Showing Posts For Jovers.7825:

Dungeons And Casual Players.

in Fractals, Dungeons & Raids

Posted by: Jovers.7825

Jovers.7825

As for the question about PuG’s for explorable dungeons, we’ve said all along that explorable dungeons are intended for highly organized/skilled groups of players. That is absolutely the case

Explorable dungeons were not meant for casuals.

Casuals are not less-experienced players. Casuals are players that cannot devote the same amount of time that the more hardcore players can. Thus, expanding any assumed notion of grinding. Saying explorable dungeons arent meant for casuals is very shallow. I am a casual player and don’t invest more than 2-4 hours a day tops. Saying casuals can’t work towards something in a game is like saying Charr can’t enter Divinity’s Reach – its not realistic.

Dungeon Updates

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Posted by: Jovers.7825

Jovers.7825

Sverre, I accept the difficulty, and welcome it. I enjoy the challenge of the dungeons. My beef is the repetitive aspect of it that makes the rewards (by rewards im meaning gold and exp) almost not worth it. Otherwise I find little wrong with it.

rate the dungeon patch 1-10

in Fractals, Dungeons & Raids

Posted by: Jovers.7825

Jovers.7825

10/10

The only nerf is to people that want to run the same thing 3+ times in a row or want to run story mode multiple times.

Now there’s plenty of reason to do other branches and other dungeons.

The only thing that I would change are the equipment rewards in sub-80 dungeons and making tokens universal. Some branches could use some balance tweaks (less HP on everything, etc).

But none of that was part of this patch, it was a problem before as well. So 10/10 for this patch, and all you baddies can just go and sulk. It seems to be easier than getting better at the game for you.

So more repetition = better game? I guess that’s a new one.

Dungeon Updates

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Posted by: Jovers.7825

Jovers.7825

Why am i surprised most forum posters are so over critical? Seriously this change was greatly needed. So you can’t spam the same path over and over to rush your exotic gear. So? God forbid you have to actually explore the explorable dungeons to get proper rewards. Many people here seem to think that constantly repeating dungeons is the only way to get gear, i myself have a full set of exotic gear and only half of it is from dungeons.

Stop throwing a fit because you think that there isn’t any way for you to ever get gear or gold just because you can’t repeat the same 30 min to 1 hour of content to get it. It’s only a grind if you try to make it one. The game isn’t going to hold your hand, hand you charity loot, and tell you how special you are because the exact same armor as everyone else. If you really feel that the content isn’t fun, fine no one is forcing you to play the minority of the pve content, nor are you currently paying any money to do so, but don’t expect to get everything you want if you don’t put a little effort into it.

Besides, its not like the content is going anywhere, if another update comes out all the dungeon exotics you get wont suddenly become worthless because there’s another teir of dungeons you need to slog through to keep competitive. Experiment, try other paths, other character builds or team combinations, run dungeons to run dungeons, not to gear up.

The majority of the complaining being done on here is not the difficulty increase, its the notion of GRINDING in a game advertised as a NON-GRINDING GAME. It’s really that simple.

Dungeon Updates

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Posted by: Jovers.7825

Jovers.7825

As I said before, Artificially delaying the inevitable and creating an actual challenge are two different things. In other words: Repeating a Dungeon multiple times is delaying the inevitable – the inevitable being no content left to do or no content desirable enough to do.

Dungeon Updates

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Posted by: Jovers.7825

Jovers.7825

They’ve stated repeatedly that the explorable dungeons were NOT made for casuals or pugs and are meant for organised skilled groups. They we’re NOT made with casuals, gear, xp or money in mind but with the challenge.

The story mode is for the casuals and if you find those too hard then… well… I’m afraid to say you or the group you’re in are below average gamers/casuals unless you have some bad luck with a bad pug. You might have to either practice some more, find a better group or it’s just not for you.

ANet also stated dungeon story and exploration modes WERE the best way to make in game currency and exp. So I still fail to see how they were designed for only the hardcore. I personally have no trouble with story mode dungeons, and so far I’ve had little trouble with explorable – however I have yet to go to CoF, so we’ll see how long that lasts.

Dungeon Updates

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Posted by: Jovers.7825

Jovers.7825

This! Thank you.
There are already so many whatered down, mindlessly easy themepark MMOs. If I was enjoying that I’d be playing WoW now, but I dont!

Normally I’d agree: but the advertising behind this game strongly promotes “Casual gameplay” and if by “casual gameplay” they actually meant a mind-numbing grind for the cool looking gear, then its not really doing what its advertising, is it? I’d have no argument if they advertised this game for the “hardened, hardcore mmo grinders who have time to sink into this game every day.” Difficulty of a game and artificially increasing a game’s lifespan are two different things.

Dungeon Updates

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Posted by: Jovers.7825

Jovers.7825

Thank you for making the easy paths in the dungeons harder. Please don’t listen to all the people who complain about money/gear/xp and things being too hard, This content wasn’t made for them but for us who like a challenge.

The dungeons are meant to be hard and a real achievement to complete. They aren’t there for people to make money, gear or XP. The tokens are also optional. The real fun lies on completing the content with skilled friends by figuring out the tactics. I love how each fight has a unique flavour to it so you never quite know what to expect.

My only complaint is that some fights need some re-balancing and bugs fixed. Such as the searing effigy fight in CoF being too unpredictable making it more about luck not to mention that certain group combinations/professions and builds give the fight a real disadvantage (Made a post about this already) and it’s no longer about skill or tactics but a gamble which a fight shouldn’t be.

Also the end fight on the third CoF path not rewarding an achievement is something that needs looking at (Unless this was fixed and not mentioned as I haven’t had time to redo it).

So what you’re saying is, casual gamers get to miss out on dungeons now?

Dungeon Updates

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Posted by: Jovers.7825

Jovers.7825

First off, I loved guild wars, and I’m currently enjoying guild wars 2. This game made me leave Final Fantasy XI, a game that I invested 6 years of time and monthly fees in. This game managed to lure me away from a stable, time-enduring MMO. That being said – I’m not expecting miracles or for this game to “give me” everything I want from end game. I’m willing to work for it, I’m willing to sink an acceptable amount of time into gaining the rewards I want (which like most people have said, is 90% cosmetic), and I won’t complain about it. That being said i can understand TO A POINT why certain changes were made. But then again, making these changes only does one thing: it makes the rewards seem like less of a realistic goal. I JUST started dungeons not too long ago, and I’m currently holding, oh, 35 beetletun tokens? And at first I was thinking “hah, that wasn’t too bad, an hour and a half and I got 20 tokens, decent challenge, I got a few good items, s’all good!” This was of course, before I went and looked at how many of these tokens I would need to gain the “reward”. I was rather unsettled by the fact that I would realistically have to do CM explorable around 50 times to get that armor. 50 times? I can see 20, maybe 30, but 50? Where’s the fun in doing the same 3 paths a combined total of 50 times? I would offer suggestions but, realistically I doubt they’d be considered. My beef about this update is that it will eliminate the free-form group concept that I LOVED about the game. It will force players to adopt a semi-elitest attitude about the dungeons, wanting to get them beaten in the most effective way possible, and starting the class wars that plague so many MMOs already (FFXI being notoriously bad about that). I get that there needs to be challenge, really, I get it, but be reasonable about it, that’s all I’m asking.