Showing Posts For Kagosin.8521:

Stunlock issues.

in Guild Wars 2 Discussion

Posted by: Kagosin.8521

Kagosin.8521

The most likeable fix I’ve seen as far as mmos go that deals with stunlock, is if you get hit, say 4-5 times in a row, you have a small window of invulnerability against knockdown for like a few seconds. Really hope they at least have something along the lines of altering the way how Orr enemies are, because they’re by far the worst when it comes to things like this.

It’s more so of the situations that they throw the player in. There was one event for example, where you have to escort a vigil team out from this cave. Problem being, is that it’s highly annoying, because it throws you up against 4 brutes at once, and within the area there’s a Risen Abomination (which are already annoying as is, cause if they get at least a few hits off of you that Frenzy skill combined with them not being affected by CC), so that right there spells trouble, no matter how many anti-stuns you have. Specifically for Risen Abominations, I feel that they shouldn’t have the ability to spam stuns back to back.

It relates basically to it’s you vs at least 2+ enemies more so often in the later levels of enemies that have more CC abilities.

(edited by Kagosin.8521)

Question to Guild Wars 1 players

in Guild Wars 2 Discussion

Posted by: Kagosin.8521

Kagosin.8521

As much as people keep saying that there was a diversity of skills in GW1, that does not instantly make it better imo. In fact in most PvP and PvE places, depending on the classes you were kinda cornered into select skills. In fact, most people ran only a set amount of skills. I mean granted I would like to be able to select specific skills for my weapon, or at least have more, but there was too many skills in GW1 to the point where some of them seemed kinda pointless.

Not to mention it took them a few years to get GW1 to the state of what it is today. So just like how GW1 was built up, I have some expectation to the same way that GW2 is. Much of the features that people say they miss also weren’t there day 1 on GW1.

January updates - Any sources?

in Guild Wars 2 Discussion

Posted by: Kagosin.8521

Kagosin.8521

So sadly i have a horrible feeling we will be very bored till late January, maybe even the very last week of January, and this “2 huge patches” was a lie.

Then play a different game in the mean time.

Not like you gotta play off your subscription.

Sadly there are no other mmos worth playing now or anytime soon.

Why limit yourself to mmos? There are so great stories to be discovered single player

I personally can’t justify spending $40-$60 on the 12-20 hours that most sp games are these days, better things to buy.

I recommend looking into single player RPGs. You’ll get a lot of hours out of those. I generally balance GW2 with other games as well. Considering there’s no sub fee, it makes it easier to balance with games.

3 Mystery Box minis: 5200 gems/65$ (average)

in Wintersday

Posted by: Kagosin.8521

Kagosin.8521

Ofc they arent forcing us, but they ARE taking advantage of us that really want these minis.. they are intentionally forcing money from us, in a very dirty manor instead of just letting us buy them straight of the gemstore.. we have to gamble to get them.. ive bought 30 boxes and only got 1 mini. Losing respect for Anet to be honest, a cash grab has commenced..sad, but true

Just like how Baseball Card companies took “advantage” years of printing rare cards. Growing up back then people didn’t really complain about it, as it was the thrill of finding that rare card in the pack you just bought. Now it’s a “need” that people force onto the situation.

Given with the idea though of separate loot tables, gives the explanation though of why many people had shown different probabilities in their tables on this. I would agree though that showing the official tables wouldn’t necessarily be a bad thing, but there’s going to be that wave of people that are going to complain at the percentage of the drops regardless.

(edited by Kagosin.8521)

Disappointed.

in Guild Wars 2 Discussion

Posted by: Kagosin.8521

Kagosin.8521

The term “pay to win” applies to a competitive state. Generally games that have a versus functionality, like online FPS games, or any other situation of that nature.

Competing in the PvP aspect of the game doesn’t have any different impact than if someone spent $200 in the shop. Only difference it really makes is the attire that someone’s wearing cause of how much glory one gets.

Don’t really want to sound like an echo among others, but the term by the OP was skewed to a different fashion than the actual usage of the term.

Will the level cap rise / Will our gear become out-dated?

in Guild Wars 2 Discussion

Posted by: Kagosin.8521

Kagosin.8521

Last year Colin Johanson the lead content designer of GW2 said this.

“Q: What of the level cap? Have you guys decided whether you’re going to be increasing the level cap in future expansions?

Colin: Yeah. The level cap will be 80 on the initial release of the game, and we absolutely would increase it further into the game, probably through expansions is the most likely place we would do that."

Missed that, otherwise there’s a good chance I wouldn’t have purchased the game.

If this is true, I will most likely stop playing when they release the first expansion that increases the level cap. I’m not going to go through the gear grind twice on the same character.

Nice Necro and agreed!
And quite frankly they already did that with Fractal.
From what I hear it is now the best place to get gear and once Ascendant armor starts dropping the old exotics will be obsolete too.

That’s not really any different from many RPGs out there. The basis behind it is to constantly evolve and to upgrade.

