Showing Posts For Kalifas.3465:
Cool. That is the reason there are no mounts in this game? I thought it was because of the multitude of waypoints available. Is there a world vs world siege golem? Haven’t read up on that, interesting.
I would like to see guild constructed giants for the purpose of mobile guild houses, transportation, PvE, and PvP. I originally came up with the idea on a different forum but decided I would be spending more time in this game and would prefer to see it done here if it did happen.
Imagine walking in the a region and one of these big monsters stands in the center. It’s your guilds golem. You walk up to it and either enter through the foot or the giant reaches down and takes you to the entrance in it’s body. Inside you see your guild members, rooms, crafting stations, trophies, etc. Your guild is on the way to fight a giant dragon with the colossus. Or imagine walking into a PvP zone and seeing 20 or so huge giants fighting along side players in a battle.
[img]http://i.imgur.com/LOdGbvH.jpg[/img]
The idea would be that giants be introduced into Guild Wars 2. Guilds could gather common and rare materials or schematics through-out Tyria. And give them to the Architect who would construct some Colossus for guilds. Depending on the materials used, it could get resistances and attributes based off those. For example, one could be constructed with heavy fire resistance or a lightning elemental attack. If constructed from wood it would be faster but have lighter defense. Stone would have medium defense and speed and high crits. Metal constructs would have high defense but slightly less damage dishing and slower.
An idea of battle interaction:
https://www.youtube.com/watch?v=QgJRS-Iqmdw
Players could battle along side a giant or if they are attacking one. The giant would be climbable and have a unique weak point. As for giant control I will need some help to come up with that. Should it be totally controlled by one member and fight just like a character would with 12 skills slots. Or would it be cooler to have a few guild members contribute? For example, one guild member controls WASD movement using skill slots 1-8. One controls the blocking arm. One controls the swinging arm. One controls the special attacks it dishes out. The rest of the guild members stoke stat fires like on a steam boat. Few members stoke a health fire for health regen, few members stoke a mana blaze for mana regen, and a few members stoke an energy fire for energy regen.
Idea of scale and a game that uses giants in all it’s games:
https://www.youtube.com/watch?v=eaQnA0kKrYI
Well that is my idea that I would really like to see it in Guild Wars 2. I hope it excites some of you as it has me. Please leave some of your thoughts and opinions.
Enjoy your day!
Plug in a controller of your choice, set graphics to minimum and resolution to 720p.
Depending on what graphics card you have you can even cap everything at 30fps.There you go, you are playing a console version now.
A bunch of what people are saying here is making sense. Consoles can do 1080p at 30fps though. If it is not happening, then I guess that is the way it is. I would just like to see a reply straight from a dev saying never.
Plug an Xbox Controller into your PC – tada! console version. You’re welcome.
I wish that would fix everything for when I wanna kick back and relax far from the screen.
Unfortunately, the emulators are nowhere close to as good native controller support. Plus most of my buddies play on console.
Do devs ever give answers to members of the community here?
Yes.
Cool, thanks for the heads up.
It’s not going to happen any time soon. Port pc game to console is huge work and they are busy working on HoT. I’d rather they work on more content.
True it is huge work. Well, the thing is if they get more players that equals more money which they could put back into developing more content faster and larger. On the other hand, they could make the pc version suffer while making the console version with slower content like Elder Scrolls Online did to their PC userbase which I wouldn’t like.
I would like to pick this up with native controller and stuff as well is the reason I was asking. Do devs ever give answers to members of the community here?
So when asked before about why Guild Wars 2 wasn’t coming to consoles. We have a few articles like this. One reason they say is that it won’t is because consoles require a subscription to their service to play mmos.
http://www.vg247.com/2013/07/02/guild-wars-2-next-gen-consoles-and-the-mmo-conflict/
Final Fantasy XIV, DC Universe Online, Elder Scrolls Online all don’t require a paid PSN account on the PS4. Elder Scrolls Online does require xbox live gold(payed version).
http://blog.us.playstation.com/2014/01/28/the-elder-scrolls-online-on-ps4-your-questions-answered/
http://www.usgamer.net/articles/elder-scrolls-online-will-require-xbox-live-gold
Can you please tell me what if any changes are made on the console stance? Also was this the only reason cited for not making a console version?
I think this would be one of the best mmos on console or PS4 only if Xbox wouldn’t play ball. Arena could make more money. It is already one of the best rated mmos on PC.
(edited by Kalifas.3465)
That would be a nice addition for people who play with controllers via xpadder or pinnacle as well.
Rather than having to shift modes in the controller emulators. All keybinds would swap in and out of the un-shifted modes. That would free up the shifted modes for various other things.
Yes, please!