Showing Posts For Jthug.9506:

Remove energy cost from weapon skills

in Revenant

Posted by: Jthug.9506

Jthug.9506

I have only seriously played my rev for a few months but I have a different opinion all together from what you are all arguing about. I think it’s OK to have energy cost and cool downs on all weapons and skills, BUT I think that there should be no cast times on the utilities, especially where renegade is concerned. The Heal being a stun-break would be acceptable if it was instant cast, and I feel the same about all the new utilities. If they were all instant cast like many of the thief utilities then there would be a lot of DPS and QoL to be gained in both PvE and PvP.

I do feel the desire to stay in a single legend sometimes for certain things and the solution to that is to only activate energy draining abilities if you don’t mind switching legends constantly. Yes that means a dps hit but it does work and in the situations where you feel the need to do that energy management is not a terrible issue, and a lot more diversity of utility and F skills opens up. It’s nice for open world and WvW situations where there are a LOT of mobs and it might be appropriate to camp in Jallis for a while and only switch to mallyx or shiro to clean up.

At any rate my #1 biggest disappointment with the class so far and the demo weekend in general was the fact that the +25% bleeding duration wasn’t working at all and the crit buff situation was also kitten by bugs tremendously. So it was hard to tell where the new weapon stood. Beyond that SB3 is just bad right now. I think it would be a lot cooler if the projectiles reliably fired regardless of terrain and weren’t useless in tight spaces. And last but not least the fact that there is ZERO synergy with either chill or self application of conditions, making the Mallyx line far less sexy from the short-bow perspective. If I were Anet I would have made SB3 put a different type of condi on each arrow and that way if they all hit there would be excellent coverage on the target making cleansing the bleeds and fire harder.

Summoned Spirits. What if

in Revenant

Posted by: Jthug.9506

Jthug.9506

The biggest issue with them being spirits is that they are spirits. Every class in the game dreads getting pets or pet like mechanics because even if they don’t actually attack they can still be CC’d and cleaved down. I’m pretty sure they can even be pulled/pushed/etc based on the fact they can be feared (when feared they run away, then setup to do their effect again). These just make them horrendous for any kind of competitive play.

The second biggest issue is they have cast times, energy costs and cool downs. Revenant was designed to not have that many cast times and cool downs due to energy cost. If they wanna mix things up and have cast times and cool downs the energy costs need to come way down to compensate.

So adding more spirits that follow you like a Warband isn’t going fix the current problems with them. I’d love to see them as offensive auras instead of defensive ones like Glint, but I feel like that’s pushing it a bit much and likely wouldn’t synergize with short bow very well.

After playing several PvP matches (some of which I actually won) I would say that the heal should be instant cast on the players location at the very least. And that particular summon should be invulnerable. The same could be said for the elite. It would also be nice if those two at least followed the player as they move around. The rest don’t bother me too much but the cast times are pretty heinous. I can also see how having the warband members be targeted will make them well neigh useless in WvW combat.

(edited by Jthug.9506)

Renegade is SO LAME

in Revenant

Posted by: Jthug.9506

Jthug.9506

Having spent a good amount of time playing a venom share thief in pve as well as mallyx/jallis condi rev I have to say I am extremely hyped for Razorclaw’s Rage! With venom share you get 4(Devourer->panic strike->potent poison)+6(spider) applications of poison every 30-40 seconds shared with 5 allies. With Razorclaw’s Rage you get 1 application of bleeding every second for 5 allies for 10 seconds on a 15 sec cooldown. With 100% alacrity uptime Razorclaw’s Rage could be up all the time! that’s 50 stacks of bleed on a boss every ten seconds, 150 stacks every 30 seconds, compare that to 50 stacks of poison every 20-27(with 100% alacrity uptime) seconds for condi thief. It’s going to be rad!

I also like that the heal is a stun break!

I am curious to see if renegade, corruption, devastation with nightmare/trapper runes and geomancy/smoldering will be raid meta kindof using all the bow skills, and maybe citadel bombardment as well. Or if renegade, devastation, invocation with krait runes and agony/earth using only bow 1+2 will be better? Can’t wait till tonight to find out! Although it might not be easy to get the answer without the special forces training area, the pvp dummies have smallish hp pools.

I for one am loving your train of thought! That’s the kind of creative and positive? feedback one likes to see. Well it pan out, who knows, but it gives one hope! Cheers!

Thanks, but having actually played it now, I think it is clear that mace/axe will remain raid meta for condi rev. The renegade is still worth taking but even if they fix the bugs with bleeding duration not being increased the short bow can only put out about half the single target dps as mace/axe. It will be rad for wvw zergs especially if they make the warband follow the player. On the other hand I don’t think that any ranged weapons are meta in raid, so that’s no biggie.

