Showing Posts For Kabansky.9160:

PvP queue error bug

in Bugs: Game, Forum, Website

Posted by: Kabansky.9160

Kabansky.9160

+1 for EU. This sucks.

stripped of pvp progress

in Bugs: Game, Forum, Website

Posted by: Kabansky.9160

Kabansky.9160

It’s not a progress-type achievement so it’ll go straight to 100% once it’s completed.

As for why you still didn’t get it, the only thing I can think of is that you’ve won some of your matches in between midnight and the daily reset.

Unidentified gear - Please No, No, No, Nooooo

in Guild Wars 2 Discussion

Posted by: Kabansky.9160

Kabansky.9160

Sort by rarity or make IDing free. That way everyone’s probably gonna be happy.

Honestly, it feels like half the company works on really good stuff days and nights while the other half just does random destructive changes at the last moment…

Dessa and Arkk (Spoilers fractals)

in Lore

Posted by: Kabansky.9160

Kabansky.9160

First of all, all existing fractals prior to the Arkk storyline are set in the past, i.e. it all has really happened at some point in time, including the Uncategorized Fractal that is also confirmed to be an asuran city other than Rata Sum. This is what I’d like to talk about specifically. We’ve never heard of a whole city being destroyed, and that’s not something easy to look over. This must’ve happened in the last 40-50 years or so for reasons I’ll mention later. The Raving Asura says something along the lines of “You can’t be here! You can’t be real!” — exactly what we’re told by some NPC in the Mistlock Sanctuary. Is he aware that he’s stuck in the Mists with only echoes of the past surrounding him? Could this whole city be some secret research project gone wrong much like the Thaumanova reactor?

Secondly, Dessa’s own timeline. She must’ve gone into the Mists at least 30 years ago as she doesn’t recognize Sylvari players. She’s not fond of the Consortium and says she’s “lost her boyfriend” to them. You can look at it in different ways, ranging from “he chose the Consortium over her” to a more literal “Consortium is invovled in her boyfriend’s death”. The Raving Asura has written a letter specifically for Dessa that you can deliver for one of the Legendary collections. This whole fractal seems to invoke some extremely unpleasant memories in her in general. Could it be Arkk’s father? Could it be the reason Dessa started researching the Mists in the first place, trying to undo the tragic accident?

And lastly, Arkk himself. Up until recently he’s been living in our physical world, working with the Inquest (at least partly) and trying to find a way to bring his long-lost mother back. One of his journals mentions that “an inexplicable surge of potent magic” (Mordremoth’s death) allowed him to successfully penetrate the Mists. Ever since then he’s been trying to locate his mother and sort of rip kitten through the fabric of the Mists (resulting in sabilized fractals’ destruction) to bring her back to the physical world. It’s been decades since he’s last met Dessa so she doesn’t recognize him, but he himself has been in the Mists for about a year max. That may very well mean that even if Dessa is beyond saving, the real Arkk might still be somewhere out there, searching for her, and we players only encounter an echo of him.

Fragmented Anomaly

in Bugs: Game, Forum, Website

Posted by: Kabansky.9160

Kabansky.9160

Got it earlier today in Timberline Falls. On phase 1 we burned it down to about 8%, then just kept running after him until the buff expired. Then we CCed him while stackless and finished for the long-awaited reward. The magic-energy-whatever bar was half-full so apparently it doesn’t matter.

Reverting Gift of Prosperity

in Guild Wars 2 Discussion

Posted by: Kabansky.9160

Kabansky.9160

Try contacting the support service:

https://help.guildwars2.com/hc/en-us

I’m pretty sure they can figure it out.

Vital Persistence nerf

in Necromancer

Posted by: Kabansky.9160

Kabansky.9160

Now, surely, these can’t be ALL the changes for power reaper. Wasn’t Deathly Chill supposed to be nerfed in the PoF demo? Since it’s still the same I’m expecting more changes before the xpac launches. At least I pray there’s more changes…

Scythe, 6K gold

in Guild Wars 2 Discussion

Posted by: Kabansky.9160

Kabansky.9160

Honestly, it’s surprising how many people here fail to see the difference between “hard to obtain” and “impossible to obtain”. There should always be a reliable way of acquiring even the rarest of items. Anet made their stance on it very clear when introducing precursor crafting or reintroducing those color ball thingies for spinal blades backpack.

Different "weapons" for Specializations

in Guild Wars 2 Discussion

Posted by: Kabansky.9160

Kabansky.9160

So what you’re basically suggesting is add new 1h weapons as 2h? Like a sword that occupies both equipment slots but retains normal sword animations and adds new glowy effects to the offhand? Cause that sounds like a great and not that hard to implement idea to me.

