Showing Posts For Kalendil Istarion.4103:

Sugestion: radiant/hellfire armor.

in Guild Wars 2 Discussion

Posted by: Kalendil Istarion.4103

Kalendil Istarion.4103

I love these achievement armors.
However, when you try to fit the pieces into your characters you find enormous shoulders and boots for light and medium armor.
The armor was developed (I think) as the achievement points grew so at the beginning we got only helm, shoulders and gloves that shared their appareance for all the armor weights. I understood that if the shoulders should fit the heavy armor pieces and shared appareance, they had to be enormous although i don’t find them suitable for the light and medium armor.
But now we have a complete armor for all the weights and the shoulders and boots (and maybe gloves and helms) doesn’t fit, in my honest opinion, the main pieces (greaves and chest). Could it be possible to reduce the size of that pieces (shoulders mainly) to adjust the chest piece or, better, could we have a redisigned models that get better with tha main pieces (maybe a reskinned from other light or medium models)?
Sorry if my English is not as good as i would like to express my respect for the developers’ work and my humble sugestion.

CDI- Character Progression-Horizontal

in CDI

Posted by: Kalendil Istarion.4103

Kalendil Istarion.4103

Only my two cents.
About subclass system. I think we could have a subclass system without any subclasses: skills, traits, wear is enough to diversify our characters.
We need more weapon skills, slot skills and elite skills, more weapons and maybe another trait tab but we don’t need a subclass system. If, finally, developers think it is necessary i would like we can change to any of the unlocked subclasses without any penality and as fast as possible. I agree with the build saving many people have talked before in the thread.
About how to obtain new skills. I think the way Eye of the North Alliance skills (Asura, Norn, Vanguard and Deldrimor) were obtained it is the way to do it. In GW1 we have Lightbringer, Sunspear, Luxon, Kurcick, Asura, Deldrimor, Vanguard and Norn skills which are obtained through personal story or secondary quest. I think Vigil, Order of Secrets and Durman Priory could be this GW2 alliances and skills could be attached to the title. I also agree with the idea of Legendary Masters posted by Nike could be a way to show us the new skills and weapons for every profession.
PvP and WvW players could skip this process buying the skills at a merchant buying with glory or honor badgets in adition to the skill points.
Just one more. If Alliances/Factions are taken into the foreground, i would mark that i would like to be aligned with all of them like in GW1 that you can have Luxon and Kurcick skills and armors with the same character. I miss my elementalist/ritualist wearing a longbow with his mix of elementalist/ritualist/asura/kurcick/sunspear skills.

CDI- Character Progression-Horizontal

in CDI

Posted by: Kalendil Istarion.4103

Kalendil Istarion.4103

1.- Housing / Wardrobe / Hall of Monuments.
The Hall of Monuments could be rebuilt as we advance in the game. The ruins of the Eye of the North could became our house. As we improve into the game, we begin to see new statues, standards, pictures,… Maybe we can open the Xunlai’s chest and find there some of the living story rewards or maybe Kimmes the Historian offer us. We can also have here the wardrobe with all our unlocked skins.
The skins and dyes should be unlocked for the account.

2.- Ascended armor and weapons. Legendary ones.
A system to unlock stat combinations on ascended items. A fully unlocked item can be used in place of a legendary precursor. Also please do not introduce tiers above ascended. https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/page/4#post3408529
More legendaries or the posibility to make our own legendary (customizable one).

3.- Character diversity and lore immersion.
More weapons to choose (e.g. swords for elementalists, daggers for mesmers, maces for thieves, staves for rangers, torches for warriors, warhorns for guardians, maces and hammers for engineers, maces for necromancers).
More skill to choose. Maybe put an utility skill in the slot of the elite skill.
More racial skills.
Order skills as a rewards for order missions (non depending your chosen order in the story).
Skill hunting doing missions for NPCs (or whatever) throught the world.

CDI- Character Progression-Horizontal

in CDI

Posted by: Kalendil Istarion.4103

Kalendil Istarion.4103

Greetings.
Many people have written many of my ideas about cosmetics (wardrobes, hall of monuments, account dyes, more dyes, dyed weapons,…), orders (missions, characters, vendors, armor and weapons), character diversity (more skills, more weapons, racial skills) so i only focus in the legendaries.

Some of my clan mates don’t like several legendaries because they don’t fit to theirs characters. For example, they say that a necromancer wielding the Bifrost is not the kind of character they want to play.
I don’t know if there will be more legendary weapons that fill the gap but what about to make your own legendary weapon?
Almost all legendaries have the ability of changing stats, an aura and footprints. Legendary crafting is the gathering of three gifts and one weapon. Two of the gifts are the same for each legendary while one is unique.