Toypocalypse (Can't join as a party)

in Wintersday

Posted by: Kagosin.8521

Kagosin.8521

What I don’t get is why don’t people stick around, since it restarts right then and there when it fails? It refers to my patience line earlier. The 2 that i failed from my earlier example, was cause of people starting to learn it, but by sticking around, you understand how to do things. This is by no means an excuse for what’s put in place, but to me some have to learn how to adapt to current situations, send note to devs, and work around for that moment.

Oh I can answer that one – it’s because the achievement is for keeping 5 yaks alive that I didn’t stick around whenever a yak died. I wanted the achievement, not completion, and less than 5 yaks alive wouldn’t give me what I wanted, so I instance-hopped whenever a yak went down.

To put this into perspective, these take about 30-50 minutes a run depending on your group. I instance-hopped 23 times total until I finally got a group that did it. If I had stuck around that’d take me anywhere from half a day to a whole day. I indeed don’t have that kind of patience.

It’s more so of just asking for people to restart by letting the yaks fall. Did that with a few PUGs and it was easy enough to wipe the slate clean and restart.

event difficulties

in Dynamic Events

Posted by: Kagosin.8521

Kagosin.8521

I feel like the same way for some of the level 70+ areas when there’s not a lot of people around, for example in the Straits of Devastation (or any events near the Orr area involving Risen). My perspective may be a bit skewed, but it seems like it takes into account the NPCs around in the area that help you and the numbers of enemies matching that, but a lot of times it feels like you’re swarmed by them as NPCs feel like they tend to drop a bit easily.

There was one event where you had to take down this gate with a Norn and Charr from Vigil with a Supply Dolyak. The charr went up ahead and encountered a few risen, and the Norn stayed back with the dolyak. However, there was around 12 risen that attacked the dolyak. There was no other players around other than myself that was visible.

This is on a side note, but the event for Temple of Balthazar where you have to “Seize the Altar of Betrayal before Pact morale can be broken” seems very annoying with the constant fire rain damage. Too many times with a group the morale would drop just at the stairs cause the npc group took too long to reform after a fight, and the constant damage from the fire. (Though I do not know if that affects NPCs or not)

Toypocalypse (Can't join as a party)

in Wintersday

Posted by: Kagosin.8521

Kagosin.8521

The event just started, and people act as if everyone is going to understand it straight off the back.

Out of the 5 runs i did, only the first 2 was failed, but after the 3rd+ run we started keeping all 5 alive.

The problem i’m seeing with people on here is lack of patience nor teaching. I get that people are disappointed that they can’t run with their friends and that’s fine. What gets me is people shutting out the idea to run with random people.

I log a lot of hours. My friends have a lot less play time. When they do have time, they want to be able to, shocker, play with their friends! It’s pretty simple. In fact, it was an oft touted design principle. We got level scaling, which does work, but guesting is AWOL and now we get a big holiday event clearly best enjoyed with friends and there is no way to actually play with friends.

You can not tell me that they couldn’t apply a queuing system to this that could keep a party together. They can send party members to the same story instance, the same dungeon instance and the same overflow server for a zone, but they can’t send players to the same activity instance? Sorry, I don’t buy that there would be much programming involved at all.

(BTW, why are activities designed with out this functionality by default? Activities are for fun and people have more fun when they can play with their friends. All group activities should have offered party linking by default. That the obvious functionality is still missing, leading to the issues with this particular event, just shows bad planning).

Back to the game. Guess I have to hope my friends with limited playtime don’t decide to log on during the next hour and not looking forward to explaining to them why we can’t do this together. The game is wonderful, but some nights I have to make excuses for the developers I just shouldn’t have to make…

You know that statement wasn’t meant for those with legit complaints about not having a queue system. It was for some of those that comment about never wanting to socialize with PUGs. On a side note, programming can act in many ways you wouldn’t expect, so it slight annoys me when people say “X thing can be easily programmed”, cause you mess up 1 thing, it can cause a domino effect for something else.

Thing is they never said they could never do it at all, it’s that they can’t do it at this time being.

What I don’t get is why don’t people stick around, since it restarts right then and there when it fails? It refers to my patience line earlier. The 2 that i failed from my earlier example, was cause of people starting to learn it, but by sticking around, you understand how to do things. This is by no means an excuse for what’s put in place, but to me some have to learn how to adapt to current situations, send note to devs, and work around for that moment.

(edited by Kagosin.8521)

Toypocalypse (Can't join as a party)

in Wintersday

Posted by: Kagosin.8521

Kagosin.8521

The event is pretty recent, and people act as if everyone is going to understand it straight off the back.

Out of the 5 runs i did, only the first 2 was failed, but after the 3rd+ run we started keeping all 5 alive, even pulling one off almost solo.

The problem i’m seeing with people on here is lack of patience nor teaching. I get that people are disappointed that they can’t run with their friends and that’s fine. What gets me is people shutting out the idea to run with random people.

It’s slightly annoying seeing people blame other things than themselves for some stuff.

(edited by Kagosin.8521)