Showing Posts For Kal.9760:
This is a great idea. I’d love to see temporary content return in some way. I’ve also posted some suggestions on this topic a couple days ago, if interested take a peek- https://forum-en.gw2archive.eu/forum/game/suggestions/Revisiting-Past-Temporary-Content
As someone with a passion for the game and lack of time to play, I always have to run to Dulfy site to get the walkthroughs for the achievements and rush through them without really knowing what the heck is the story all about!!!
I too feel the constant pressure to complete as much as I can before the content’s time passes. It’s really unfortunate to, because I suspect the content itself is really beautiful and fun but I wouldn’t know for sure because I’m constantly rushing the content with an achievement guide in my back pocket. If interested I’ve posted some suggestions on this topic myself- https://forum-en.gw2archive.eu/forum/game/suggestions/Revisiting-Past-Temporary-Content
It creates a bit of stress over the time since I’m doing nothing but do LS story content before it goes away.
I’ve felt this myself, as well as many other casual players who can’t enjoy the content and earn the limited-time-achievements/exclusive loot at their own pace. If interested I suggested some solutions to this issue in this thread- https://forum-en.gw2archive.eu/forum/game/suggestions/Revisiting-Past-Temporary-Content
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Hello everyone. In this thread I’d like to raise awareness of an issue that has plagued temporary content thus far, as well as discuss possible suggestions that could solve this issue. (If this is in the wrong sub-forum please transfer).
First of all, I’m going to list some of the crucial issues that many see when facing temporary content. Note ~ When I say “loot” I’m referring to exclusive items that can only be earned by participating in temporary content.
- New players to GW2 find themselves at a disadvantage. Having missed previous historical temporary content they will never have the opportunity to earn past achievements and loot.
- On the other end of the spectrum, veteran GW2 players who had the chance to play historical content and enjoyed it, will most likely want to play it again.
- The casual player often feels penalized for not completing temporary content before it’s time passes. They want to play at their own pace.
- Players generally feel pressured to drop what their doing to partake in temporary content, due to it’s temporary nature. I think I speak for all my friends when I say we dislike the constant “Play it while you can because it won’t be here for long” mentality.
- Players want to be able to experience all the content, earn all the achievements and find the rare loot, even if they can’t abide by ArenaNet’s temporary content release schedule.
Possible Solutions/Suggestions
- A “Storybook” feature(perhaps purchasable from a scribe/historian) . This would allow players to visit past content. (Apparently something like this exists in the original GW).
- Re-introduce the content on an anniversary date(annually?). This way the content is still “temporary”, but players can rest assured that even if they miss something, it will eventually return at a later date.
- Expansions. Allow players to purchase earlier content that they’ve missed.
Positives of Revisiting
Aside from the obvious- allowing players to do/earn things they’ve missed, I’d like to note a couple of additional positives to the suggestions listed above.
- By making temporary content repeatable players will not feel the need to speedrun the lovely content in order to earn all the achievements before the content is removed. Ideally players should be able to play at their own pace and not feel penalized for it later.
- Repeating temporary content could fill gaps while brand new content is being created.
I have read Colin’s latest articles where (to my understanding) he speaks about introducing more permanent content in addition to temporary content, possibly repeating some content(festivals), and seeing more permanent impacts occur as a result of the content.
I do agree that repeating festivity content and more permanent content would be beneficial. However what I would like to see is all past and future temporary/historical content either repeat or allow players to revisit them in some way. This way players may eventually return to experience the content and earn the achievements/loot they have missed, as well as possibly encounter new additions. I would love to see stories/events many of us have missed return.
SO,
What would you suggest to be done/implemented to mend these issues?
Is there anything I overlooked?
Is their anything you would like to add? Thanks for reading
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I agree. I want to be able to experience all the content and earn all the achievements, even if I can’t abide by ArenaNet’s content schedule. I’d love to see historical events that many of us may have missed return. If interested I’ve posted several suggestions on this topic myself- https://forum-en.gw2archive.eu/forum/game/suggestions/Revisiting-Past-Temporary-Content
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This is very discouraging for new players and returning players, does anyone else feel the same?
I completely agree. I have found myself in a similar position. I took a break from the game after the Karka event and shortly returned to find I had missed a couple events. Unfortunately this seems to mean I am at a permanent disadvantage because I have missed a small window of time in which I could have earned valuable achievements and limited items.
It irks me knowing that players are at this disadvantage if they can’t abide by ArenaNet’s schedule.
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I’m not a fan of temporary content (holiday events notwithstanding). It strikes me as a Zynga-type method of making players feel punished for not logging in to play.
Agreed. +1
New and returning players should get to experience and earn all the in-game achievements even if they miss something. Also it’s unfair for ArenaNet to penalize players who go about content at their own pace or are simply unable to abide by a silly content release schedule. If interested I’ve posted some possible suggestions to mend this issue here- https://forum-en.gw2archive.eu/forum/game/suggestions/Revisiting-Past-Temporary-Content
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This is why I dislike temporary content. I think the content itself is really well done, but being temporary, it’s not reaching it’s full potential. Players with busy schedules and newcomers to GW2 are missing out on great content, achievements and gear. On top of this those who could actually participate in the content and enjoyed it, will not get to replay it for long.
Nothing lasts forever.
You should have been there. The dungeon was awesome. Now those of us who was there will always talk about it. Had it stayed, people would have been sick about it now. People exhaust and abuse content too much for their own good.
Temporary exposure gives the world a living meaning. Not all content should be temp, but some should. the idea of a MMO is a living world thats always changing. Not a static token re-run mess.
Have you read the link provided in the OP? It suggests the possibility of reviving earlier temporary content on an anniversary date. This way the content is still only available for a limited time, yet people who have missed the event earlier, such as those with busy schedules/newcomers to GW2 or even those who want to replay the content would eventually have the chance to do so. Geotherma also notes that reviving events on an anniversary date could fill gaps while other content is being created. Is this not a fair compromise?
In terms of a solution, I’ve read of several ways people would like to see this done.
- A “Storybook” feature(perhaps purchasable from a scribe/historian) . This would allow players to visit past content. (Apparently something like this exists in the original GW).
- Re-introduce the content on an anniversary date(annually?). This way the content is still “temporary”, but players can rest assured that even if they miss something, it will eventually return at a later date.
- Expansions. Allow players to purchase earlier content that they’ve missed.
Either way I think the option should be there. Players new to GW2/players with busy schedules just feel excluded knowing that they’ve missed out on great content/earning achievements and players who have actually had the chance to play the temporary content will want to do so again. I speak for all my friends when I say we dislike the constant “Play it while you can because it won’t be here for long” mentality.
I support this 100%. Being yearly, it would still make us savor the event while it lasts, yet at the same time allowing those who missed the event earlier to enjoy it as well. This would also satisfy those who wish to earn achievements that they missed the first time around or just allow people to relive their favorite stories/events. I’d love to see something like this implemented.
I completely agree with the OP. This game is amazing, but I want to be able to experience all the content and earn all the achievements, even if I can’t abide by ArenaNet’s content schedule. I’d love to see stories/events that many of us may have missed return.
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I love this game, but this is the one aspect that spoils it for me. I’d much prefer the content being permanent rather than temporary. I want to be able experience everything this game has to offer, even if I’m unable to drop what I’m doing and log-in when ArenaNet says they’re implementing the next batch of temporary content. It also really irks me seeing those empty achievement bars in my achievement menu, and knowing that no matter what I do they’ll remain eternally empty/unfinished because I missed temporary content.