Showing Posts For Joix.6942:
Mechanics:
1. Soldier class profession. That is, heavy armor.[…]
- Challenger
- Fighter
- Combatant
- Chainer, etc.
And it could use new specific weapon: chain (+pistol)
https://www.youtube.com/watch?v=qPg0UMiMoTE
WHIP IT anyone?
to be unique somehow among rest of professions i guess some kind of shapeshifter could be a thing, it fits a bit of design of the game (the time that game is set in) and could be a bit like a feral druid from WoW. We all want to see land spear battle, but we would get rather warriors, guardians or rangers to use them, because I guess it’s hard to go around new profession theme around spear that doesn’t look too close to warrior or guardian.
Imo, it’s easy to make shapeshifter theme around heavy armor, just make armored shapeshifts – we do have a lot of unique creatures in game (who else would like to see quaggan form? give that quaggan a cookie) that could be used as forms and for 3 features for utility skills we could go with: Alertness (defensive), Nature behaviour (reactive to form abilities and evolutionism) and for example Pheromones (quick idea, we have a lot of sense abilities around – sound, sight, touch – why not smell?)
For types of forms just run http://wiki.guildwars2.com/wiki/Bestiary and look how wide choice there is. Even bring some GW1 original creatures http://wiki.guildwars.com/wiki/Creature_type
The thing to be somehow unique from elementalist (forms to attunments) would be evolutionism (you gain some kind of power as long as you stay in same form – just quick idea) – so it would be somehow opposite to elementalist who often wants to switch attunments to cast all of his spells.
Just a quick idea, I hope you like that anyhow
http://en.gw2skills.net/editor/?fNAQNAsfVjMq0xaLL+rQ0agAha5AEANvhYwdSkDhdBPqA-TJhHwACeEAo3fAwZAwYZAA
Niah’s ranger tpvp build
thanks man, looks to good!
could you post this build by any chance? I would love to try this out