Showing Posts For JustJoshin.9714:

Dynamic Weather

in Suggestions

Posted by: JustJoshin.9714

JustJoshin.9714

I also would love to see a more influential dynamic weather system in place that affected gameplay. I love the idea of fire not working or being less efficient in rain, snow/blizzard storms, desert storms etc.

Whilst I personally would love it, I’m sure there would be plenty of people that wouldn’t. For example if you were an Ele you probably wouldn’t be too happy about having an entire fire tree locked out…or would you?

Strong wind at the top of mountains could be interesting

Tone down spell animations?

in Guild Wars 2 Discussion

Posted by: JustJoshin.9714

JustJoshin.9714

I’m glad I’m not the only one that finds this frustrating and actually detracts from the overall experience. Seeing as arenanet did put something in the patch notes about this I would love to hear some feedback from them if they are happy with where it is at or are still working on it.

Tone down spell animations?

in Guild Wars 2 Discussion

Posted by: JustJoshin.9714

JustJoshin.9714

I cannot see my thief for the spell animations!

Is their anyone else that actually wishes they could turn spell animations down?

I run my system maxed out across the board and like to have nice looking environments, characters and crisp textures but find myself often getting annoyed in medium to large group content that by its nature tends to get zerged; resulting in 50 different spell animations that make it all but impossible for me to see where to position myself (thief) in order to get behind a boss or target. Other than the icon above the boss’ head I literally cannot see my thief half the time.

I thought I remembered seeing something in recent patch notes that said arenanet put in some smart lod adjustment for overlapping spells when there is a lot of combat going on so obviously they have acknowledged that this is an issue in larger group content when you aren’t just seeing one or two nice spell animations going off.

Turning graphics down makes very little difference to all the nice flashy spell animations and just results in crumby low detail models and textures.

Arenanet if your listening, I would really love a way to tone down a lot of the flashier spells animations so that I can see what is going on. I guess most of the problems arise from the magical caster oriented characters (Ele/Mesmers?). Or better yet, drastically increase the dynamic spell lod system

Just came back after a long break and am really enjoying the Queen’s Jubilee content though

(edited by JustJoshin.9714)