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Best Duelists in PvP

in Profession Balance

Posted by: KIllAQuaLL.9305

KIllAQuaLL.9305

The Engineer and Necromancer have limited condition removal so a good immobilize and their day is ruined.

You’re joking, right?

Not at all

After reading the posts you’ve made here and looking at your posting history, I’ve formed a slightly different idea of why you find these classes so hard to fight.

You’re a very inexperienced player. All 3 of these classes punish inexperienced players quite a lot. However, most players simply try to get better, while you feel it sufficient to simply come to the forums and cry for nerfs.

They punish pretty much anyone they go against, they excel at dueling for many other reasons but I would rather not get off topic when this is solely about the glaring imbalance in invulnerability skills across classes. There simply is no equal in other classes and it doesn’t matter about skill or experience, the class is the class and it won’t matter how well you play it or how long you’ve played it when you’re unable to do anything against your opponent.

Best Duelists in PvP

in Profession Balance

Posted by: KIllAQuaLL.9305

KIllAQuaLL.9305

I completely disagree with the OP’s notion that Mesmer, Thief, and Warriors exceeds other professions in dueling.

The most broken professions in 1v1 are Engineers, Necromancers, and Elementalist. A lot of AoE, Conditions, and CCs coming from these professions.

Here’s a well known secret to beating Engineers and Necromancers, CC and/or blinds. That’s all you need

One Warrior using HamBow will shred them. Just pop stability and berserker stance and down goes the Engineer, works everytime. Oh and you don’t even need stability vs the Necromancer all you need is Berserker Stance since you’re immune to fear. All you do is CC them to oblivion and move on with your day. And just beat the Ele the same way, except with endure pain instead of Berserker Stance.

As a Thief all you need to beat the Necromancer or the Engineer is blind their inital counters and then hit that Pistol Whip, get out of range with Infiltrator’s Strike, rinse and repeat.

And the Mesmer will have a field day interrupting the Engineer, Necromancer or the Elementalist as they all have limited Stability.

The Engineer and Necromancer have limited condition removal so a good immobilize and their day is ruined.

Best Duelists in PvP

in Profession Balance

Posted by: KIllAQuaLL.9305

KIllAQuaLL.9305

Also, do you mean ‘Blurred Frenzy’ for Mesmers? It’s a self-route two and a half second evade on a base 12 second CD. Unless you route your opponent (with a super buggy immobilise skill) most people will simply walk out of it. It can be countered by using any defensive skill that procs an instant on-hit effect, for example an Ele can just use Shocking Aura and the Mesmer Blurred Frenzy will be interrupted. It’s also subject to retaliation damage.

It’s still an evade while doing damage skill on a relatively short cooldown. We all know it’s not as crazy as pistol whip but Mesmer still has quite a bit stealth to make up for that.

This is like saying “Spending all your initiative as a thief isn’t much of a drawback” or “Losing all your burst charge as a warrior isn’t much of a drawback”.

Yes shattering your clones isn’t much of a drawback since you’ll have invulnerability and free reign to pop your heal skill, summon your hard hitting phantasms once again, pop mass invisibility or simply do a burst rotation and it’s as if nothing happened.

Now if you weren’t able to summon phantasms or use a second shatter while in distortion that’s a bit different don’t you think? Or even if your whole bar is locked while in distortion and you’re only able to move? Really changes the Mesmer completely does it not?

Only the warrior, the thief and mesmer can heal while evading/invulnerable, It’s impossible to interrupt withdraw against a Thief. They get a free evade and a heal and Warrior can heal up while in endure pain/berserker stance as well.

Their skill bars don’t get locked unlike other classes and this is a large reason why they’re almost unbeatable in a duel.

Best Duelists in PvP

in Profession Balance

Posted by: KIllAQuaLL.9305

KIllAQuaLL.9305

Right and now that warrior has just used all 3 utilities and are now on a 40 sec/60sec CD. Are you gonna die in those 4 seconds?.

