Computer freezes while playing Guild wars 2
in Account & Technical Support
Posted by: John T Hall.3574
in Account & Technical Support
Posted by: John T Hall.3574
There are no recent crash reports on the dump, last time I played was about a year ago with very little issues.
in Account & Technical Support
Posted by: John T Hall.3574
When I am playing Guild Wars 2, the game will crash after around 20-30 minutes of play, completely freezing the computer itself. I have to hard restart the computer, it gives no errors or anything as to why it is doing this. I have reinstalled the game twice, tried installing it on both my C: drive and
drive, but it continues to crash.
GPU GeForce GT 530
CPU AMD FX 6100 six core
16 gigs of ram
Win 7 ultimate
Driver v 347.25
I understand that, but I would really like to have the torch for warrior, it seems like a REALLY good match. But then again, the warrior is universally efficient in all things brutal.
The only thing I can think of to improve warrior is Torches. It seems a good match, it’s primal, deadly, and simple… Like a match made in heaven.
Honestly, the abilities would probably be simpler mid range skills, that show the brutality of the warrior, by using fire to overcome any enemy. The skills I can think of are Throw Tar, that simple tosses crippling tar, and throw torch, that lights said tar on fire.
Put any feedback you have below.
Not to mention that zergs are USUALLY led by a commander and if you can target and eliminate him, then the rest of the zerg will probably try to go back to him.
There is one thing that your forget in your logic. The zerg doesn’t think, it has no ability to comprehend anything beyond devour and breed. They won’t care if they are going to be killed, they will just regroup. I can understand the AoE cap, it would be kind of silly if a single person could hold off an entire zerg, but the cap is quite low. Choke points are useful if you think about it, setting up a trap at a cliff can easily kill off a zerg(Since most back up instead of looking behind.) The AoE cap should be a little bit more(Maybe 7-10) but there should always be a cap. If your smart, you can overcome 50+ zergs with 10 people, you just have to think and place siege equipment in spots where they can’t go around.
The Enginner has some problems with their traits. I have never quite understood why Firearms got Condition damage, sure they have the flamethrower, but not many people use it. And I really hate it that tools even exists. I have never heard of an engineer going down traits for anything in it except the crit damage. I think that you need to make a new trait line, maybe Enhanced Toxins or something, and smack Condition Duration and damage in it. Maybe something for the Elixir gun, considering it has quite a few conditions. Healing power should probably be moved to Alchemy. Vitality from Alchemy should be moved to inventions, since it is a toughness trait line. The critical damage should be moved to Firearms.
Basicly, this is the stats for the new engi line(Anything for a question mark should be filled in by others):
Grenade: 10 power, ?
Firearms: +10 Precision, +1% crit damage
Inventions: +10 Toughness, +10 Vitality
Alchemy: +10 healing power, +1% boon duration
Toxins or whatnot: +1% condition damage, +1% condition duration.
I have to admit, the Engineer seems horribly underpowered compared to the other classes.
There is no glass cannon, I can only do about 1k per crit if I am lucky. I have been 3-5k rolling across my screen from Ele’s or warriors. Thieves gank everything, when you get them close to death they stealth and run away, and you can’t catch them. Rifle engi’s need more power to them, a sword doing 5x the damage of a rifle? Not really balanced. The fact that the grenades have more range than rifles do doesn’t really make any sense, and I keep finding consistently bugs that ruins game play.
For instance, Jump shot would be viable if I didn’t glitch half across the map then magically teleport back to where I jumped, and it would be better if I didn’t dangle in the air for 3-4 seconds before landing, only to find my target has run away.
Also, my rifle bullets get magically obstructed in the middle of a field. I tested this with a friend, about 23% of the shots I shot at him, while in an open field, were randomly obstructed.
They really should do something about these bugs, I really wouldn’t care if they had to make the rifle bullets explode instead of piercing.
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