Showing Posts For Kaizen.1704:

5man WvW groups

in WvW

Posted by: Kaizen.1704

Kaizen.1704

Zerg mob > 5 man party

Can you fix it (culling) ?

in WvW

Posted by: Kaizen.1704

Kaizen.1704

With the sheer amount of players that participate in WvW battles it might not be technically possible to show everyone on screen at the same time for all battles.

The problem is that in WvW you die, and you die in 2 seconds from a Zerg mob you can’t see.

Empower a group so that Zerg mobs will be destroyed quickly even if you can’t see them you should be able to hit them, and they won’t be able to destroy you in 2 seconds.

This would also spread battles out along the arena instead of require everyone to mob up in one small area thereby overtaxing the ability of the client to show everyone playing.

Can you fix it (culling) ?

in WvW

Posted by: Kaizen.1704

Kaizen.1704

A good way to fix this would be to change the stat modifiers in WvW.

For instance: Make AOE buffs when your in your party affect party members only. And make them much much stronger, so strong that a good 5 man party can take out a 20 man zerg. If a person Stats for offense exagarate those stats compared to how it is now and reduce his healing and defense from his own stats so that he will be requred to get buffs from other players to survive on his own. And if a person stats for defense or healing buffs let those people have such weak offense they wont be able to kill anything without an offensive player.

This would do several things. It would force coordination, and reward those who take the time to coordinate. It would also give those who coordinate reason to keep playing. And would make for longer lasting, funner battles because if your in a party then you could definately survive for more than a couple seconds.

And it would penalize players who simply participate in a zerg mob. Zerg mobs would still be greater than single players, but grouped up coordinated players would be greater than a Zerg mob. Several groups working together would be greater still.

WvW is about working together with the people of your world. When you do it should be rewarded with success. A commander in charge of several groups should be rewarded with more success than a commander in charge of a group of uncoordinated Zerg.

Boring WvW

in WvW

Posted by: Kaizen.1704

Kaizen.1704

To sum up WvW this is how I see it.

I waypoint in, run around, bam die in 2 seconds.

I waypoint again, try to figure “How the hell do you find everybody?”, give up, run around some more, bam die in 2 seconds.

I waypoint again, run around, see 2 red names, all of a sudden 10 red names appear from no where, bam 2 seconds later die.

I waypoint in find a group, find other players bam they die in 2 seconds. Find a smaller group of players, bam they die in 5 seconds.

How is this fun? Nobokitteneps playing if you die and have no chance, Dying where you stood a fighting chance is that is fun.

So you can only have fun in WvW if your in the exact same spot as everybody else in your world. But even then, because you know your skill, and participation means absolutely nothing, only the fact that your there means something, How long will that keep you playing? and how long is that going to be fun?

Its not fun, end of story.

(edited by Kaizen.1704)