Showing Posts For Kambo Rambo.8561:

Wardrobe: Feedback and Questions

in PvP

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

When you logged in today you defaulted to your PvE outfit. What of those primarily PvP characters that you wanted to keep the PvP outfit for? Well bad luck you HAVE to use your precious trans charges if you want your previous outfit – PvE’ers dont have that problem.
It looks like the sPvP playing field is now just a little imbalanced due to the new unlocks, traits in particular. A pvp focused player isnt going to have more than a couple dozen skill points across all accounts. You have the option to grind out 20 skill point scrolls through pvp, or if youre lucky enough to have reached level 80 – just go do the alternate quest in the level 80 zones to obtain the new traits.
Among other more significant problems, a level 1 character (as with many pvp alts) cannot equip shoulders – you require the pve item in order to bring it to pvp. Though shoulders do not provide armour value, you lose on one of the most major pieces of your outfit.

PvP for low levels

in PvP

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

Dont forget that when you logged in today you defaulted to your PvE outfit. What of those primarily PvP characters that you wanted to keep the PvP outfit for? Well bad luck you HAVE to use your charges if you want your previous outfit – PvE’ers dont have that problem.

I dont think its been mentioned that the sPvP playing field is now imbalanced due to the new unlocks. A pvper isnt going to have more than a couple dozen skill points across all accounts. You have the option to grind out 20 skill points through pvp, or if youre lucky enough to have reached level 80 – just go do the alternate quest in the level 80 zones to obtain the new traints.

(edited by Kambo Rambo.8561)

PvP for low levels

in PvP

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

When I log in, why was my PvE skinset/outfit chosen by default? PvP focused players lose ALL skin progression, PvEers did not. PvPers have to use transmutation charges to get back to what they looked like before the patch, PvE’ers do not. If you think this is fair then ill be kitten ed. Why the discrimination?

PvPers are showered with transmutation charges on a regular basis. PvE players
, not so much. Plus, you get 5 for free.

Not that a simple chocie-on-login or entry to the mists which set you want to use wouldn’t hurt, but its tad too late for that one now.

Strangely enough my glory points cant be converted into gems to buy transmuation points. Fortunately PvEers can! Yay for them!

PvP for low levels

in PvP

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

When I log in, why was my PvE skinset/outfit chosen by default? PvP focused players lose ALL skin progression, PvEers did not. PvPers have to use transmutation charges to get back to what they looked like before the patch, PvE’ers do not. If you think this is fair then ill be kitten ed. Why the discrimination?

What did the patch do for pvpers?

in PvP

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

I’m seeing alot of qq in the forums. While I haven’t completely settled in to the changes, it’s pretty obvious that they were well thought out and executed. I’m quite pleased with everything I’ve seen so far.

Based on all the qq I’m seeing, it seems like alot of pvp’ers fail to understand that the unification changes anet implemented are good for the entire game….long term. Folks in the pvp community should be happier that normal pve’ers now have a huge incentive to augment their gameplay with pvp.

It’s win/win for everybody in the long term. And if you’re a hardcore pvp’er…you’ve now got an influx of inexperienced pve casuals running around with sweet loot. Take out your aggression on them (but be nice). Stomp them and just know that you’re well on your way to epic loots of your own. More players in pvp will ultimately be better for the entire community. Let everyone know how hardcore and skilled you are by winning matches. Just freaking enjoy the game.

Actually, ANET have clearly given the advantage to PVEers in PvP. Theyve locked traits, sigils and amulets with Gold AND skill points. A pvp focused player had almost none of these after the patch was released, but the PvEer does. We now have to work to earn these new items, whereas a hardcore PvE’er can unlock them straight away.

Skins defaulted to PvE, cannot outfit

in Bugs: Game, Forum, Website

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

I mainly PvPd throughout the life of the game and I have unlocked many skins. I have 10 character slots, nearly all of which are kept at level 1. I worked hundreds of hours for these skins, but for some reason when I logged in, everything defaulted to my level 1 PvE skins, and I wasn’t awarded extra transmutation charges to change them back. I now can’t outfit all my characters completely, most are stuck without shoulders and gloves due to having level 1 pve armour. Surely this is a bug, and I wasn’t punished for focusing on PvP?

Mesmer: Illusions naked, no attack [Merged]

in Bugs: Game, Forum, Website

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

Was this fixed with todays patch?