Renegade Blood Fury busted

in Bugs: Game, Forum, Website

Posted by: Jthug.9506

Jthug.9506

Blood Fury is supposed to boost Bleeding Duration by 25% while we have a Fury boon. As far as I can tell it simply does not add any bleed duration at all.

(edited by Jthug.9506)

Renegade Demo Weekend Feedback

in Revenant

Posted by: Jthug.9506

Jthug.9506

Blood Fury is supposed to grant +25% bleeding duration when you have fury. All indications are that it simply does not work at the moment. I will reserve judgment until they fix it. But for now I can tell you that I am doing almost 100% more damage with mace/axe than shortbow. This elite spec seems quite under-tuned.

Renegade feedback pve only

in Revenant

Posted by: Jthug.9506

Jthug.9506

Blood Fury is supposed to grant +25% bleeding duration when you have fury. It does not appear to work. I think it’s bugged.

I was doing far far more dps with my mace axe than my bow.

Renegade critic

in Revenant

Posted by: Jthug.9506

Jthug.9506

I haven’t got home from work yet to test but it seems that the consensus is that Anet has severely undertuned the Renegade in comparison with the other elites. There is a bit of time till the expac drops, so hopefully they will fix it ASAP. Sadly though this situation seems to confirm the public perception that Revenant is now and has always been a 2nd fiddle afterthought compared to the base gw2 classes.

Renegade is SO LAME

in Revenant

Posted by: Jthug.9506

Jthug.9506

played it for the past 5 hours only wvw. for a wvw player the bow is a nice addition (could use some tweaks but not bad) but the skills are awful. It seems to me if they made the renegade spirits invulnerable then that would make a world of difference (and it would make sense because they are ghost after all). As is, they just die when summoned from all the aoe. If it remains this way i could see this, at best, as just using the trait line without the legend, which would be a real bummer because then i wouldn’t have access to dragon stance.

I absolutely agree that they should be invuln, I also think that they should move with the player.

Renegade Demo Weekend Feedback

in Revenant

Posted by: Jthug.9506

Jthug.9506

I hadn’t thought about the summons getting the bleeding on hit effect from razorclaw’s rage?, that’s neato. Glad to hear that the lifesteal seems to be worthwhile, I wasn’t too pumped about it honestly.

(edited by Jthug.9506)

Renegade is SO LAME

in Revenant

Posted by: Jthug.9506

Jthug.9506

Having spent a good amount of time playing a venom share thief in pve as well as mallyx/jallis condi rev I have to say I am extremely hyped for Razorclaw’s Rage! With venom share you get 4(Devourer->panic strike->potent poison)+6(spider) applications of poison every 30-40 seconds shared with 5 allies. With Razorclaw’s Rage you get 1 application of bleeding every second for 5 allies for 10 seconds on a 15 sec cooldown. With 100% alacrity uptime Razorclaw’s Rage could be up all the time! that’s 50 stacks of bleed on a boss every ten seconds, 150 stacks every 30 seconds, compare that to 50 stacks of poison every 20-27(with 100% alacrity uptime) seconds for condi thief. It’s going to be rad!

I also like that the heal is a stun break!

I am curious to see if renegade, corruption, devastation with nightmare/trapper runes and geomancy/smoldering will be raid meta kindof using all the bow skills, and maybe citadel bombardment as well. Or if renegade, devastation, invocation with krait runes and agony/earth using only bow 1+2 will be better? Can’t wait till tonight to find out! Although it might not be easy to get the answer without the special forces training area, the pvp dummies have smallish hp pools.

(edited by Jthug.9506)

Renegade Demo Weekend Feedback

in Revenant

Posted by: Jthug.9506

Jthug.9506

I can already tell you that Icerazor’s Ire should apply chill. If for no other reason than that there is no way to apply chill with the shortbow or any of the renegade abilities and that it’s called ICErazor’s Ire. Plus it would be nice to have at least one option for synergy with Abyssal Chill for kittens sake!

Can't buy gems

in Account & Technical Support

Posted by: Jthug.9506

Jthug.9506

I submitted a ticket on this last night:
Oct 24, 20:18 PDT

I tried both my cards, which both have more than enough to cover 8k gems. Got a message like “Unfortunately an error has occurred, please try again later.”

And I got this automatic reply:
Hello,

Thanks for contacting us! Your request (2413766:Tried to buy 8000 gems today, no luck.) has been received, and is being reviewed by our Support team.

How long will it take to fix?