No no, sorry if this is confusing let me break it down a bit more. For instance you would have “The Wardmaster” a guardian who uses magic skills in his off-hand instead of a focus, torch, shield etc… For this example we’ll do Sword/Hand or Magic. You have your 3 sword skills as normal but for your 4 & 5 skills you’d have Ward and Death’s Circle.

Your Ward skill would act as a ward granting Protection and Regeneration and healing you for every projectile absorbed. Your Death’s Circle would be a devastating aoe ring that burns foes and does extra damage to minions, pets and other summoned allies. Essentially your character would be holding a sword and a ball of magic in his off-hand like in the picture I posted.
Hope this cleared some stuff up. You could even go as far as adding a cool PvE aspect to this and allow your 4 & 5 skills, which are magic in your off-hand, and actually advance your Ward skill even the Death’s Circle. ie: Lesser Ward, Greater Ward, Grandmaster Ward, and Ward.

Well isn’t it essentially a redesigned focus offhand with a glowy-magic-empty-hand skin then?

Different "weapons" for Specializations

in Guild Wars 2 Discussion

Posted by: Kabansky.9160

Kabansky.9160

So what you’re basically suggesting is add new 1h weapons as 2h? Like a sword that occupies both equipment slots but retains normal sword animations and adds new glowy effects to the offhand? Cause that sounds like a great and not that hard to implement idea to me.

Toggle Backpack items over shields?

in Guild Wars 2 Discussion

Posted by: Kabansky.9160

Kabansky.9160

Can we have some kinda dev response on this please?
I’m pretty sure it’s not technically impossible since during AB story missions where you need to carry the egg to Tarir it already functions sort of like backpack-over-shield.

Why 3 harvests? (QoL?)

in Guild Wars 2 Discussion

Posted by: Kabansky.9160

Kabansky.9160

Hardly a valid excuse but most special animations are designed for exactly 3 swings and would look weird otherwise (not that they don’t already).

Frozen Exotic Weapon Fragments

in Living World

Posted by: Kabansky.9160

Kabansky.9160

Given the temporary nature of BLC drops, does it mean they’re effectively gone forever with the Wintersday patch or the patch after it? Not counting the 6 you get as achievement rewards.

Suggestion: Remove 20% Copper-Fed

in Guild Wars 2 Discussion

Posted by: Kabansky.9160

Kabansky.9160

…Or you could just delete any excess runes and imagine you never salvaged anything in the first place.

Hungry Hal

in Living World

Posted by: Kabansky.9160

Kabansky.9160

Has it been fixed already?

Monstrous and pointless grind kinda IS the intended method though…

Fractal Encryption Keys

in Fractals, Dungeons & Raids

Posted by: Kabansky.9160

Kabansky.9160

Also, I would be very surprised if there is no daily adept through master fractal to do a Swamp. It just has not popped yet.

Alright, that might be or might not be true. I admit I got a bit overwhelmed by the sheer number of dailes and only now realized there’s only 3 of them. Still, there hasn’t been any short fractals (including Aquatic and Volcanic) in 2 days. I serioulsy hope that’s just bad luck.

Also, they buffed the ascended drop rate from 25-50. So that should help you gear out your toons as you go higher. And do to the fact the daily chests have a buffed drop rate of ascended gear and they added ascended mats to the chests, you will be able to gear out alts or alternative builds much easier once you get that first toon kitted out.

For this we’ll have to wait and see as well. They were supposed to buff ascended drop rates back in February I think. Doing fractals almost every single day since then got me 2 chests.

And yes, this is not a perfect system. I’m not even saying it’s all that bad. It just doesn’t solve anything. The fact is, people were never forced to do Swamp. They had the freedom to do any fractal they wanted to get daily rewards. Swamp turned out simply shorter than the rest, but it was still their deliberate choice to run it every single time. I somehow managed to climb all the way to 50, and finding a group was never MUCH of a problem. Well now if the short fractals aren’t on the daily rotation there’s simply no point doing them, just like the long fractals before, which was my main concern. Maybe I’m overthinking this. I hope I am.

As for rewards, I’m just stunned by the arrogance people show here. Of course it’s more rewarding than ever when you’re getting 4 chests per run. Some people get 1. Maybe even most people. Yesterday I spent half an hour doing 34 Underground cause EVERY kittenING AOE killed half the group and we had to spend ages ressing them while the boss healed to full again and again. The total reward for this was a trash item worth 25 silver. I’d much rather run a couple Swamps than go through this again, thank you.

Fractal Encryption Keys

in Fractals, Dungeons & Raids

Posted by: Kabansky.9160

Kabansky.9160

You just don’t get it, do you…

Look at dungeons. I can run whatever I want, whenever I want, as much as I want, and still get my reward in the end. The only requirement is that I don’t run the same path over and over again. That is a good solution that has brought many players into actually playing dungeons. The bad one was slaughtering profitable content (pre-HoT dungeons) in favor of less profitable content (HoT fractals). In the end they had to significantly buff both.

