could be personalized.
If so, I would love to see several GW1 pre-searing zones migrated to the GW2 engine and made available in the Gem Store.
They could perhaps be miniaturized too.
Just wanted to chime in as among the people who still enjoy playing GW2 + HoT never seem to write up a “Thanks for an awesome game” in this forum. We’re mostly busy having fun.
Suffice to say, I’m actually one of those folks who returned to GW2 because of the improvements (forgot the patch date, but it was when they added First Person view and made the PVE last mission solo’able) — which made me want to progress to HoT.
Honestly, I think GW2 is still fun and I consider it to be the “home game” now.
That is, one game to return to after completing other non-multiplayer open-world games (ie. Skyrim, GTA5, Fallout etc.)
Just my 2 cents
(edited by John Fuego.5634)
I never got a precursor nor anything amounting to more than 50g. But, when I somehow got a Permanent Hair Stylist Contract about a couple of years ago, I didn’t even realize it was worth over 3K at the time. About 4 months ago, I sold it for 1.3K when all i was doing was clearing some garbage. Didn’t think much of it.
Nor did I have any expectation of ever picking up something like that in PvE any time soon. Today, I’m just thrilled to be gliding in HoT and Core Tyria !
Ignorance is bliss :-)
(edited by John Fuego.5634)
TBH, I find the right version overly sharpened. To the point it even hurts a bit. The contrast is extremely high, too. …
I know what you mean and I agree. Again, if you upload a screenshot to this forum, you’ll see how bad the re-compression and loss of image fidelity is like. It’s better on screen and running in realtime.
EDIT: Here’s a setting (gosh, need to reset to my favorites again) to show the granularity and how subtle you can apply the sharpness (below). You can also do things like lower the color saturation a bit at the same time.
The over-sharp look is just a personal preference. The sharpness setting is as granular as Photoshop’s smart-sharpen and while I used a more subtle setting before, it didn’t apply to all cases/scenes in GW2 say from the vast expanse of white in Northern Shiverpeaks versus the dense foliage of Maguuma (HoT).
I simply decided to set it for what looks best for Core Tyria as I still spend most of my time there than HoT. Yes it looks a bit too much but I didn’t want to always fiddle with the sharpness configuration (so, small price to pay). Besides, like the sharpness settings on a regular TV set, it looks just fine once the image is in motion. Not okay when just a still-frame capture.
Am I shortsighted? Left eye is far-sighted. Right is short-sighted :-\
Which is okay, since when I lean forward, the right eye is just perfect and when I’m tired and lean back on the chair’s head-rest, the left eye is perfect :-)
(edited by John Fuego.5634)
Kiza
Sure wished that was enough. But nope. “LumaSharp” actually sharpens the image (highly adjustable). There is no such setting in GW2 (see pic. and the comparison). I’ve intentionally left the settings open for reference.
(Just wanted to reiterate, it looks even better than it does in this forum)
Werdx
An ENB can emulate the qualities of another monitor by tweaking DirectX pixel shader hardware directly. The result is practically the same as getting another monitor that has extensive color/image controls (if not better).
I agree with you that once you get the right “fixes”, it’s like playing an entirely different game :-)
(edited by John Fuego.5634)
And just to drive the point home. Here’s my before and after screens.
Left = no ENB. Right = GEMFX’s (SweetFX).
Now if the image to the right looks a bit dark and contrasty, it’s my own personal preference. You can certainly adjust it brighter, anyway you like.
Note: Screenshot fidelity has been reduced automatically by the forum upload process but retains about 85% of its original color and detail.
(edited by John Fuego.5634)
If you don’t get eyestrain playing GW2 with vanilla graphics settings (all on high etc.), skip this post. Folks who do might want to try ENBs.
For a few years I didn’t know why i just didn’t want to play GW2. I mean I love it. But I couldn’t play for as long as I wanted to because, somehow, my eyes just couldn’t quite take it.
Put it down for a year or so. Then got into Skyrim, and played for two months almost every day, racking up continuous hours of play (as I was taking a long holiday). I noticed no real eyestrain with or without ENBs. Switching again to GW2 just made the contrast greater.
While I’m not an eye expert, for me the reason appears to be similar to how a camera lens tries to continually auto-focus on a subject that is blurry. We just don’t hear any sound when our eyes do it. It seems my eyes were constantly fighting to focus on objects on the screen, and i didn’t even know it.
Until I also used an ENB in GW2 such as GEMFX (just Google search for it).
And if you want to have a much more eye-friendly GW2 gaming experience, install GEMFX, disable the GEMFX section, enable the SweetFX section and checkmark “LumaSharpen” and “ToneMap”. Then set GW2’s own postprocessing to “None”.
Your eyes will thank you and best of all, there is no performance hit.
Search in YouTube to learn how to install them. Bear in mind that ArenaNet is not obligated to entertain any support issues arising out of the use of 3rd party utilities, such as the aforementioned — but hey, my eyes are more important.
To ArenaNet. Maybe implementing a subset of SweetFX-like controls would benefit more users (like me). I’m also hearing from new-found friends in GW2 of their eyestrain issues ( and they also don’t know why ).
Why is this important?
Because regardless of how much you give (ie. daily rewards, achievement points etc. etc.), people now have a health reason why they cannot play or play for as long as they wanted to.
Like really, stare at this for 1 hour straight. Specifically, home in on the armor details. You know, like the kind of activity everyone does hours on end (ie. checking out other people’s armor). After a while, your eye and brain will grow tired of always having to (re)construct the details “in-brain” instead of just clearly seeing it on the screen.
(This screenshot is from the GW2 website itself btw.)
(edited by John Fuego.5634)
Just a quick update. Glider Basics problem resolved as of this moment.
The need for 4 billion mastery points is now gone.
Able to assign a mastery to Glide Basics and recycle the XP meter/bar.
Thank you ArenaNet.
- A Happy Tyrian Glider
(edited by John Fuego.5634)
Being a programmer myself, I’m usually pretty okay with other software experiencing bugs and in light of the HoT crashes and me not being able to Glide because of the issues mentioned above, I understand how challenging it is to manage bug-fixes and customer satisfaction.
Like I said, I’m usually very calm about these things, but knowing that I’ve paid $99 bucks, like other people before tuesday’s patch, and seeing happy folks gliding away in Divinity’s Reach, Lions Arch and just about anywhere else in Tyria —- AND not hearing anything from ArenaNet acknowledging this —- is leaving me a bit dissatisfied.
Anyway, i’ve created a new Revenant character from scratch to see if this issue only happens with legacy characters but knowing I’d have to spend a couple of days solid just to get to HoT chapter 2 is getting on my nerves even more.
It wouldn’t have bothered me as much if EVERYBODY couldn’t glide in Tyria just yet.
</rant>“Glide Basic: Need 4,294,967,294 mastery points to master this ability”
I’m a bit confused…
Well, after getting HoT (just today), my client crashed a number of times. It also updated a couple of times. Dialed down the graphics to mostly medium settings and was able to finished chapter 2: “Torn from the Sky” but somehow my experience points still lacked a couple of thousand so I replayed it. This time the experience indicator stays at “508,000/508,000 Experience” and my experience level is still zero.
Nevertheless, I was able to pick up 2 additional Mastery points (from Heartless Pass and Thistlevine Ravine) for a total of 3, but was still unable to spend any of it on Glider Basics as it is locked and because it said: “Need 4,294,967,294 more mastery points to master this ability”.
Is this normal?
If it is, then I better get started before I get too old to play video games :-)
No really, is this normal? Anyone else have anything like this happen to them?