Mesmer: Illusions naked, no attack [Merged]

in Bugs: Game, Forum, Website

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

I like how Anet state that they strongly support competitive gaming, and they just let this slide and go unfixed. A bug that ONLY affects competitive play, that breaks and entire class.

Mesmer: Illusions naked, no attack [Merged]

in Bugs: Game, Forum, Website

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

This should be #1 on your priority list and needs to be hotfixed now. This is game breaking. I had to completely stop using my mesmer in

Flesh golem changed recently, no regen?

in Necromancer

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

Just 2 weeks ago the Flesh Golem could regenerate HP out of combat (and the only minion to be able to). Now I just found that he no longer does so. Or maybe I was just imagining things?

Are minions working as intended?

in Necromancer

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

After seeing all these threads about problems with minions since launch, and lack of fixes, im beginning to think Anet is considering them working as intended, under the guise of minions arent sentient beings and do stupid things. Does anyone know of any official word regarding their stance on this issue?

Brief list of problems:
- Minions not regenerating out of combat (except flesh golem)
- Standing around doing nothing, while your necro is attacking, i find this particularly evident with bone minions
- Getting stuck, unable to path around objects efficiently
- Not running away/chasing enemies to infinity when you are trying getting away.
- They often do their own thing, with some minions attacking one target, and some attacking another or even doing nothing at all.

(edited by Kambo Rambo.8561)

Scepter #1 attack needs serious rework

in Mesmer

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

Also, although the projectile speed has been increased, not only does it still regularly miss, the damage is abyssmal even when it hits. Compare to the instantaneous laser from Greatsword.

What's the point of pvp lockers when ....

in Players Helping Players

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

yes you can. right click on the item -> deposit collectible. Deposit it manually, deposit all collectibles etc. im not sure how you came to this conclusion?

Scepter #1 attack needs serious rework

in Mesmer

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

The scepter is actually a rather inefficient clone generator, because it takes roughtly 4 seconds to hit that third combo chain, and requires a successful hit (let alone the previous two have to hit). If your target dies, or you are forced to use other skills for a period of time, then your combo chain resets and you have to start over. If you look at the sword mainhand and staff, they generate their clones instantly and require no other conditions at a 9.5 and 8 seconds recharge (with 5 trait in illusions) respectively.

If you have the clone on dodge trait, you’d also have vigor on crit. Coupled with the slow attack speed, you won’t be getting vigor any where near as many times with another weapon. Staff and GS can hit multiple times and sword is just plain faster. And thus even fewer illusions to play with.

Scepter #1 attack needs serious rework

in Mesmer

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

Yes as said before, the #3 skill, “Confusing Images” is a 3 second channel. I often find players see this and end up dodging 80% of the channeling stacks. This is yet another but minor problem with scepter use in pvp. 3 seconds is far too long to channel something that can very easily be mostly avoided.

Scepter #1 attack needs serious rework

in Mesmer

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

The major problem with the scepter autoattack is that the speed is directly related to your distance from the target. You will not start the next part of the chain until the projectile generated actually reaches the target.

Thats interesting, i did not know this (since I rarely play it). Definitely should change this as well, because i noticed its about as slow as the staff autoattack.

Scepter #1 attack needs serious rework

in Mesmer

Posted by: Kambo Rambo.8561

Kambo Rambo.8561

To preface, the scepter skill currently does a mediocre amount of damage, and on the third combo chain, it creates a clone that casts more ether bolts.

Clones created use the #1 skill of the weapon currently equipped, and thats fine and dandy because even though they do no damage, there is usually an inherent effect. Sword clone applies vulberability and removes boons, Staff clone applies one of three conditions, Greatsword clone hits multiple times (allows more bleed stack if traited), but the exception is the scepter clone. These clones do nothing but throw a negligible damage bolt every second or so, and essentially you are only keeping them around to act as a meatshield or shatter fodder.
In the betas, the #1 skill used to apply confusion, which makes sense as that was the role of the weapon.
My concern is that currently the scepter is rarely used, due to its inability to output any notably significant amount of damage or control. If Anet wants us to use scepters again, it needs to be reworked – possibly somehow applying confusion without a terrible imbalance. Maybe add confusion on the first or second etherbolt combo, that way clones can stack it too (assuming they rotate through the combos).

Anyone share the same thoughts?

(edited by Kambo Rambo.8561)