Uh yes, that’s exactly how warriors work

You say 4 seconds but its worse if you use a condi build, the warrior is absolutely immune to you for 8 seconds and you can’t even CC them

Best Duelists in PvP

in Profession Balance

Posted by: KIllAQuaLL.9305

KIllAQuaLL.9305

How would I “channel” diversion? Continuously create 40 clones over 40 seconds which each charge the enemy and daze for 1s? (i’d take that!)

What I am saying is that it is kind of unfair that mesmers are able to attack while invulnerable, shattering your clones isn’t much of a drawback and there should at least be some penalty for being invulnerable as most classes when invulnerable are unable to attack at all.

Well

1. Sw/p is NOT a 1v1 build for thieves. Its popular because you can cleave like mad for high dmg while being invulnerable on point. Its not for 1v1s

You got me there it’s not a dueling build, the thief does however also have Sword/Dagger which used to be extremely good in duels and also has the shortbow which has many spammable evades. So I’m sorry for using a bad example in the original post.

Best Duelists in PvP

in Profession Balance

Posted by: KIllAQuaLL.9305

KIllAQuaLL.9305

I’m not sure if this has been discussed before or if this is the wrong section but to be clear I’m simply discussing a profession mechanic and not debating which are the best duelists in PvP.

Now if you were to rank the best duelists in PvP, at the top of the list you would most likely would have Mesmer, Thief, Warrior. (Probably in that order)

Now what do these 3 have in common?
That would be Invulnerability. Not full invulnerability of course, but each of these 3 have a unique way to dish out their damage, their burst rotation, etc. while taking almost no damage in return.

The Mesmer has its Diversion shatter, a weapon skill which also makes them evade all attacks for 2 seconds, and quite a bit of stealth.

The Thief is not like the Mesmer or Warrior in being invulnerable, however one of the most common Thief builds played in TPvP is a build in which you spam Pistol Whip.
In Pistol Whip the Thief is able to dish out a large amount of damage during which, the Thief is evading all attacks. Naturally, the Thief also has stealth at their disposal during which the thief may not be invulnerable, but is still near impossible to catch or find.

And the Warrior, as well, has invulnerability in which they can dish out all their damage and take little to none in return. Berserker Stance would grant them 8 seconds of immunity to conditions, the Warrior has quite a bit of Stability, and Endure pain grants them 4 seconds of immunity to direct damage.
If a Warrior was to use all 3 at the same time they would be immune to condition damage, unable to be CC’ed and also immune to direct damage, all while still being able to use all of their attack skills to deal lots of damage during this time frame.
*Warriors have quite a bit of CC at their disposal, but that is to be expected.

Most of the time it’s these same professions, Mesmers, Thieves, Warriors complaining about everyone using bunker condi builds. In reality this is really the closest you can get to being invulnerable on other classes and still dishing out damage.

If an Elementalist was able to attack you during mist form and use a burst rotation all while being unstoppable and taking no damage at all this would truly make the Elementalist a lot more dangerous than they already are.

The Guardian like the Elementalist is an exceptional duelist, yet if a Guardian was to be able to attack during renewed focus, it would definitely make the Guardian a lot more dangerous.

Making skills like Endure Pain or Diversion, instead a channeling skill much like the Guardian’s Renewed Focus, would level the playing field. I do believe that may be too extreme of a nerf to these professions however. It seems like a likely solution but, I am not a developer so I simply wanted to start a discussion on this topic.

Rangers unkillable underwater

in PvP

Posted by: KIllAQuaLL.9305

KIllAQuaLL.9305

Not one to complain about how one class has this and it’s so unfair

I ran across this Ranger who would not die underwater because once he was downed his pet started reviving him. 1 v 1 there is no way to dps him faster than his pet was reviving him.

Seriously this is incredibly unfair at least underwater it’s fine if it’s on land where you can finish them off but you can do no such thing underwater

P.S. Sorry if this is a known issue which no one cares about