Showing Posts For Kage.1536:

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: Kage.1536

Kage.1536

Does it happen with only that golem or with all the golems? The most likely solution is that the server is in a weird state concerning that golem – it shows you the golem in one place but it’s actually in another place. Dark Path works everywhere for me, so test out the other golems and enemy players.

already tested in every golems in Mist, even test npc (all class)
Dark Path can’t work on these thing, just like what I describe before, Dark Path still miss
But good news is, it seems act normal in sPvP, never miss, atleast tested for 1hr
so .. maybe Anet can fix it someday, despite just in Mist.

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: Kage.1536

Kage.1536

Hm? from the screenshot it doesn’t look like you even cast dark path, as it shows not on CD. Also I tried to reproduce this and it hit every time, could you explain more specifically what you’re doing?

It’s ok, I just create this video, maybe u can see it clear
I only jump in to Death Shroud, then quick click Dark Path

http://youtu.be/ax7A-hOKA34

btw, I have noticed this won’t often appear on sPvP yesterday
but its still weird on Mist

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: Kage.1536

Kage.1536

just found a new BUG:
I think most of necro knew that we can instant fear by press F1, then quick click fear.
BUT, we CAN’T quick casting Dark Path.
It will fly through somewhere, but it can’t hit foe.
unless u are luck, even u just stand in front of foe.
picture below, u can see I’m standing near the golem.
but my Dark Path going to direction of 2 o’clock, don’t know why
and u can test it by yourself in mist, hope this is a bug

http://d.pr/i/GUI

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: Kage.1536

Kage.1536

You have to be in or very near to the mark to get the regeneration when an enemy triggers it. If you cast it on him at 1200 range you are too far away from the circle.

Yes, that’s correct.
so I post here, just wanna to make sure is bug or tooltip mistake?
coz if u check the tooltip on Mark of Blood and Putrid Mark,
you can see it describe the same thing, but result is different
if this is Anet’s intend design, it’s ok, maybe just fix the tooltip on Mark of Blood

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: Kage.1536

Kage.1536

I’m not sure is this a bug, need for test?
I have notice Putrid Mark can transfer condition to foe (Staff 4)
and you can use it from far range, it still transfer condition to foe even you are not in trigger circle.
But as Mark of Blood (Staff 2)
You CAN’T get Regen boon while you’re not in trigger circle

Thas a little bigger explosion radius (360~) for from where it pulls the conditions from what i know, but never got condition transfer from more than 1/3 of the range away.

Sorry, but I did a test today.
That is not about explosion radius, you can test it in Mists
I call my friend to help me finish the test, he stand in 1200 distance, and apply condition on me.
then I use Putrid Mark attack him, I still can transfer condition to him.
But I can’t get regeneration when use Mark of Blood
so I think Mark of Blood’s regeneration must be bug
or, Anet should fix the description

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: Kage.1536

Kage.1536

I’m not sure is this a bug, need for test?
I have notice Putrid Mark can transfer condition to foe (Staff 4)
and you can use it from far range, it still transfer condition to foe even you are not in trigger circle.
But as Mark of Blood (Staff 2)
You CAN’T get Regen boon while you’re not in trigger circle