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Sinister Empire [Sin] is a small international semi-hardcore PvE guild with members who enjoy playing the game while clearing any type of group content fast and with ease.
We are looking for some more active as well as ambitious players for PvE – especially raids and high-level fractals. An interest in guild halls is a plus, our current guild level is 20.
Raiding happens on a fixed schedule and mostly fix setup so you can always plan the week ahead.
We intend to keep the guild small and while we don’t have a 100% rep rule (WvW, PvP and Bank guilds are fine) Sinister Empire [Sin] should be your main guild.
What we can offer you:
- Daily Fractals
- Guild Hall (max. Guild Enhancements)
- Fast Guild Missions every week
- Raiding on a fixed schedule (4 times a week)-Teamspeak
- Small, helpful community
- Spirit Vale Progress: 2/3
Our requirements:
- Be friendly, fun and always try to improve
- Activity in raids and other group content (PvP, PvE)
- Some prior experience in dungeons/fractals
- 2-3 Characters with minimum ascended weapons and trinkets
Want to join?
If you’re interested in joining us you can either reply here in the thread or simply send an ingame message to:
- JudasCarnage.2850 (Judas Carnage)
- Bull.4532 (Tannassa)
Hello everybody!
Sinister Empire [Sin] is a small international semi-hardcore PvE guild with members who enjoy playing the game while clearing any type of group content fast and with ease.
We are looking for some more active as well as ambitious players for PvE – especially raids and high-level fractals. An interest in guild halls is a plus, our current guild level is 20.
Raiding happens on a fixed schedule and mostly fix setup so you can always plan the week ahead.
We intend to keep the guild small and while we don’t have a 100% rep rule (WvW, PvP and Bank guilds are fine) Sinister Empire [Sin] should be your main guild.
What we can offer you:
- Daily Fractals
- Guild Hall (max. Guild Enhancements)
- Fast Guild Missions every week
- Raiding on a fixed schedule (4 times a week)-Teamspeak
- Small, helpful community
- Spirit Vale Progress: 2/3
Our requirements:
- Be friendly, fun and always try to improve
- Activity in raids and other group content (PvP, PvE)
- Some prior experience in dungeons/fractals
- 2-3 Characters with minimum ascended weapons and trinkets
Want to join?
If you’re interested in joining us you can either reply here in the thread or simply send an ingame message to:
- JudasCarnage.2850 (Judas Carnage)
- Bull.4532 (Tannassa)
Precursor prices are really concerning right now.
After the patch they all went 200-300g straight up and most of them are coming to a point where there simply are so little sell offers that market manipulation becomes dangerously available. Buy the last two, put them back in for a few hundred gold more. With precursors, the buy orders will soon adapt, sell offers aren’t as quick with all the luck involved.
I think this problem is something that should be adressed immediatly! A way to obtain precursors unrelated to luck is long overdue!
This suggestion is pretty good as it quickly helps limit the price somehow (Gem Prices still fluctate, but not as volatile as precursors right now). Sure, 50 is a bit too much (something equivalent to 800-1000g should be enough!).
It’s a solution that’s easy to implement and can/should of course be replaced when they (hopefully soon!) have the precursor scavenger hunt finished!
With my main class in pvp being thief I must disagree with the thieves being killed easily by mesmers.
If you start clustershotting the mesmer instead of your usual steal-backstab-heartseeker rotation most illusions will fall easily and you’ll still deal enough damage on the mesmer to make him send his decoy on CD. Then you apply your basilisk venom and just autohit him to death. Works most of the time for me.
However, it’s true that once the fight has gone longer than 15-20 seconds I’m going down – sometimes faster, sometimes slower. But I tend to just disengage and come back a little while later (sending portal on CD, poor mesmer has to walk!)
From my personal experience, the claim that people going offline causes 5vs4 matches is just wrong. So many times I have seen 5vs5 with one or more people leaving during the fight because it wasn’t going their way. Although there is no category for it I have always reported these people. That’s how I remember it being done in GW1 as well – until the penatly patch for leaving came (which took quite a long time if I remember correctly). Where is such a thing?
I’m honestly wondering how a game developer can think that creating solo join “high” rewarding (“everybody wants the orr armor!”) without any payment AND no penalty for leaving is a good idea. I’m having a really hard time believing somebody would implement such a thing into a game – yet there it is, ruining so many people’s gaming experience.
I’m fairly new to pvp in GW2 because I wanted to enjoy all of the pve content (which I did so far) before delving as deep into pvp as I did back in GW1. But in the last two weeks I have learned the hard way that this isn’t GW1 pvp, it’s flawed in so many ways.
Creating a penalty for people leaving tournament games would be a start. Or at least introduce Guild vs. Guild where only “premade” and more stable teams can fight each other. So far the new rated play is more a “premade teams farming 3-4 randoms”, not competitive in any way!