My idea:
Let’s any weapon be a legendary weapon.
You should gather the gift of fortune and the gift of mastery as other legendaries.
You should transmutate (through a crystal) your weapon to a 80-level-ascended one (or at least exotic).
You should make a gift (weapon class depending) that give you the aura and footprints (we could call these gifts as seeds). These seeds should have to forge through Mystic Forge and they should need the icy runestones, one sigil, one gift from the type of weapon and the characteristic gift for the aura and footprints.
Example:
I want to make a staff with a dark aura like Twilight.
I gather the gift of mastery, the gift of fortune and get one cool staff (e. g. the Final Rest).
Then I have to gather the elements for The Seed of Darkness Magic Weapon so I gather the 100 icy runestones, the sigil of Blood (?), the gift of energy and the gift of darkness.
After that i put in the Mystic Forge: the Seed of Darkness Magic Weapon (obtained through Mystic Forge), the Gift of Mastery, the Gift of Mastery and my copy of an ascended staff with The Final Rest skin. Then I would get a legendary staff with my skin choice, the posibility to change their characteristics (bersecker, celestial,…) and the darkness aura and footprints from Twilight.

Some final points:
The seeds should be different from the gifts for true legendary weapons (to avoid mistakes).
The auras and footprints could be: fire (incinerator), cold (frostfang), rainbow (bifrost), darkness (twilight), light (sunrise), flowers (kuzdu), lighting (bolt) and stars (eternity).
There shouldn’t be more effects in the character (like arrow proyectils in the Dreamer).
The name could be just done appending “legendary” before the name of the weapon (e. g. legendary final rest).

This ideas could be used to legendary armor. When you have several legendaries on your character only an aura type should be displayed (the last equipped for example or the most used).

Collaborative Development- Request for Topics

in CDI

Posted by: Kalendil Istarion.4103

Kalendil Istarion.4103

1) Legendaries, precursor crafting, new legendaries.
2) Housing, town clothes, wardrobe
3) Skin from past achivements, from past living story

Make your own legendary.

in Suggestions

Posted by: Kalendil Istarion.4103

Kalendil Istarion.4103

Some of my clan mates don’t like several legendaries because they don’t fit to theirs characters. For example, they say that a necromancer wielding the Bifrost is not the kind of character they want to play.
I don’t know if there will be more legendary weapons that fill the gap but what about to make your own legendary weapon?
Almost all legendaries have the ability of changing stats, an aura and footprints. Legendary crafting is the gathering of three gifts and one weapon. Two of the gifts are the same for each legendary while one is unique.

My idea:
Let’s any weapon be a legendary weapon.
You should gather the gift of fortune and the gift of mastery as other legendaries.
You should transmutate (through a crystal) your weapon to a 80-level-exotic/ascended one.
You should make a gift (weapon depending) that give you the aura and footprints (we could call these gifts as seeds). These seeds should have to forge through Mystic Forge and they should need the icy runestones, one sigil, one gift from the type of weapon and the characteristic gift for the aura and footprints.
Example:
I want to make a staff with a dark aura like Twilight.
I gather the gift of mastery, the gift of fortune and get the Final Rest.
Then I have to gather the elements for The Seed of Darkness Magic Weapon so I gather the 100 icy runestones, the sigil of Blood (?), the gift of energy and the gift of darkness.

Some final points:
The seeds should be different from the gifts for true legendary weapons (to avoid mistakes).
The auras and footprints could be: fire (incinerator), cold (frostfang), rainbow (bifrost), darkness (twilight), light (sunrise), flowers (kuzdu), lighting (bolt) and stars (eternity).
There shouldn’t be more effects in the character (like arrow proyectils in the Dreamer).
The name could be just done appending “legendary” before the name of the weapon (e. g. legendary final rest).

(edited by Kalendil Istarion.4103)

Existing weapons for other classes poll.

in Guild Wars 2 Discussion

Posted by: Kalendil Istarion.4103

Kalendil Istarion.4103

My two cents:
Elementalist: Sword (1-hand) or focus (main hand) or short bow or longbow.
Mesmer: Dagger (main hand and offhand)
Necromancer: Mace and torch.
Ranger: Staff.
Thief: Mace (main hand and offhand)
Engineer: Mace and torch.
Guardian: Spear (out of water) and Warhorn.
Warrior: Spear (out of water) and dagger (only offhand).

Fervid censer

in Last Stand at Southsun

Posted by: Kalendil Istarion.4103

Kalendil Istarion.4103

I would like to get a new second Fervid Censer (ok, more than one ^^). Could it be possible to have a new Mystic Forge recipe?
More backpacks should have a MF recipe for those who like another looks (the toy bag, the tentacle thing, etc).

Air Elemental

in Elementalist

Posted by: Kalendil Istarion.4103

Kalendil Istarion.4103

I also dislike the new air elementalist skin. It looks like a creepy lighting bug not a cool lighting orb like before.
I could understand wings and tail if the look was a cloudy creature but not a lighting one.
I bought the air elemenal mini pet because of its look. I enjoyed having the three elementals near my character. I was collecting karma to buy orrian chest to try to get the charged potion. Now I think I spend it in other things.