Now look at fractals again. I love Cliffside and Uncategorized for the aesthetics, and I absolutely loathe both Dredge ones. Earlier I had a choice to do or not do swamp-duo, and I did run longer fractals when I had the time or simply felt like it. Now I’m forced to do all of them and still get less out of it than before. How exactly is that a good thing? Making longer fractals award 2 chests instead of 1 (and balancing loot accordingly) would have been a good thing. Make it a dungeon-style do-whatever-you-want achievement would’ve been a good thing. God knows how many other good things they could’ve done, but instead they just destroyed some fractals in favor of others. Same thing all over again.

And you know what? You’ve just proven my point by calling swamp dead. Do you really think it was ANet’s goal to have dead content in their game?

Fractal Encryption Keys

in Fractals, Dungeons & Raids

Posted by: Kabansky.9160

Kabansky.9160

Yes it is, since those who aren’t geared need this loot to gear up. You can raid in exotics yet you HAVE TO have ascended for fractals, how is that an indicator of skill? The only real trouble I’ve ever had in the first half was lvl 47 Cliffside arm seals. Not because it was hard but because it was less faceroll than all the rest and required coordination which people in pugs aren’t used to. Got kicked out of a lvl 50 group for being 5 AR short of the cap, found a new one and did it on our first try with one guy locked behind the door for the entire fight. How’s that skill? How is it harder at higher lvls if all the difference is damage and HP pools? (This is, in fact, why I like the cliffside rework so much. Not the rework itself but the philosophy behind it.)

Right now doing swamp gives you no credit for anything and no rewards beside the actual loot chest which no one cares about. What’s the point of it being in the game if you ever wanna do it if it happens to be the daily? Isn’t it exactly why they tried to fix the longer fractals in the first place?

Fractal Encryption Keys

in Fractals, Dungeons & Raids

Posted by: Kabansky.9160

Kabansky.9160

76+ is not l2p, it’s “grind for ascended” or “spend a fortune on infusions”. The problem is not that people able to do it are getting more, it’s that all the rest (and I believe it to be the majority) are getting less all of a sudden. If they didn’t want people running swamp they could’ve removed it from the game entirely. Would it have been much different from what we have now? Probably not.

Fractal Encryption Keys

in Fractals, Dungeons & Raids

Posted by: Kabansky.9160

Kabansky.9160

Let’s talk 2nd tier.

Pre-patch a daily fractal run consisting of 6 islands (2 random and swamp-duo-swamp-duo or swamp-duo-swamp-swamp) earned me an average of 8 keys. Now to get the same amount I still have to do 6 islands, 2 of them being random and rewarding no keys at all, the rest a choice of the most long and tedious the game has to offer. Guess what? 3 swamp runs are still shorter than a single snowblind one, and it’s not even the worst of them. Don’t get me wrong, I’m all up for engaging content, but instead of buffing the bad fractals they effectively annihilated the good ones. The rewards slightly even out at tier 3, but something tells me that majority of players don’t run lvl 76+ anyway.

Surely this can’t be ANet’s idea of a fix, so am I missing something important here? So far it feels like spending 15 minutes in a PvP farm map doing dailies for 2g is more profitable than running fractals at all.

Fractal Keys + Fractal new changes (tuesday)

in Fractals, Dungeons & Raids

Posted by: Kabansky.9160

Kabansky.9160

Hello folks,

i wanna ask if you think i should spend my Fotm Keys right now or save them after this tuesday patch?

tyvm!

You might save ‘em just in case since it’s like what, only 3 more days left… But so far I haven’t heard about any changes planned for loot tables, so it probably doesn’t matter.

Precursor Crafting too expensive

in Guild Wars 2 Discussion

Posted by: Kabansky.9160

Kabansky.9160

It is only too expensive if you buy everything. So far, I’ve nearly built Rodgort and the precursor only cost me where impatience set in. The rest I have got from farming or playing events or mats gained from alt levelling/world completion.

I’m also stockpiling mats for Astralaria long term and I’m already doing well getting amalgamated gemstones. Orbs themselves maybe not be a fast drop, but you can craft them very easily.

The high costs exists, but only if you choose to shorten your journey.

Farming doesn’t actually make anything cheaper since you can always just sell all the resources and get that very same value (minus TP cut) in liquid gold.

Ad Infinitum question

in Guild Wars 2: Heart of Thorns

Posted by: Kabansky.9160

Kabansky.9160

Might be a bit of a noob question, but hey, I’ve only been playing for like a month, so…

Basically, how does this achievement thing work? Do I actually need to keep the items (charged moss etc.) on me all the time or only to unlock the collection? Do I need to use them to physically craft anything at all? As I understand, it’s impossible to proceed with this for another week or so but maybe someone might give me at least a hint of what to expect? Pretty please?